BattleMech Technical Readout
Name/Model: Zombie ZMB-1E
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 21,129,000 C-Bills
Battle Value: 3,199
Chassis: Endo Steel
Power Plant: 300 Compact
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Patchwork
Armament:
2 ER PPCs (C)
1 Medium Pulse Laser (C)
2 ER Medium Lasers (C)
2 Heavy Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
In 3150, the future looked bleak indeed for the Lyran Commonwealth. Dozens of its worlds had
been lost to its enemies, its leadership was failing and morale was at its lowest ebb.
Knowing something had to stem the tide of their enemies, the engineers at Defiance
Indistries sought to make a ?Mech that could withstand far more punishment than any other
design, and yet still proved to be a credible offensive threat to those facing it. And thus
the ZMB-1E Zombie was born.
Capabilities:
Built around a massive type 300 compact fusion core made with extra armor around its core
components, an armored compact gyro with armored hip and shoulder actuators and an armored
small cockpit, the Zombie can take massive abuse. Its body and limbs possess almost the
maximum load of light ferro-fibrous armor possible for its frame, while the head is
protected by a thick skin of hardened armor plate that allow it to even be able to survive
impacts from the most massive autocannons as long as the pilot is not unlucky. An additional
bit of protection was added to the head in the form of a protective cowl that adds
additional protection from impacts to the sides or rear of the head. It has been noted
though that the cowl will likely interfere with the ejection system; possibly injuring the
pilot should they activate the system. The Zombie is also mobile for its size; being able to
make leaps up to 90 meters at a time. Despite the small cockpit and hardened armor, the
machine is relatively easy to pilot, although most elite pilots tend to be so used to other
machines that they often fight the intuitive nature of the controls.
Offensively, while perhaps not as deadly as some other designs of its mass, it is capable of
dishing out severe punishment to the unwary. Its primary armament is a pair of tried and
true Clan-tech extended range particle cannons. When up close, its secondary weapons can
come into play with a pair each of Clan tech extended range and heavy medium lasers backed
by a singular medium pulse laser. All of these weapons are tied into an advanced tech
targeting computer, ensuring its pilot hits their target. This targeting computer comes in
extremely handy when using the secondary weapons array as the heavy lasers are inherently
inaccurate, and the nature of their shared mounts with the extended range lasers make them
inaccurate as well.
Being designed for survivability, the Zombie is very rugged, requiring only half the
maintenance of other machines. This has proven a boon to techs that have to work on it as
that survivability has also made it difficult to access certain areas for repairs, and
several of its subsystems use components that are difficult to make and acquire.
Deployment:
Having just started coming off the production lines at Defiance less than a month ago, the
precious few Zombies that have been built have been parceled out to the most elite units on
the most dangerous assignments. Although not many are yet in the field, it is already
garnering a reputation as a deadly opponent.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine (Armored): 300 Compact 28.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 16 [32] 6.00
Gyro (Armored): Compact 4.50
Cockpit (Armored): Small 2.00
Armor Factor: 297 18.50
Type: Patchwork
Internal Armor
Structure Value
Head: Hardened 3 9
Center Torso: Light Ferro-Fibrous 31 50
Center Torso (rear): 12
R/L Torso: Light Ferro-Fibrous 21 32
R/L Torso (rear): 10
R/L Arm: Light Ferro-Fibrous 17 31
R/L Leg: Light Ferro-Fibrous 21 40
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Weapons and Ammo Location Critical Tonnage
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Angel ECM Suite H 2 2.00
Jump Jet CT 1 2.00
Medium Pulse Laser (C) CT 1 2.00
Targeting Computer (C) CT 4 4.00
ER Medium Laser (C) RT 1 1.00
Heavy Medium Laser (C) RT 2 1.00
ER Medium Laser (C) LT 1 1.00
Heavy Medium Laser (C) LT 2 1.00
