Units »Search» Combat Vehicles »W-Racer I-ICS Model 1a
Design Overview
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Combat Vehicle Technical Readout
Name/Model: W-Racer I-ICS Model 1a
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 3
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 303,800 C-Bills
Battle Value: 18
Movement Type: WiGE
Power Plant: Tyron 25 Internal Combustion
Cruising Speed: 248.4 kph
Maximum Speed: 378 kph [496.8 kph]
Armor: Durallex Light
Armament:
Manufacturer: Solaris Arms
Primary Factory: Solaris VII
Communications: TharHes Hm 10
Targeting & Tracking: TharHes Alpha-2a
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Overview:
"Aerodynamics are for people who can’t build engines" — Enzo Ferrari.
For more than 1,000 years, man has been building machines whose soul purpose is to go
faster, run harder, and be quicker than the person next to them. The Inner Sphere is no
different. While on ancient Terra, Formula One was seen as the peak of auto engineering and
rocket cars the peak of insanity. In the present day, Solaris 7 has the W Racer series
which recently replaced the X Racer series as the top combination of those both.
Capabilities:
While not the rocket cars of old, the W Racer takes the extreme hovercraft of the X Racer
series and marries their extreme speed with the hull form of a WiGE vehicle to form the
ultimate in no aircraft racing. This allows some racing vehicles to reach speeds of 496.8
kph on lengthy straight a ways. Little more than a thin frame and skin around a military
grade engine, the W Racer is one of the most extreme vehicles an insane person get behind
the controls of.
Deployment:
Their are currently two circuits on Solaris 7 that field the W Racer: the standard and
extreme circuits. The standard's regulation limit vehicles in size and require the use of
non-fusion power plant. The extreme's regulations allows for a wider array of designs that
includes the deployment of highly expensive fusion power plants.
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Equipment Mass
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Internal Structure: Standard 0.50
Engine: 25 Internal Combustion 1.00
Cruising MP: 23
Flanking MP: 35 [46]
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 0 0.00
Type: Standard
Armor
Value
Front: 0
R/L Side: 0
Rear: 0
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Weapons and Ammo Location Tonnage
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Supercharger Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 10
TP: CV, SZ: 1, TMM: 5, MV: 58"g
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: EE, ENE, SRCH
Distribution
Name/Model: W-Racer I-ICS Model 1a
Technology: Inner Sphere
Tonnage: 3
Configuration: WiGE Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Supercharger 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: W-Racer I-ICS Model 1a
Technology: Inner Sphere
Tonnage: 3
Configuration: WiGE Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 0 x 2.5 x 1 0.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 6.000
Unit Type Modifier: WiGE (*) 0.70 = 4.200
Defensive Movement Factor: +6 (WiGE ) (*) 1.70 = 7.140
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Final Defensive Battle Rating: 7.140
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Offensive Battle Rating
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Total Vehicle Tonnage: 3 / 2 (+) 1.500 = 1.500
Speed Factor: 46 (Flank) (*) 7.060 = 10.590
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Final Offensive Battle Rating: 10.590
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Combat Vehicle Battle Value
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Defensive Battle Rating: 7.140
Offensive Battle Rating: (+) 10.590 = 17.730
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Final BattleMech Battle Value: 18
Alpha Strike Conversion
Name/Model: W-Racer I-ICS Model 1a
Technology: Inner Sphere
Tonnage: 3
Configuration: WiGE Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 3 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 23 (Cruise) = 46"
Equipped with a Supercharger (*) 1.25 = 58"
Wing-in-Ground Effect Motive Type = 58"g
Ground Target Movement Modifier at 58" is 5
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Final Movement and Movement Modes: 58"g
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 0 armor points x 1 0.000 = 0.000
Armor Factor Conversion (/) 30 = 0.000
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Final Armor Value: 0
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.5 (WiGE) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[5 (58" Move) + 1 (WiGE)] x 0.25} (*) 2.500 = 2.500
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 7.25 (0.25 per 2") = 7.250
Final DIR Defensive Interaction Rating (+) 2.500 = 9.750
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 9.750 = 9.750
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Final Point Value: 10
Cost Breakdown
Name/Model: W-Racer I-ICS Model 1a
Technology: Inner Sphere
Tonnage: 3
Configuration: WiGE Combat Vehicle
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Structural Cost
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Armor (Standard) (0 pts) 0.0 x 10,000 0.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 5,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Lift/Dive Equipment 0.5 x 20,000 (+) 10,000.00 = 20,000.00
Engine (Internal Combustion) (1,250 x 25 x 3) / 75 (+) 1,250.00 = 21,250.00
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Total Structural Cost 21,250.00
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Weapons and Equipment Cost
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Supercharger 25 x 10,000 250,000.00
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Total Weapons and Equipment Cost 250,000.00
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Combat Vehicle Cost
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Structural Cost 21,250.00
Weapons and Equipment Cost (+) 250,000.00 = 271,250.00
Combat Vehicle Cost Multiplier 1 + (3 / 25) (*) 1.12 = 303,800.00
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Final Combat Vehicle Cost 303,800.00