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BattleMech Technical Readout
Name/Model: Nuada ((WildWeasels Mech)) NDS-1SW
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Civil War / 3066
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,897,500 C-Bills
Battle Value: 2,011
Chassis: KH-4H Endo Steel
Power Plant: GM 300 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Aldis Heavy with CASE
Armament:
1 Norse-Storm Model 7D Gauss Rifle
1 Mydron Tornado Rotary AC/5
4 Diverse Optics ER Medium Lasers
1 Guided Technologies 2nd Gen Streak SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Neil 9000-A
Targeting & Tracking: TharHes Mars-5
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Overview:
The Nuada was the follow-up offering to the successful Kell Hounds-produced Artic Fox and
Verfolger BattleMechs. Produced on Arc-Royal, it is heavier than both of those designs,
tipping the scale at 75 tons.
Named for an important character in Celtic mythology, Nuada was the king of a long line of
descendants of deities who lost his arm, which was eventually replaced by one made of
silver, and had to regain his throne from his evil replacement. Just as the naming of the
Verfolger had subtle meaning for the Ice Princess of Tharkad, so does the Nuada.
Capabilities:
The Nuada was intended to be the main battle line and leader of a heavy combat or assault
lance, and uses many relatively new technologies to achieve its goals. However, Morgan and
Phelan Kell, as well as the Kell Hounds administration, did not want to break the bank in
the process. The design team settled on beefing up the Verfolger's chassis to the desired
weight and using an endo steel structure as the foundation for the new heavy design.
Originally, the design called for the use of an extra-light engine, but the Kells balked at
using that particular type of powerplant. Needing additional weight savings, the design team
requested the use of the new light engines produced in Steiner space, but these were hard to
come by, due to the ARDC's political position. Eventually, several examples of the engine
and blueprints for its design were "appropriated" by outside means, finally allowing the
installation of a GM 300L fusion engine.
Basic design goals met, the Nuada packs over half its overall weight into weapons and
equipment, and it does not disappoint. Echoing its namesake's malady, the left arm is
occupied by the Norse-Storm 7D "Silverhand" Gauss Rifle. The right arm contains an odd sight
in Steiner space, the Mydron Rotary-5 autocannon. How the Hounds got ahold of this weapon,
we can only guess, but one must suspect Morgan Kell's political connections in Davion space
are responsible. Two tons of ammunition ensure that the Nuada's main guns won't run out of
ammunition too soon, as long as the pilot does not go overboard with the rotary cannon's
accelerated firing profile.
The main guns are backed up by some excellent close range firepower. Four Diverse Optics
extended-range medium lasers, two in each side torso, as well as a Guided Technologies
Streak-4 rack in the right ensure that any opponents who get too close to the Nuada are in
for a lot of trouble. CASE is mounted in the right torso to protect the ammo reloads stored
there.
Like many modern-day BattleMechs, the Nuada isn't very heat-friendly in an alpha-strike
profile, unless the autocannon is fired at a standard rate so as not to over-tax the 'Mechs
ten freezer-grade heat sinks.
Lastly, the Nuada packs on thirteen tons of readily-available Aldis slab armor to defend
itself from incoming fire.
Deployment:
Prior to the end of the Civil War, the Nuada was only found in the formations of the Kell
Hounds and their cronies on Arc-Royal. Since the end of hostilities between the Houses, the
Hounds have placed the Nuada for sale on the open market and grant discounts to smaller
mercenary formations.
