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BattleMech Technical Readout
Name/Model: Sekhmet ((Denise's Mech)) SK-M3T
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 13,437,083 C-Bills
Battle Value: 1,542
Chassis: Endo Steel
Power Plant: VOX 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Donal PPCs
2 Federated 10-Shot LRM 10s
2 Harpoon-6 SRM 6s
2 Martell Medium Lasers
2 Magna Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
In the aftermath of the Amaunet fiasco, General Motors went to great effort to hide its
duplicity from the Federated Commonwealth units on Kathil. In the scramble to erase traces
of the battlemech - and the massacre - before curious troops arrived, GM did not have the
resources to prevent the escape of its pilot and designer, Alexis
Karisen. Having found the empty ejection pod, they simply could not spare the manpower to
both hunt down the "lunatic" and cover up their "experiment". Karisen escaped off-world -
under the unlikely alias of a mental patient bound for New Avalon pending treatment. Within
a year she had made her way to the Kallon Industries offices on Talon and repeated her
meteoric rise through the ranks of her newly chosen corporation.
The driving force behind her second coming was the relentless promotion of her latest design
theory. Her confidence bolstered by her successful completion (if not mass-deployment) of
the Amaunet, a Marauder-Catapult hybrid after the Clan Mad Cat, Karisen boasted that she was
inspired to create newer, more original battlemech crossbreeds. So it was that she came to
pitch the Sekhmet, a cross between Kallon's own Crusader and the ever-popular Warhammer.
While the look of the completed battlemech is closer to that of the Warhammer than the
Crusader, the former design is such a staple across the Sphere that Kallon faced little
difficulty in replicating the components. Seeing their opportunity to cash in on the
celebrity of a competitor's mech as well as renew interest in their own not-unpopular
product, Kallon spared no expense in supporting the project. Indeed, so great was their
interest that they even gave in to Karisen's demand for completely pristine study models,
digging deeply into corporate pockets to find an original Crusader and Warhammer that had
never seen combat.
The project did suffer the usual oddities surrounding an Alexis Karisen undertaking, not
least of which was the clearing of an entire battlemech hangar for undisclosed purposes. It
was later discovered through declassified security camera footage that the designer was
throwing a romantic dinner (complete with music and candlelight) for
the Crusader and Warhammer, which she had christened
"Mommy" and "Daddy," respectively.
Capabilities:
Armed with the Warhammer's trademark twin PPCs and the distinctive shoulder/hip missile
ports of the Crusader, Sekhmet is capable of a withering barrage at long or short range. A
modest laser array rounds out the ensemble. The initial plans of the battlemech mounted
full-sized LRM-15s, but these caused such severe balance issues that they
had to be downsized despite Karisen's efforts to the contrary. Earlier in the project the
eccentric "genius" had also railed against the use of an extra-light engine, but ultimately
could find no other way to safely power the 70-ton behemoth. As a result the Sekhmet has a
reactor shielding vulnerability that Alexis herself found particularly distasteful.
Perhaps these and other design problems could have been solved if several promising
engineers had not been critically injured in a regrettable incident wherein an AMS unit was
apparently reprogrammed as an "anti-insect device". Although nothing was ever conclusively
proven, when questioned as to who might be responsible the Project Leader simply muttered
"damned fly."
Deployment:
For once not hiding her fairly respectable piloting skills from her employers, the
charismatic project leader was granted the option of demonstrating the freshly completed
prototype for upper-echelon members of Kallon Industries' hierarchy. While undoubtedly an
entertaining repeat of the Amaunet incident may have been in the offing, this was not to be.
The evening before the demonstration, Kallon Security was flooded with reports of fires,
explosions, and intruder alerts. Communications with nearby military bases were cut; several
of Kallon's own battlemechs suffered extensive computer troubles, gyroscope failures, and
spontaneous shutdowns. One JagerMech painted a bizarre one-eyed smiley face over its HUD,
refusing to obey piloting input for a good ten minutes before autoejecting its mechwarrior
(with the Betty unit reportedly offering the cryptic admonition to "take the blue pill", no
less). Planetary sensors reported phantom signals of jumpships disgorging dropships, ships
lifting off from the surface, enemy aerospace fighters swarming through the skies.
