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BattleMech Technical Readout
Name/Model: Fire Ant ((Stephan A. Celuch's Mech)) FRNT-1B
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,401,265 C-Bills
Battle Value: 1,114
Chassis: Endo Steel
Power Plant: Arthro 300 XL
Walking Speed: 108 kph
Maximum Speed: 162 kph [216 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
1 Medium Laser
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Antenna TargaTwitch 372/a
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Overview:
In the beginning of the 3050's the Clan ran rampant through much of the Inner Sphere. The
afflicted houses looked fervently for a source of materials to combat the new threat. The
struggling houses turned to the Free Worlds League for these new supplies. This assistance,
however, did not come without a cost.
In exchange for these massive amounts of material, House Marik received the secrets of
lostech, the knowledge and skill to build weapons of incredible range, accuracy, and damage.
This knowledge also imparted the ability to make BattleMech internal structure and engines
lighter.
All of these new technologies mated to produce a new 'Mech of incredible speed and
versatility, the FRNT-1 Fire Ant
Capabilities:
The Fire Ant is a modular 'Mech available in two varieties. The FRNT-1A is equipped with an
accurate and deadly ER PPC. The Lord's Light 2 ER PPC was imported from the Draconis Combine
in exchange for lostech upgrade packages. The second variant is the FRNT-1B. The FRNT-1B
drops the ER PPC and is equipped with the common Diverse Optics ER large laser, a Diverse
Optics small laser, and a Guardian ECM Suite. The second variant is often singly used to
supply ECM cover for reconnaissance lances. Both varieties come equipped with Myomer
Acceleration Signal Circuitry. This new circuitry gives the Fire Ant a top speed nearing 210
kph.
With incredible weapons, speed, and reliability this 'Mech can swerve as a reconnaissance
in-force, a front line commando, a garrison force, or an isolated guerilla fighter. Any
variant of the Fire Ant is a great advantage to any reconnaissance team. With its incredible
speed (exceeding 207 kph) this 'Mech is ideal for heavily defended terrain. It often enters
combat areas and completes its mission without suffering s single hit.
The Fire ant can also fill other roles. In 3051, two prototype Fire Ants fought and
defeated an Awesome equpped with lostech, one of the Fire Ants, piloted by Mike "The Hammer"
Reagan, left the battlefield unscathed, while the other suffered a single ER PPC hit on its
left leg. The Fire Ants circled the Awesome, using their incredible speed in combination
with ground cover and rarely offered the Awesome pilot a shot. The Awesome's rear armor was
whittled down, and the 'Mech was destroyed under the constant fire from the Fire Ants ER
PPCs.
As a garrsion force, the 'Mech can cover great amounts of distance in little time. A
company of Fire Ants can easily patrol small continents and react quickly to enemy
deployments. If their positions are overrun, the Fire Ants can operate as guerilla fighters.
Their lack of any need for ammunition makes them well suited for this role.
The limited amount of armor a Fire Ant carries is carefully placed. The greatest amount
of armor is dedicated to protect the 'Mechs best defense, its speed. Nearly 40% of all its'
armor is on the legs. The 'Mech only has enough armor on the rear torso to prevent engine
and gyro damage from failing. The Fire Ants arms are only covered in a light skin, offering
no protection from anti-Mech weaponry. This design decision was made for two reasons. First,
the armor was sorely needed in more critical areas (namely the legs), and second, kit helps
discourage pilots from closing for hand-to-hand combat (which is not the Fire Ants
strength).
The Fire Ant is not an average run-of-the-mill 'Mech. Its pilot must be of a differnet
breed. The Fire Ant's light armor means the enemy cannot be given an opportunity to score
damage. "never stop running or looking for cover when you're in a Fire Ant", stated Mike
"The Hammer" Reagan, after the successful test trial against the Awesome. "Run full throttle
behind partial cover and the enemy will never hit you. Hell, he'll probably never even see
you, until its too late."
