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Member Review - Rudel Gurken : 22-Mar-2019 02:58 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
This variant drops some firepower to get a long range weapon. It's as good as the -9H though while being able to shoot something in its advance. I don't see much problems in an open field battle: When dashing in at almost 120 kph opponents will have time for only one, maybe two salvoes before being in range for the Ti Ts'ang's medium lasers and to-hit modifiers will be pretty high. Sure: advancing under cover will be a better choice but charging at the enemy (i mean no charge close combat attack even though that would be pretty devastating too) will be an option. |
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Member Review - DarkAdder : 07-Dec-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Is it just me, or does this mech seem totally outclassed in most ranged fights. Okay, so its got an ER large. If combat were to happen totally in built up areas, this wouldnt be much of a detriment. In oper terrain, where you have a round or two of long range tap dancing, this thing is going to take more damage than it deals. Then you have a bit of a problem. You can either take that raggedy armor into close range, and get carved up, or stay ad mid range and hope.
Its good, but it seems to sacrifice quite a bit just to boast that is has TSM and a hatchet. |
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Member Review - Wanallo : 06-May-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
The Hatchet and TSM make this mech a threat alone, and with the incredible speed and jump, this thing takes over the Grasshoppers role to dive into enemy formations. Its quite possible to cripple an Atlas in no time at all. |
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