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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wasp WSP-OA
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,017,175 C-Bills
Battle Value:       540

Chassis:              Endo Steel
Power Plant:          140 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 ER Medium Laser
    1 LRM 5
    1 ER Small Laser
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and loaded into a battlefield simulation program.
    
    The WSP-O was presented by Student Yuna Kakeuchi.

Capabilities:
    Student Takeuchi saw the Wasp as a dedicated scout and made the questionable decision to
    mount a fixed Beagle active probe. A light fusion engine and an EndoSteel-frame enabled her
    to make it faster while still featuring respectable 5 tons of pod-space.
    
    The primary configuration carries a single ER medium laser and six jump jets. Instead of a
    light missile rack it mounts a TAG to act as a forward observer for artillery strikes and
    the like.
    The A supports its lance mates with a small LRM rack while carrying a medium and a small
    laser for closer ranges.
    The B is a dedicated sniper with a single ER large laser.
    Carrying a plethora of light lasers the C-configuration can also be propelled to 130 kph by
    engaging its super charger making it ideal for back biting.
    The D uses only limited firepower for a full complenent of jump jets.
    
    
    The trials the academys battlefield simulation program revealed a similar problem like the
    LCT-O: all configurations without jump jets showed increased loss rates because of limited
    maneuverability. Most units of 20 tons or less on an 3067 battlefield often outperformed it.
    So the protection through speed wasn't as high as expected.
    The fixed active probe was criticized because it lowered the versatility on a design, that
    already has limited pod space.
    
    The primary, C and D-configuration fared quite well, the B got some merits but the A was
    deemed utterly useless.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  140 Light Fusion              4.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
LRM 5                                                     LT                1          2.00             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 1 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE, IF0*, OMNI, PRB, RCN