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BattleMech Technical Readout
Name/Model: Fellhound TMF/A-125 [BASE]
Designer: CasvalRemDeikun
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 70
Role: Striker
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3085
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Unavailable
Total Cost: 108,523,537 C-Bills
Battle Value: 1,067
Chassis: Kuat half-track animal walker Composite
Power Plant: Plasma generator Type I-29UL 350 XXL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 54 kph
Flanking Speed: 86.4 kph
Armor: Durasteel plate
Armament:
2 Taim-&-Bak Long-range laser cannon ER Medium Lasers (C)
14 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: MLRC Type 4
Targeting & Tracking: Multi-sense Targeter X19
================================================================================================
Overview:
After battles of Scarif and Yavin imperial generals found that AT-AT was mostly helpless
against much more agile mobile suits. So like before engineering-officer team, formed up by
general Veers, started searching for possible upgrades for main heavy walker in attempt to
re-use countless crews of now outdated machines. Main result of these efforts was a brand
new concept of quadropedal machine, by default able to run and jump (unlike old All-terrain
line walkers). To achieve such feat TMF/A-125 Fellhound was made much more animal-like than
it's predecessor and additionally got set of tracks, attached to it's limbs - if new machine
layed down, it could use secondary propulsion system for greater speed and manoeuvrability.
Of course such upgrades even with new ultralight engine required some sacrifices for
rational total weight ans frame size - if AT-AT could carry up around 40 passengers with two
speeder-bikes, Fellhound was able to board only 20 men on board. However, such desicion made
possible installation of additional modular weaponry on machine's back, making TMF/A-125 a
powerful fire support unit and increasing it's anti-MS capabilities.
Capabilities:
Basic armament of Fellhound consists of Taim-&-Bak Long-range twin-linked laser cannon,
hardly fixed in lower part of machine's head. New much more agile neck joint made possible
to add head-installed twin plasma blades, good in both swiping or ramming attacks.
Additionally TMF/A-125 can mount on it's back modular gun emplacement.
Deployment:
This tactical readout was based on events of Star Wars x Gundam UC crossover
"Звездные Войны: Железная Воля (Star Wars: the Iron Will)", written
by Апостол Зирайя.
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Equipment Mass
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Internal Structure: Composite 3.50
QuadVee Conversion Eqpt: 7.00
Engine: 350 XXL (C) 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Tracked Cruise MP: 5
Tracked Flank MP: 8
Heat Sinks (Laser): 10 [20] (C) 0.00
Gyro: Compact 6.00
Cockpit: QuadVee (C) 4.00
Armor Factor: 175 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 24
Center Torso (rear): 14
R/L Torso: 15 12
R/L Torso (rear): 12
R/L Front Leg: 15 20
R/L Rear Leg: 15 20
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head None 0
Center Torso 2 ER Medium Laser (C) 1
1 Spikes
Right Torso 4 XXL Engine (C) 5
3 Cargo, Standard
Left Torso 4 XXL Engine (C) 5
3 Cargo, Standard
Right Front Leg 1 Conversion Gear (C) 0
1 Tracks (C)
Left Front Leg 1 Conversion Gear (C) 0
1 Tracks (C)
Right Rear Leg 1 Conversion Gear (C) 0
1 Tracks (C)
Left Rear Leg 1 Conversion Gear (C) 0
1 Tracks (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers (C) CT 2 2.00
Spikes CT 1 0.50
Cargo, Standard (2.5 tons) RT 3 2.50
Cargo, Standard (2.5 tons) LT 3 2.50
Tracks (C) * 4 7.00
* Tracks occupy 1 critical slot in each leg
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 28
TP: BM, SZ: 3, TMM: 2, MV: 10"qt
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 2
Specials: CT5, ENE, MEL, OMNI, QV, TUR(2/2/-)
Distribution
Name/Model: Fellhound TMF/A-125 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: QuadVee OmniMech
======================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support (C) 1. Hip
2. Upper Leg Actuator 2. Sensors (C) 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit (C) 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit (C) 4. Foot Actuator
5. Conversion Gear (C) 5. Sensors (C) 5. Conversion Gear (C)
6. Tracks (C) 6. Life Support (C) 6. Tracks (C)
Left TorsoCenter TorsoRight Torso
1. XXL Engine (C) 1. XXL Engine (C) 1. XXL Engine (C)
2. XXL Engine (C) 2. XXL Engine (C) 2. XXL Engine (C)
3. XXL Engine (C) 3. XXL Engine (C) 3. XXL Engine (C)
4. XXL Engine (C) 4. Compact Gyro 4. XXL Engine (C)
5.Cargo, Standard (2.5 ton) 5. Compact Gyro 5.Cargo, Standard (2.5 ton)
6.Cargo, Standard (2.5 ton) 6. XXL Engine (C) 6.Cargo, Standard (2.5 ton)
1.Cargo, Standard (2.5 ton) 1. XXL Engine (C) 1.Cargo, Standard (2.5 ton)
2. Roll Again 2. XXL Engine (C) 2. Roll Again
3. Roll Again 3. ER Medium Laser (C) 3. Roll Again
4. Roll Again 4. ER Medium Laser (C) 4. Roll Again
5. Roll Again 5. Spikes 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear (C) 5. Conversion Gear (C)
6. Tracks (C) 6. Tracks (C)
Battle Value Breakdown
Name/Model: Fellhound TMF/A-125 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: QuadVee OmniMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Standard): 175 x 2.5 x 1 437.500
Internal Structure (Composite w/ XXL Engine): 115 x 1.5 x 0.5 x 0.5 (+) 43.125 = 480.625
Gyro (Compact): 70 x 0.5 (+) 35.000 = 515.625
Defensive Equipment:
Spikes (+) 4.000 = 519.625
Defensive Movement Factor: +3 (*) 1.30 = 675.513
--------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 675.513
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement w/ XXL) - 10 (Weapons) = 10