ER PPC (C) RA 2 6.00
ER PPC (C) LA 2 6.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 61
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 4, OV: 3
Armor (A): 10, Structure (S): 10
Specials: AECM, ARM, ENE
Distribution
Name/Model: Zombie ZMB-1E
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4. Hand Actuator
5.Double Heat Sink 5.Angel ECM Suite 5.Double Heat Sink
6.Double Heat Sink 6.Angel ECM Suite 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.ER PPC (C) 2.ER PPC (C)
3.ER PPC (C) 3.ER PPC (C)
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Compact Engine 1.Double Heat Sink
2.Double Heat Sink 2. Compact Engine 2.Double Heat Sink
3.Double Heat Sink 3. Compact Engine 3.Double Heat Sink
4. ER Medium Laser (C) 4. Compact Gyro 4. ER Medium Laser (C)
5.Heavy Medium Laser (C) 5. Compact Gyro 5.Heavy Medium Laser (C)
6.Heavy Medium Laser (C) 6. Jump Jet 6.Heavy Medium Laser (C)
1. Endo Steel 1.Targeting Computer (C) 1. Endo Steel
2. Endo Steel 2.Targeting Computer (C) 2. Endo Steel
3. Endo Steel 3.Targeting Computer (C) 3. Endo Steel
4. Endo Steel 4.Targeting Computer (C) 4. Endo Steel
5. Endo Steel 5. Medium Pulse Laser (C) 5. Endo Steel
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Battle Value Breakdown
Name/Model: Zombie ZMB-1E
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Patchwork): Varies (see below) 0.000
Left Arm (Light Ferro-Fibrous) 31 x 2.5 x 1 (+) 77.500 = 77.500
Left Torso (Light Ferro-Fibrous) 42 x 2.5 x 1 (+) 105.000 = 182.500
Left Leg (Light Ferro-Fibrous) 40 x 2.5 x 1 (+) 100.000 = 282.500
Head (Hardened) 9 x 2.5 x 2 (+) 45.000 = 327.500
Center Torso (Light Ferro-Fibrous) 62 x 2.5 x 1 (+) 155.000 = 482.500
Right Arm (Light Ferro-Fibrous) 31 x 2.5 x 1 (+) 77.500 = 560.000
Right Torso (Light Ferro-Fibrous) 42 x 2.5 x 1 (+) 105.000 = 665.000
Right Leg (Light Ferro-Fibrous) 40 x 2.5 x 1 (+) 100.000 = 765.000
Internal Structure (Endo Steel w/ Compact Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 993.000
Gyro (Compact): 100 x 0.5 (+) 50.000 = 1,043.000
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 1,143.000
Armored Components:
Compact Engine (+) 15.000 = 1,158.000
Compact Gyro (+) 5.000 = 1,163.000
Hip (+) 5.000 = 1,168.000
Hip (+) 5.000 = 1,173.000
Shoulder (+) 5.000 = 1,178.000
Shoulder (+) 5.000 = 1,183.000
Small Cockpit (+) 5.000 = 1,188.000
Defensive Movement Factor: +2 (*) 1.20 = 1,425.600
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Final Defensive Battle Rating: 1,425.600
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Offensive Battle Rating
----------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 3 (Movement) - 58 (Weapons) = -23
Offensive Equipment:
ER PPC (C) 515.000
ER PPC (C) (+) 515.000 = 1,030.000
Medium Pulse Laser (C) (+) 138.750 = 1,168.750
ER Medium Laser (C) (+) 135.000 = 1,303.750
ER Medium Laser (C) [Inefficient] (+) 67.500 = 1,371.250
Heavy Medium Laser (C) [Inefficient] (+) 47.500 = 1,418.750
Heavy Medium Laser (C) [Inefficient] (+) 47.500 = 1,466.250
Total 'Mech Tonnage: (+) 100.000 = 1,566.250
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,942.150
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Final Offensive Battle Rating: 1,942.150
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BattleMech Battle Value
----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,425.600
Offensive Battle Rating: (+) 1,942.150 = 3,367.750
Cockpit (Small): (*) 0.95 = 3,199.363
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Final BattleMech Battle Value: 3,199
Alpha Strike Conversion
Name/Model: Zombie ZMB-1E
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
3 (Movement) + 58 (Weapons) - 4 (Base) (-) 57 = -25
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
Medium Pulse Laser (C) [Targeting Computer] (+) 0.847 = 2.387
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 3.432
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 4.477
ER PPC (C) [Targeting Computer] (+) 1.650 = 6.127
ER PPC (C) [Targeting Computer] (+) 1.650 = 7.777
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 248.864
Divided by the maximum heat output - 4 (/) 57 = 4.366
Rounded up to the nearest tenth = 4.4
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
3 (Movement) + 58 (Weapons) - 4 (Base) (-) 57 = -25