Files and data relating to Project Sekhmet spontaneously erased themselves from Kallon
computers; backups proved corrupt. Engineers and prominent workers associated with the
project simply disappeared into the night - some with no signs of struggle, others only
after
panicky reports of sighting black-clad jump infantry. And some time during this total chaos,
the Sekhmet prototype physically pummeled the pilotless, defenseless, priceless "Daddy"
Warhammer and "Mommy" Crusader into unrecognizable scrap, itself vanishing entirely in the
confusion.
By the time order was restored, all that was left of the ambitious and potentially
profitable Project Sekhmet was a note addressed to the ranking Kallon executive:
"With two LRM-10s, two SRM racks, two small lasers, two mediums, two PPC.. two turtle doves
and a partridge in a pear tree... I am Sekhmet. Goddess of warfare and divine retribution."
The current whereabouts of Dr. Alexis Karisen and her prototype are unknown.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 280 XL 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 30
Center Torso (rear): 11
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 20
R/L Leg: 15 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 10 (Ammo 12) RT 1 1.00
Medium Laser RT 1 1.00
SRM 6 (Ammo 15) RT 1 1.00
Small Laser RT 1 0.50
LRM 10 (Ammo 12) LT 1 1.00
Medium Laser LT 1 1.00
SRM 6 (Ammo 15) LT 1 1.00
Small Laser LT 1 0.50
LRM 10 RA 2 5.00
PPC RA 3 7.00
LRM 10 LA 2 5.00
PPC LA 3 7.00
SRM 6 RL 2 3.00
SRM 6 LL 2 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 2
Armor (A): 7, Structure (S): 3
Specials: IF1, SRM1/1
Distribution
Name/Model: Sekhmet ((Denise's Mech)) SK-M3T
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. PPC 4. Endo Steel 4. PPC
5. PPC 5. Sensors 5. PPC
6. PPC 6. Life Support 6. PPC
1. LRM 10 1. LRM 10
2. LRM 10 2. LRM 10
3. Double Heat Sink 3. Double Heat Sink
4. Double Heat Sink 4. Double Heat Sink
5. Double Heat Sink 5. Double Heat Sink
6. Endo Steel 6. Endo Steel
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Medium Laser 4. Gyro 4. Medium Laser
5. Small Laser 5. Gyro 5. Small Laser
6. LRM 10 (Ammo 12) 6. Gyro 6. LRM 10 (Ammo 12)
1. SRM 6 (Ammo 15) 1. Gyro 1. SRM 6 (Ammo 15)
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Empty
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. SRM 6 5. SRM 6
6. SRM 6 6. SRM 6
Battle Value Breakdown
Name/Model: Sekhmet ((Denise's Mech)) SK-M3T
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 200 x 2.5 x 1 500.000
Internal Structure (Endo Steel w/ XL Engine): 107 x 1.5 x 1 x 0.5 (+) 80.250 = 580.250
Gyro (Standard): 70 x 0.5 (+) 35.000 = 615.250
Explosive Ammunition: 4 Critical Spaces (-) 60.000 = 555.250
Defensive Movement Factor: +2 (*) 1.20 = 666.300
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 666.300
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = -14
Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
LRM 10 (+) 90.000 = 442.000
LRM 10 (+) 90.000 = 532.000
SRM 6 (+) 59.000 = 591.000
SRM 6 [Inefficient] (+) 29.500 = 620.500
Medium Laser [Inefficient] (+) 23.000 = 643.500
Medium Laser [Inefficient] (+) 23.000 = 666.500
LRM 10 (Ammo 12) (+) 11.000 = 677.500
LRM 10 (Ammo 12) (+) 11.000 = 688.500
SRM 6 (Ammo 15) (+) 7.000 = 695.500
SRM 6 (Ammo 15) (+) 7.000 = 702.500
Small Laser [Inefficient] (+) 4.500 = 707.000
Small Laser [Inefficient] (+) 4.500 = 711.500
Total 'Mech Tonnage: (+) 70.000 = 781.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 875.280
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 875.280
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 666.300
Offensive Battle Rating: (+) 875.280 = 1,541.580
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,542
Alpha Strike Conversion
Name/Model: Sekhmet ((Denise's Mech)) SK-M3T
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
====================================================================================================================================
Determine Short/Medium Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 2
LRM 10 (+) 4 = 6
LRM 10 (+) 4 = 10
Medium Laser (+) 3 = 13
Medium Laser (+) 3 = 16
PPC (+) 10 = 26
PPC (+) 10 = 36
SRM 6 (+) 4 = 40
SRM 6 (+) 4 = 44
Small Laser (+) 1 = 45
Small Laser (+) 1 = 46
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 42 = -16
------------------------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -16
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 10 (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
LRM 10 (+) 0.300 = 0.900
Small Laser (+) 0.300 = 1.200
Medium Laser (+) 0.500 = 1.700
Medium Laser (+) 0.500 = 2.200
PPC (+) 0.750 = 2.950
PPC (+) 0.750 = 3.700
SRM 6 (+) 0.800 = 4.500
SRM 6 (+) 0.800 = 5.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 137.800
Divided by the maximum heat output - 4 (/) 42 = 3.281
Rounded up to the nearest tenth = 3.3
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
LRM 10 (+) 0.600 = 1.600
LRM 10 (+) 0.600 = 2.200
SRM 6 (+) 0.800 = 3.000
SRM 6 (+) 0.800 = 3.800
PPC (+) 1.000 = 4.800
PPC (+) 1.000 = 5.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 150.800
Divided by the maximum heat output - 4 (/) 42 = 3.590
Rounded up to the nearest tenth = 3.6
Unit receives Overheat (OV) value of 2
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