Offensive Equipment:
ER Medium Laser (C) 108.000
ER Medium Laser (C) (+) 108.000 = 216.000
Total 'Mech Tonnage: (+) 70.000 = 286.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 391.820
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 391.820
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 675.513
Offensive Battle Rating: (+) 391.820 = 1,067.333
--------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,067
Alpha Strike Conversion
Name/Model: Fellhound TMF/A-125 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: QuadVee OmniMech
===============================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===============================================================================================================
Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
===============================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
QuadVee with Tracks = 10"qt
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"qt
===============================================================================================================
Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Laser) 10 x 2 = 20
Total Heat Output:
Movement = 6
ER Medium Laser (T) (Clan) (+) 5 = 11
ER Medium Laser (T) (Clan) (+) 5 = 16
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 12 = 8
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Unit is Efficient: 8
===============================================================================================================
Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (T) (C) (+) 0.700 = 0.700
ER Medium Laser (T) (C) (+) 0.700 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
===============================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Medium Laser (T) (C) (+) 0.700 = 0.700
ER Medium Laser (T) (C) (+) 0.700 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
===============================================================================================================
Determine Long Range Heat Efficiency
---------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Laser) 10 x 2 = 20
Total Heat Output:
Movement = 6
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 2 = 18
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Unit is Efficient: 18
===============================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
---------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===============================================================================================================
Convert Armor
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Standard: 175 armor points x 1 175.000 = 175.000
Armor Factor Conversion (/) 30 = 5.833
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Final Armor Value: 6
===============================================================================================================
Convert Structure
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Engine: Clan XXL on a 70 ton BattleMech = 3.0
Structure: Composite (*) 0.5 = 1.5
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Final Structure Value: 2
===============================================================================================================
Determine Special Abilities
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Unit is equipped with 5 tons of Cargo = CT5
Unit contains no explosive components = ENE
Unit is equipped with Spikes (T) = MEL
Unit utilizes modular (Omni) technology = OMNI
Unit is a QuadVee 'Mech = QV
Unit is equipped with turret mounted weapons = TUR(2/2/-)
===============================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 17.000 = 18.250
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 18.250 = 26.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 28.250
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Final Point Value: 28
Cost Breakdown
Name/Model: Fellhound TMF/A-125 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: QuadVee OmniMech
====================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------
Armor (Standard): (175 pts) 11.0 x 10,000 110,000.00
Internal Structure (Composite): 70 x 1,600 x 1 (+) 112,000.00 = 222,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 362,000.00
Engine (XXL): (100,000 x 350 x 70) / 75 (+) 32,666,666.67 = 33,028,666.67
Gyro (Compact): 6.0 x 400,000 (+) 2,400,000.00 = 35,428,666.67
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 35,803,666.67
Life Support: 50,000 (+) 50,000.00 = 35,853,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 35,993,666.67
Heat Sinks (Laser): 10 x 6,000 (+) 60,000.00 = 36,053,666.67
Leg Actuators: 70 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 98,000.00 = 36,151,666.67
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Total Structural Cost: 36,151,666.67
====================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------
Cargo, Standard (2.5 ton) 0 x 5 0.00
Cargo, Standard (2.5 ton) 0 x 5 (+) 0.00 = 0.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 80,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 160,000.00
Spikes 70 x 50 (+) 3,500.00 = 163,500.00
Tracks (C) (500 x 350 x 70) / 75 (+) 163,333.33 = 326,833.33
--------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 326,833.33
====================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------
Structural Cost: 36,151,666.67
Weapons and Equipment Cost: (+) 326,833.33 = 36,478,500.00
OmniMech Conversion Cost: (36,151,666.67 + 326,833.33) x 0.25 (+) 9,119,625.00 = 45,598,125.00
QuadVee Conversion Cost: (36,151,666.67 + 326,833.33) x 0.5 (+) 18,239,250.00 = 63,837,375.00
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 108,523,537.50
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Final BattleMech Cost 108,523,538.00