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 300 XL 9.50
Walking MP: 10
Running MP: 15 [20]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 53 3.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 5
Center Torso: 10 8
Center Torso (rear): 4
R/L Torso: 7 6
R/L Torso (rear): 3
R/L Arm: 5 0
R/L Leg: 7 9
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Weapons and Ammo Location Critical Tonnage
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MASC CT 2 2.00
ER Large Laser RT 2 5.00
Guardian ECM Suite RT 2 1.50
Medium Laser RA 1 1.00
Small Laser LA 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 1, TMM: 4, MV: 26"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ECM, ENE
Distribution
Name/Model: Fire Ant ((Stephan A. Celuch's Mech)) FRNT-1B
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Hand Actuator
5. Small Laser 5. Sensors 5. Medium Laser
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Ferro-Fibrous 4. Gyro 4.ER Large Laser
5. Ferro-Fibrous 5. Gyro 5.ER Large Laser
6. Endo Steel 6. Gyro 6.Guardian ECM Suite
1. Endo Steel 1. Gyro 1.Guardian ECM Suite
2. Endo Steel 2. XL Engine 2. Ferro-Fibrous
3. Endo Steel 3. XL Engine 3. Ferro-Fibrous
4. Roll Again 4. XL Engine 4. Endo Steel
5. Roll Again 5.MASC 5. Endo Steel
6. Roll Again 6.MASC 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Fire Ant ((Stephan A. Celuch's Mech)) FRNT-1B
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
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Armor (Ferro-Fibrous): 53 x 2.5 x 1 132.500
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 170.750
Gyro (Standard): 30 x 0.5 (+) 15.000 = 185.750
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 246.750
Defensive Movement Factor: +5 (*) 1.50 = 370.125
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Final Defensive Battle Rating: 370.125
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 16 (Weapons) = 8
Offensive Equipment:
ER Large Laser 163.000
Medium Laser (+) 46.000 = 209.000
Small Laser (+) 9.000 = 218.000
Total 'Mech Tonnage: (+) 30.000 = 248.000
Speed Factor: 20 (Run) + 0 (Jump) (*) 3.000 = 744.000
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Final Offensive Battle Rating: 744.000
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 370.125
Offensive Battle Rating: (+) 744.000 = 1,114.125
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Final BattleMech Battle Value: 1,114
Alpha Strike Conversion
Name/Model: Fire Ant ((Stephan A. Celuch's Mech)) FRNT-1B
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Equipped with MASC (*) 1.25 = 26"
Ground Target Movement Modifier at 26" is 4
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Final Movement and Movement Modes: 26"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
ER Large Laser (+) 0.800 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 53 armor points x 1 53.000 = 53.000
Armor Factor Conversion (/) 30 = 1.767
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[4 (26" Move)] x 0.25} (*) 2.000 = 10.000
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 3.25 (0.25 per 2") = 3.250
Final DIR Defensive Interaction Rating (+) 10.000 = 13.250
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 13.250 = 20.750
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 26.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 28.750
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Final Point Value: 29
Cost Breakdown
Name/Model: Fire Ant ((Stephan A. Celuch's Mech)) FRNT-1B
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (53 pts) 3.0 x 20,000 60,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 108,000.00
Myomer (MASC): (300 x 2 x 1,000) + (30 x 2,000) (+) 660,000.00 = 768,000.00
Engine (XL): (20,000 x 300 x 30) / 75 (+) 2,400,000.00 = 3,168,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,068,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,268,000.00
Life Support: 50,000 (+) 50,000.00 = 4,318,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 4,378,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,438,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 4,451,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 4,472,800.00
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Total Structural Cost: 4,472,800.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 400,000.00
Medium Laser 40,000 (+) 40,000.00 = 440,000.00
Small Laser 11,250 (+) 11,250.00 = 451,250.00
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Total Weapons and Equipment Cost 451,250.00
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BattleMech Cost
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Structural Cost: 4,472,800.00
Weapons and Equipment Cost: (+) 451,250.00 = 4,924,050.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 6,401,265.00
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Final BattleMech Cost 6,401,265.00