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
Medium Pulse Laser (C) [Targeting Computer] (+) 0.847 = 2.387
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 3.432
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 4.477
ER PPC (C) [Targeting Computer] (+) 1.650 = 6.127
ER PPC (C) [Targeting Computer] (+) 1.650 = 7.777
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 248.864
Divided by the maximum heat output - 4 (/) 57 = 4.366
Rounded up to the nearest tenth = 4.4
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = 3
Offensive Equipment: = 0.000
ER PPC (C) [Targeting Computer] (+) 1.650 = 1.650
ER PPC (C) [Targeting Computer] (+) 1.650 = 3.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
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Final Long Range Damage Value: 4
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Convert Armor
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Light Ferro-Fibrous: 288 armor points x 1 288.000 = 288.000
Hardened: 9 armor points x 2 (+) 18.000 = 306.000
Armor Factor Conversion (/) 30 = 10.200
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Compact on a 100 ton BattleMech = 10.0
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Final Structure Value: 10
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with armored components = ARM
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 23.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 30.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 33.000
Final DIR Round to nearest half point = 33.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.750
Final DIR Defensive Interaction Rating (+) 33.000 = 34.750
Unit's Final Point Value:
Offensive Value = 23.000
Defensive Value (+) 34.750 = 57.750
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 60.750
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Final Point Value: 61
Cost Breakdown
Name/Model: Zombie ZMB-1E
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================================================================
Structural Cost
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Armor (Patchwork): Varies (see below)
Light Ferro-Fibrous (288 pts) 17 x 15,000 255,000.00
Hardened (9 pts) 1.5 x 15,000 (+) 22,500.00 = 277,500.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 437,500.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 637,500.00
Engine (Compact): (Armored) (10,000 x 300 x 100) / 75 + (3 x 150,000) (+) 4,450,000.00 = 5,087,500.00
Gyro (Compact): (Armored) 4.5 x 400,000 + (2 x 150,000) (+) 2,100,000.00 = 7,187,500.00
Cockpit (Small): (Armored) 175,000 + (1 x 150,000) (+) 325,000.00 = 7,512,500.00
Life Support: 50,000 (+) 50,000.00 = 7,562,500.00
Sensors: 100 x 2,000 (+) 200,000.00 = 7,762,500.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 7,858,500.00
Arm Actuators: (Armored) 100 x ((100 x 2) + (50 x 2) + (80 x 2)) + (2 x 150,000) (+) 346,000.00 = 8,204,500.00
Leg Actuators: (Armored) 100 x ((150 x 2) + (80 x 2) + (120 x 2)) + (2 x 150,000) (+) 370,000.00 = 8,574,500.00
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Total Structural Cost: 8,574,500.00
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Weapons and Equipment Cost
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Angel ECM Suite 750,000 750,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 830,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 910,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,210,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,510,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 1,610,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 1,710,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,890,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,950,000.00
Targeting Computer (C) 4 x 10,000 (+) 40,000.00 = 1,990,000.00
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Total Weapons and Equipment Cost 1,990,000.00
================================================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 8,574,500.00
Weapons and Equipment Cost: (+) 1,990,000.00 = 10,564,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 21,129,000.00
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Final BattleMech Cost 21,129,000.00