BattleMech Technical Readout
Name/Model: Ti Ts'ang TSG-9H
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3060 Unabridged
Record Sheets: 3060
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3059
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 15,361,280 C-Bills
Battle Value: 1,880
Chassis: SL Special Endo Steel
Power Plant: Hermes 360 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [118.8 kph]
Jump Jets: Chevron II
Jump Capacity: 180 meters
Armor: Durallex Heavy
Armament:
5 Diverse Optics ER Medium Lasers
4 Diverse Optics ER Small Lasers
Manufacturer: Ceres Metals Industries
Primary Factory: Capella
Communications: CeresCom Model 21-Rs
Targeting & Tracking: C-Apple Churchill
================================================================================================
Overview:
At the end of the Fourth Succession War, the Capellan Confederation had lost half its worlds
to aggressors. Of the more than 150 Capellan regular and mercenary battalions at the
beginning of the war, 65 had been utterly destroyed and an additional 46 had been captured
or had defected. In capturing such a large swath of Capellan territory, the Armed Forces of
the Federated Suns juggernaut had destroyed that nation's pride in itself.
When Sun Tzu Liao assumed the Celestial Throne in 3052, he immediately began several
programs to restore the Confederation's reputation as a powerful nation, not only in the
eyes of the other Great Houses, but also in the hearts of its own citizens. The latest and
most important of these programs is the Xin Sheng movement, meaning new birth. Capitalizing
on his position as First Lord of the new Star League, Sun-Tzu Liao has begun to preach
"manifest destiny" among his people.
To aid in this endeavor, Sun-Tzu recently commissioned a series of new BattleMechs
intended to epitomize the essence of House Liao. The first of these designs has overt tones
of Chinese design worked into the armor of the 'Mech, similar to Draconis Combine 'Mechs
that clearly display Japanese workmanship. Chancellor Liao named the new design Ti Ts'ang -
King of the Earth's Womb and the lord of Yen-Lo-Wang.
Capabilities:
The Ti Ts'ang is the Capellan Confederation's first attempt at a 'Mech equipped with a
weapon designed for hand-to-hand combat: an ax. With the success of such new designs as the
Scarabus, Nightsky and Berserker as well as the older Hatchetman and Axman BattleMechs,
Chancellor Liao wished to create a 'Mech along the same lines for his own military.
Relying heavily on weapons purchased from the Free Worlds League, the Ti Ts'ang mounts
a plethora of extended-range medium and small lasers that give it a blistering fusillade of
firepower at short ranges. The Confederation may have problems purchasing these weapons,
however, as relations between it and the Free Worlds League deteriorate.
The most stunning feature of the new 'Mech is the inclusion of triple-strength myomer,
a technology pioneered by the Federated Suns. In his speech announcing the debut of this
'Mech, Sun-Tzu said, "It is time we overcame our fear of symbols from the past. That we were
tricked into using defective myomer during the Fourth War is common knowledge. That it aided
in our most ignominious defeat is recorded in every Great House's history books. With this
BattleMech, we conquer the demon of failure and show our enemies that we have the will to
use any tool available to fulfill our destiny."
Deployment:
The first Ti Ts'angs were delivered to Capellan units stationed on the border of the St.
Ives Compact. One was also presented to the Fourth Tau Ceti Rangers, a mercenary unit that
recently became a Capellan Confederation House unit.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 360 XL 16.50
Walking MP: 6
Running MP: 9 [11]
Jumping MP: 6
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 9
R/L Torso: 14 22
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG CT 1 1.00
2 ER Medium Lasers RT 2 2.00
Jump Jet RT 1 1.00
2 ER Medium Lasers LT 2 2.00
Jump Jet LT 1 1.00
Hatchet RA 4 4.00
ER Medium Laser LA 1 1.00
4 ER Small Lasers LA 4 2.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 3, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 7, Structure (S): 3
Specials: ENE, MEL, TAG, TSM
Distribution
Name/Model: Ti Ts'ang TSG-9H
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Medium Laser 4. Roll Again 4. Hand Actuator
5. ER Small Laser 5. Sensors 5.Hatchet
6. ER Small Laser 6. Life Support 6.Hatchet
1. ER Small Laser 1.Hatchet
2. ER Small Laser 2.Hatchet
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. ER Medium Laser 5. Gyro 5. ER Medium Laser
6. ER Medium Laser 6. Gyro 6. ER Medium Laser
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Triple-Strength Myomer 4. XL Engine 4. Triple-Strength Myomer
5. Triple-Strength Myomer 5. TAG 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Roll Again 6. Triple-Strength Myomer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Ti Ts'ang TSG-9H
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 200 x 2.5 x 1 500.000
Internal Structure (Endo Steel w/ XL Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 574.250
Gyro (Standard): 60 x 0.5 (+) 30.000 = 604.250
Defensive Movement Factor: +4 (*) 1.40 = 845.950
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 845.950
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 6 (Movement) - 33 (Weapons) = -7
Offensive Equipment:
ER Medium Laser 62.000
ER Medium Laser (+) 62.000 = 124.000
ER Medium Laser (+) 62.000 = 186.000
ER Medium Laser (+) 62.000 = 248.000
ER Medium Laser (+) 62.000 = 310.000
Hatchet (+) 36.000 = 346.000
ER Small Laser (+) 17.000 = 363.000
ER Small Laser [Inefficient] (+) 8.500 = 371.500
ER Small Laser [Inefficient] (+) 8.500 = 380.000
ER Small Laser [Inefficient] (+) 8.500 = 388.500
Total 'Mech Tonnage: (+) 90.000 = 478.500
Speed Factor: 11 (Run) + 3 (Jump) (*) 2.160 = 1,033.560
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,033.560
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 845.950
Offensive Battle Rating: (+) 1,033.560 = 1,879.510
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,880
Alpha Strike Conversion
Name/Model: Ti Ts'ang TSG-9H
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
6 (Movement) + 33 (Weapons) - 4 (Base) (-) 35 = -9
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Small Laser (+) 0.300 = 0.600
