Units »Search» BattleMechs »Celestial Dragon ((HeadHunter 001"s Mech)) CTDRG-EB50-A
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BattleMech Technical Readout
Name/Model: Celestial Dragon ((HeadHunter 001"s Mech)) CTDRG-EB50-A
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 13,962,560 C-Bills
Battle Value: 1,329
Chassis: Endo Steel
Power Plant: Hermes 360 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Blankenburg LB 10-X AC
3 Victory Starfire Medium Lasers
1 Totschlagen Quad Launcher SRM 4 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Originally designed in 3038, along with several other designs, to replace the aging Dragon
BattleMech. The Celestial Dragon was narrowly beaten by the Grand Dragon, which is still
used in great numbers by the Draconis Combine to this day.
Although the Celestial Dragon was shelved, it appears the then-future Coordinator, Theodore
Kurita, had different ideas for his new breed of Dragon.
Capabilities:
Similar to the Grand Dragon, the Celestial Dragon is powered by a Hermes 360 extra-light
engine, allowing it to run at speeds over 95 kph, which is something of a rarity for a heavy
'Mech. The Celestial Dragon also carries more armor, beefing up the chest, arms and legs,
but leaving the back a little more exposed.
Despite being put on the shelf, Theodore Kurita allowed a few of his new Dragons to be
manufactured, for testing purposes only. Some commanders were shocked to find out, this also
referred to battlefield testing as well. Although quite capable of going head to head with
'Mechs of similar size, the Celestial Dragon was beginning to fit into the role of
"scout-hunter".
Able to close with most light and medium 'Mechs, the Celestial Dragon could then bring it's
primary weapon, a Blakenburg LB 10-X autocannon, to quickly shred the rear armor of it's
rapidly retreating quarry. Any opponent, which chose to stand against the Celestial Dragon,
were quickly overpowered by three Victory Starfire medium lasers and an accurate Artemis IV
assisted Totschlagen SRM-4 rack. If an enemy were (un)fortunate enough to survive this
fusillade, the Celestial Dragon could always call in support from it's other C3-equipped
lance mates. Most of which were often Spiders or Whitworths.
Variants:
During battlefield tests, several variants were introduced. Of which, the EB50-B replaces
the SRM-4, Artemis IV FCS and ammo with four jump jets, mounted in the upper torso. Giving
the Celestial Dragon better maneuverability in urban and mountainous environs. The EB50-C
also removes the SRM launcher, upgrading the lasers to pulse versions, and adding a small
pulse laser to the left arm. A third variant, the EB50-D, replaces the LB 10-X with an Ultra
AC/5 with two tons of ammo. CASE is installed into the right and left torso locations, while
another medium laser is added to the right arm.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 360 XL 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 9
R/L Torso: 14 20
R/L Torso (rear): 7
R/L Arm: 10 16
R/L Leg: 14 25
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Weapons and Ammo Location Critical Tonnage
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C3 Slave H 1 1.00
LB 10-X AC (Ammo 20) RT 2 2.00
3 Medium Lasers RT 3 3.00
LB 10-X AC RA 6 11.00
SRM 4 w/ Artemis IV FCS LA 2 3.00
SRM 4 (Ammo 25) [Artemis IV] LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 3, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 3
Specials: C3S, FLK1/1/1, MHQ1
Distribution
Name/Model: Celestial Dragon ((HeadHunter 001"s Mech)) CTDRG-EB50-A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. C3 Slave 4. Hand Actuator
5. SRM 4 5. Sensors 5.LB 10-X AC
6. Artemis IV FCS 6. Life Support 6.LB 10-X AC
1. SRM 4 (Ammo 25) [Artemis IV] 1.LB 10-X AC
2. Endo Steel 2.LB 10-X AC
3. Endo Steel 3.LB 10-X AC
4. Roll Again 4.LB 10-X AC
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Endo Steel 4. Gyro 4. Medium Laser
5. Endo Steel 5. Gyro 5. Medium Laser
6. Roll Again 6. Gyro 6. Medium Laser
1. Roll Again 1. Gyro 1. LB 10-X AC (Ammo 10)
2. Roll Again 2. XL Engine 2. LB 10-X AC (Ammo 10)
3. Roll Again 3. XL Engine 3. Endo Steel
4. Roll Again 4. XL Engine 4. Endo Steel
5. Roll Again 5. Endo Steel 5. Roll Again
6. Roll Again 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Celestial Dragon ((HeadHunter 001"s Mech)) CTDRG-EB50-A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 184 x 2.5 x 1 460.000
