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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Victor VTR-OB
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,695,150 C-Bills
Battle Value:       1,936

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    3 LRM 15s
    2 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
LRM 15 (Ammo 48)                                          RT                6          6.00             
LRM 15                                                    LT                3          7.00             
2 LRM 15s                                                 RA                6         14.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, ECM, IF3, LRM1/3/3, MHQ1, OMNI