ER Small Laser (+) 0.300 = 0.900
ER Small Laser (+) 0.300 = 1.200
ER Medium Laser (+) 0.500 = 1.700
ER Medium Laser (+) 0.500 = 2.200
ER Medium Laser (+) 0.500 = 2.700
ER Medium Laser (+) 0.500 = 3.200
ER Medium Laser (+) 0.500 = 3.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 96.200
Divided by the maximum heat output - 4 (/) 35 = 2.749
Rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
6 (Movement) + 33 (Weapons) - 4 (Base) (-) 35 = -9
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Small Laser (+) 0.300 = 0.600
ER Small Laser (+) 0.300 = 0.900
ER Small Laser (+) 0.300 = 1.200
ER Medium Laser (+) 0.500 = 1.700
ER Medium Laser (+) 0.500 = 2.200
ER Medium Laser (+) 0.500 = 2.700
ER Medium Laser (+) 0.500 = 3.200
ER Medium Laser (+) 0.500 = 3.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 96.200
Divided by the maximum heat output - 4 (/) 35 = 2.749
Rounded up to the nearest tenth = 2.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
6 (Movement) - 4 (Base) (-) 2 = 24
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
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Standard: 200 armor points x 1 200.000 = 200.000
Armor Factor Conversion (/) 30 = 6.667
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Final Armor Value: 7
===================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 60 ton BattleMech = 3.0
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Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with Hatchet = MEL
Unit is equipped with TAG = TAG
Unit is equipped with Triple-Strength Myomer = TSM
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 10.500
Overheat Factor 1 (Overheat) (+) 1.000 = 11.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 12.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 12.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 20.500 = 22.500
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 22.500 = 36.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 39.000
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Final Point Value: 39
Cost Breakdown
Name/Model: Ti Ts'ang TSG-9H
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (200 pts) 12.5 x 10,000 125,000.00
Internal Structure (Endo Steel): 60 x 1,600 x 1 (+) 96,000.00 = 221,000.00
Myomer (Triple-Strength): 60 x 16,000 (+) 960,000.00 = 1,181,000.00
Engine (XL): (20,000 x 360 x 60) / 75 (+) 5,760,000.00 = 6,941,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,141,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,341,000.00
Life Support: 50,000 (+) 50,000.00 = 8,391,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 8,511,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 8,589,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 22,800.00 = 8,611,800.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 8,653,800.00
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Total Structural Cost: 8,653,800.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 240,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 320,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 400,000.00
ER Small Laser 11,250 (+) 11,250.00 = 411,250.00
ER Small Laser 11,250 (+) 11,250.00 = 422,500.00
ER Small Laser 11,250 (+) 11,250.00 = 433,750.00
ER Small Laser 11,250 (+) 11,250.00 = 445,000.00
Hatchet 4 x 5,000 (+) 20,000.00 = 465,000.00
Jump Jets 60 x (6 x 6) x 200 (+) 432,000.00 = 897,000.00
TAG 50,000 (+) 50,000.00 = 947,000.00
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Total Weapons and Equipment Cost 947,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 8,653,800.00
Weapons and Equipment Cost: (+) 947,000.00 = 9,600,800.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 15,361,280.00
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Final BattleMech Cost 15,361,280.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A short range and especially close combat killer. A whole bunch of lasers combined with TSM and no ammo at all will make this a heat beast with the ability to use this heat to great effect. With this speed and jump capability the hatchet makes perfect sense here and is able to deliver a maximum of 24 (!) damage per blow. The heavy armor adds to this perfectly. Only thing to complain about is its relatively short range but over an open field it will close much faster as an unwary opponent might expect.
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Member Review - DarkAdder : 26-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Not bad, but it seems a bit uninspired.
The beam-only configuration make this ideal for a guerrila fighter, freeing it from supply lines and ammo dumps.
It also means that the mech will warm up rather quickly. This is more of a plus than a minus. Given that this is a Liao design, and Liao is obsessed with the Triple-strength myomer, its no surprise to see the TSM and hatchet combination being used on this design. If it rally works has yet to be seen.
The jump capacity will come in handy, depending on the situation, and can lead to the TSM activating almost immediately. When the TSM activates, this 60 ton mech has the same speed profiles as the 25 ton LCT. Rather impressive, and without relying on the quirky MASC.
The armor is impressive, and perhaps a shade thick for its weight, able to take a direct hit from a large caliber weapon without breaching though the rear torsos are somewhat unprotected.
A good hit and run fighter, or for use in close terrain. You probably wont be able to take an Atlas by yourself with this, but youll be able to take on mechs in the same weight class or lower with a reasonable chance of success.
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Member Review - Khayman : 05-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I am a big fan of this mech. I am just curious as to how this mech has only 4 jump jets but a 6 jump rating?
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Member Review - Wanallo : 12-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I like this Mech, would make an excellent ambusher and in close fighter. Although the only time i got to use one was in open terrain. Managed to hide it in some heavy forest, and hopped onto an unsuspecting Marauder. Then got to work!
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