====================================================================================================================================
Determine Long Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 2
LRM 10 (+) 4 = 6
LRM 10 (+) 4 = 10
PPC (+) 10 = 20
PPC (+) 10 = 30
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 26 = 0
------------------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 0
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LRM 10 (+) 0.600 = 1.200
PPC (+) 1.000 = 2.200
PPC (+) 1.000 = 3.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
====================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------
Standard: 200 armor points x 1 200.000 = 200.000
Armor Factor Conversion (/) 30 = 6.667
------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
====================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 70 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing SRMs = SRM1/1
====================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 17.500
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 19.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 18.700
Final DIR Round to nearest half point = 18.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 18.500 = 19.500
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 19.500 = 39.500
------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 40
Cost Breakdown
Name/Model: Sekhmet ((Denise's Mech)) SK-M3T
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (200 pts) 12.5 x 10,000 125,000.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 237,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 377,000.00
Engine (XL): (20,000 x 280 x 70) / 75 (+) 5,226,666.67 = 5,603,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 6,503,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,703,666.67
Life Support: 50,000 (+) 50,000.00 = 6,753,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 6,893,666.67
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 6,971,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 6,992,666.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 7,041,666.67
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 7,041,666.67
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
LRM 10 100,000 100,000.00
LRM 10 100,000 (+) 100,000.00 = 200,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 200,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 200,000.00
Medium Laser 40,000 (+) 40,000.00 = 240,000.00
Medium Laser 40,000 (+) 40,000.00 = 280,000.00
PPC 200,000 (+) 200,000.00 = 480,000.00
PPC 200,000 (+) 200,000.00 = 680,000.00
Small Laser 11,250 (+) 11,250.00 = 691,250.00
Small Laser 11,250 (+) 11,250.00 = 702,500.00
SRM 6 80,000 (+) 80,000.00 = 782,500.00
SRM 6 80,000 (+) 80,000.00 = 862,500.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 862,500.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 862,500.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 862,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 7,041,666.67
Weapons and Equipment Cost: (+) 862,500.00 = 7,904,166.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 13,437,083.33
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 13,437,083.00
ilClan (3151 - 3250)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3250
3249
3248
3247
3246
3245
3244
3243
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3241
3240
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3209
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3199
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3160
3159
3158
3157
3156
3155
3154
3153
3152
3151
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
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3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
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3046
3045
3044
3043
3042
3041
3040
3039
Extinct
3038
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3037
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3014
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3012
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3011
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3010
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3009
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3008
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3007
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3006
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3005
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3004
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3003
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3002
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3001
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3000
Extinct
2999
Extinct
2998
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2997
Extinct
2996
Extinct
2995
Extinct
2994
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2993
Extinct
2992
Extinct
2991
Extinct
2990
Extinct
2989
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2988
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2987
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Star League (2300 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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