Notable MechWarriors:
Lt. Dailly graduated from an older TDR-7S Thunderbolt to a new Nuada after his pride and
joy, the "Jerk" suffered a cataclysmic gyro failure that almost killed her owner. Lt. Dailly
was the first pilot of the jumping NDA-1SJ Nuada model. Unfortunately, Lt. Dailly was killed
on Tharkad advancing on the palace when a Steiner Arrow IV shell dropped from the sky and
landed directly on the head of Dailly's Nuada.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 Light Fusion 14.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 29
Center Torso (rear): 10
R/L Torso: 16 22
R/L Torso (rear): 7
R/L Arm: 12 22
R/L Leg: 16 29
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Weapons and Ammo Location Critical Tonnage
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CASE RT 1 0.50
2 ER Medium Lasers RT 2 2.00
Rotary AC/5 (Ammo 40) RT 2 2.00
Streak SRM 4 RT 1 3.00
Streak SRM 4 (Ammo 25) RT 1 1.00
2 ER Medium Lasers LT 2 2.00
Rotary AC/5 RA 6 10.00
Gauss Rifle LA 7 15.00
Gauss Rifle (Ammo 16) LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 40
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 5 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 4
Specials: CASE
Distribution
Name/Model: Nuada ((WildWeasels Mech)) NDS-1SW
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
==============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Gauss Rifle 4. Endo Steel 4.Rotary AC/5
5.Gauss Rifle 5. Sensors 5.Rotary AC/5
6.Gauss Rifle 6. Life Support 6.Rotary AC/5
1.Gauss Rifle 1.Rotary AC/5
2.Gauss Rifle 2.Rotary AC/5
3.Gauss Rifle 3.Rotary AC/5
4.Gauss Rifle 4. Endo Steel
5. Gauss Rifle (Ammo 8) 5. Endo Steel
6. Gauss Rifle (Ammo 8) 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3. ER Medium Laser 3. Light Fusion Engine 3. Streak SRM 4
4. ER Medium Laser 4. Gyro 4. ER Medium Laser
5. Endo Steel 5. Gyro 5. ER Medium Laser
6. Endo Steel 6. Gyro 6. Rotary AC/5 (Ammo 20)
1. Endo Steel 1. Gyro 1. Rotary AC/5 (Ammo 20)
2. Roll Again 2. Light Fusion Engine 2. Streak SRM 4 (Ammo 25)
3. Roll Again 3. Light Fusion Engine 3. CASE
4. Roll Again 4. Light Fusion Engine 4. Endo Steel
5. Roll Again 5. Endo Steel 5. Endo Steel
6. Roll Again 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Alpha Strike Conversion
Name/Model: Nuada ((WildWeasels Mech)) NDS-1SW
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
ER Medium Laser (+) 5 = 7
ER Medium Laser (+) 5 = 12
ER Medium Laser (+) 5 = 17
ER Medium Laser (+) 5 = 22
Gauss Rifle (+) 1 = 23
Rotary AC/5 (+) 6 = 29
Streak SRM 4 (+) 3 = 32
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 28 = -8
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Unit is Inefficient: -8
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
ER Medium Laser (+) 0.500 = 2.000
Streak SRM 4 (+) 0.800 = 2.800
Gauss Rifle (+) 1.245 = 4.045
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 5.545
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 110.900
Divided by the maximum heat output - 4 (/) 28 = 3.961
Rounded up to the nearest tenth = 4.0
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
ER Medium Laser (+) 0.500 = 2.000
Streak SRM 4 (+) 0.800 = 2.800
Gauss Rifle (+) 1.500 = 4.300
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 5.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 116.000
Divided by the maximum heat output - 4 (/) 28 = 4.143
Rounded up to the nearest tenth = 4.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Gauss Rifle (+) 1 = 3
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -1 = 21
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Unit is Efficient: 21
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 75 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 5 (Medium) + 5 (Medium) + 2 (Long) = 16.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 17.500
Overheat Factor 1 (Overheat) (+) 1.000 = 18.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 19.800
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 20.000 = 21.000
Unit's Final Point Value:
Offensive Value = 18.500
Defensive Value (+) 21.000 = 39.500
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Final Point Value: 40
Cost Breakdown
Name/Model: Nuada ((WildWeasels Mech)) NDS-1SW
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 250,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 400,000.00
Engine (Light Fusion): (15,000 x 300 x 75) / 75 (+) 4,500,000.00 = 4,900,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,800,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,000,000.00
Life Support: 50,000 (+) 50,000.00 = 6,050,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 6,200,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,260,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 22,500.00 = 6,282,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 6,335,000.00
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Total Structural Cost: 6,335,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 210,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 290,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 370,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 670,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 670,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 670,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 945,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 945,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 945,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 1,035,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,035,000.00
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Total Weapons and Equipment Cost 1,035,000.00
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BattleMech Cost
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Structural Cost: 6,335,000.00
Weapons and Equipment Cost: (+) 1,035,000.00 = 7,370,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 12,897,500.00
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Final BattleMech Cost 12,897,500.00