BattleMech Technical Readout
Name/Model: Atlas AS7-VIP
Designer: Electric Kills
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 21,267,000 C-Bills
Battle Value: 2,577
Chassis: Reinforced
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 43.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
Manufacturer: Defiance Industries, Independence Weaponry, Yori MechWorks
Primary Factory: Hesperus II (DI), Quentin (IW), Al Na'ir (YMW)
Communications: Angst Discom with Guardian ECM Suite
Targeting & Tracking: Angst Accuracy
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Equipment Mass
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Internal Structure: Reinforced 20.00
Engine (Armored): 300 Fusion 19.00
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro (Armored): Heavy-Duty 6.00
Cockpit (Armored): Standard 3.00
Armor Factor: 307 38.50
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Guardian ECM Suite (Armored) CT 2 1.50
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Alpha Strike Statistics
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Point Value (PV): 61
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 20, Structure (S): 16
Specials: ARM, CR, ECM, ENE
Distribution
Name/Model: Atlas AS7-VIP
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Heavy-Duty Gyro 4. Roll Again
5. Roll Again 5. Heavy-Duty Gyro 5. Roll Again
6. Roll Again 6. Heavy-Duty Gyro 6. Roll Again
1. Roll Again 1. Heavy-Duty Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Guardian ECM Suite 5. Roll Again
6. Roll Again 6.Guardian ECM Suite 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Atlas AS7-VIP
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Hardened): 307 x 2.5 x 2 1,535.000
Internal Structure (Reinforced w/ Fusion Engine): 152 x 1.5 x 2 x 1 (+) 456.000 = 1,991.000
Gyro (Heavy-Duty): 100 x 1 (+) 100.000 = 2,091.000
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 2,152.000
Armored Components:
Cockpit (+) 5.000 = 2,157.000
Foot Actuator (+) 5.000 = 2,162.000
Foot Actuator (+) 5.000 = 2,167.000
Fusion Engine (+) 30.000 = 2,197.000
Guardian ECM Suite (+) 6.100 = 2,203.100
Heavy-Duty Gyro (+) 20.000 = 2,223.100
Hip (+) 5.000 = 2,228.100
Hip (+) 5.000 = 2,233.100
Life Support (+) 10.000 = 2,243.100
Lower Leg Actuator (+) 5.000 = 2,248.100
Lower Leg Actuator (+) 5.000 = 2,253.100
Upper Leg Actuator (+) 5.000 = 2,258.100
Upper Leg Actuator (+) 5.000 = 2,263.100
Defensive Movement Factor: +1 (*) 1.10 = 2,489.410
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Final Defensive Battle Rating: 2,489.410
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) = 14
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 4 (Run) + 0 (Jump) (*) 0.880 = 88.000
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Final Offensive Battle Rating: 88.000
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BattleMech Battle Value
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Defensive Battle Rating: 2,489.410
Offensive Battle Rating: (+) 88.000 = 2,577.410
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Final BattleMech Battle Value: 2,577
Alpha Strike Conversion
Name/Model: Atlas AS7-VIP
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Equipped with Hardened Armor (-) 1 = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -2 = 12
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Unit is Efficient: 12
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -2 = 12
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Unit is Efficient: 12
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Hardened: 307 armor points x 2 614.000 = 614.000
Armor Factor Conversion (/) 30 = 20.467
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Final Armor Value: 20
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
Structure: Reinforced (*) 2 = 16.0
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Final Structure Value: 16
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Hardened armor = CR
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 20 (Armor) x 2.0 (Non-Vehicle Unit) = 40.000
Structure Factor 16 (Structure) x 1.0 (Other Unit) (+) 16.000 = 56.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 56.000
Final DIR Round to nearest half point = 56.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.000
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.250
Final DIR Defensive Interaction Rating (+) 56.000 = 57.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 57.250 = 59.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 61.250
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Final Point Value: 61
Cost Breakdown
Name/Model: Atlas AS7-VIP
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Hardened): (307 pts) 38.5 x 15,000 577,500.00
Internal Structure (Reinforced): 100 x 6,400 x 1 (+) 640,000.00 = 1,217,500.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,417,500.00
Engine (Fusion): (Armored) (5,000 x 300 x 100) / 75 + (6 x 150,000) (+) 2,900,000.00 = 4,317,500.00
Gyro (Heavy-Duty): (Armored) 6.0 x 500,000 + (4 x 150,000) (+) 3,600,000.00 = 7,917,500.00
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 8,267,500.00
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 8,617,500.00
Sensors: 100 x 2,000 (+) 200,000.00 = 8,817,500.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 8,863,500.00
Leg Actuators: (Armored) 100 x ((150 x 2) + (80 x 2) + (120 x 2)) + (8 x 150,000) (+) 1,270,000.00 = 10,133,500.00
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Total Structural Cost: 10,133,500.00
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Weapons and Equipment Cost
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Guardian ECM Suite (Armored) 200,000 + (2 x 150,000) 500,000.00
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Total Weapons and Equipment Cost 500,000.00
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BattleMech Cost
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Structural Cost: 10,133,500.00
Weapons and Equipment Cost: (+) 500,000.00 = 10,633,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 21,267,000.00
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Final BattleMech Cost 21,267,000.00