Internal Structure (Endo Steel w/ XL Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 534.250
Gyro (Standard): 60 x 0.5 (+) 30.000 = 564.250
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 519.250
Defensive Movement Factor: +3 (*) 1.30 = 675.025
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Final Defensive Battle Rating: 675.025
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 14 (Weapons) = 12
Offensive Equipment:
LB 10-X AC 148.000
SRM 4 w/ Artemis IV FCS (+) 46.800 = 194.800
Medium Laser (+) 46.000 = 240.800
Medium Laser (+) 46.000 = 286.800
Medium Laser (+) 46.000 = 332.800
LB 10-X AC (Ammo 10) (+) 19.000 = 351.800
LB 10-X AC (Ammo 10) (+) 19.000 = 370.800
SRM 4 (Ammo 25) [Artemis IV] (+) 5.000 = 375.800
Total 'Mech Tonnage: (+) 60.000 = 435.800
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 653.700
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Final Offensive Battle Rating: 653.700
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 675.025
Offensive Battle Rating: (+) 653.700 = 1,328.725
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Final BattleMech Battle Value: 1,329
Alpha Strike Conversion
Name/Model: Celestial Dragon ((HeadHunter 001"s Mech)) CTDRG-EB50-A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 14 (Weapons) - 4 (Base) (-) 12 = 10
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
SRM 4 w/ Artemis IV FCS (+) 0.600 = 2.100
LB 10-X AC (+) 0.630 = 2.730
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 14 (Weapons) - 4 (Base) (-) 12 = 10
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
SRM 4 w/ Artemis IV FCS (+) 0.600 = 2.100
LB 10-X AC (+) 0.630 = 2.730
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 22
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 184 armor points x 1 184.000 = 184.000
Armor Factor Conversion (/) 30 = 6.133
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere XL on a 60 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped as a mobile headquarters = MHQ1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 11.500
Overheat Factor 0 (Overheat) (+) 0.000 = 11.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 18.000 = 19.500
Unit's Final Point Value:
Offensive Value = 11.500
Defensive Value (+) 19.500 = 31.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 34.000
C3 31 (Subtotal) x 0.05 (+) 1.500 = 35.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 36.500
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Final Point Value: 37
Cost Breakdown
Name/Model: Celestial Dragon ((HeadHunter 001"s Mech)) CTDRG-EB50-A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (184 pts) 11.5 x 10,000 115,000.00
Internal Structure (Endo Steel): 60 x 1,600 x 1 (+) 96,000.00 = 211,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 331,000.00
Engine (XL): (20,000 x 360 x 60) / 75 (+) 5,760,000.00 = 6,091,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 7,291,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,491,000.00
Life Support: 50,000 (+) 50,000.00 = 7,541,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 7,661,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 7,727,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 27,600.00 = 7,754,600.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 7,796,600.00
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Total Structural Cost: 7,796,600.00
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Weapons and Equipment Cost
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C3 Slave 250,000 250,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 650,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 650,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 650,000.00
Medium Laser 40,000 (+) 40,000.00 = 690,000.00
Medium Laser 40,000 (+) 40,000.00 = 730,000.00
Medium Laser 40,000 (+) 40,000.00 = 770,000.00
SRM 4 (Ammo 25) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 770,000.00
SRM 4 w/ Artemis IV FCS 60,000 + 100,000 (+) 160,000.00 = 930,000.00
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Total Weapons and Equipment Cost 930,000.00
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BattleMech Cost
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Structural Cost: 7,796,600.00
Weapons and Equipment Cost: (+) 930,000.00 = 8,726,600.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 13,962,560.00
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Final BattleMech Cost 13,962,560.00