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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wulfbanes Huntsman (Custom Commando) COM-WBh
Designer:           Lios
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3027
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         3,244,583 C-Bills
Battle Value:       631

Chassis:              Ceres Light Endo Steel
Power Plant:          Nisan 175 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Lexington Limited
Armament:             
    1 Medium Laser
    1 Coventry SRM 4
    2 Streak SRM 2s
Manufacturer:         Coventry Metal Works
    Primary Factory:  Coventry
Communications:       TharHes Crystal Flower RG-2
Targeting & Tracking: TharHes Star Shark

================================================================================================
Overview:
    Wulfbanes, along with cat pictures and an impenetrable accent, came with this mech. This
    Commando, affectionately called the Commando Wulfbanes, or COM-WB, is a heavily modified
    COM-2D
    
    After the Wild Hunt gained access to the Castle Nautilus cache, this Commando got a couple
    of refits to better match the combat doctrine of the Hunt. Wulf Hardy was a bit miffed to
    have lost his old ride's firepower and other things, but it jumps now and has more SLDF
    stuff in it.

Capabilities:
    Modifying Wulfbanes was a bit of a trial for the Hunt's technical team, WHEST. Chief Tech
    Yang Virtanen had to be brought along. Eventually, they and Wulf Hardy compromised on this
    redesign:
    
    First, it was now slower, only able to flank at just over 110 kph. But it could jump now,
    for 190 meters.
    
    Second, the weapons were drastically reduced. Only one of the old SR4s was kept and moved to
    the CT. In place of the other three was "just" two Streak SR2 packs, one in each arm. It
    made for both precise and economic firing, though.
    
    And to ensure Wulfbanes doesn't need to run back to a depot, a medium laser was installed in
    the mech's CT.
    
    Finally, all 10 heat sinks were upgraded to Doubles.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       175 XL                   3.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       8              8       
    Center Torso (rear):                               4       
    R/L Torso:                          6              6       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              6       
    R/L Leg:                            6              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
SRM 4                                                     CT                1          2.00             
Jump Jet                                                  RT                1          0.50             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Streak SRM 2                                              RA                1          1.50             
Streak SRM 2                                              LA                1          1.50             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: JMPW1