Units »Search» BattleMechs »Hathor ((AlchemicalDuckk's Mech)) HTH-1
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Hathor ((AlchemicalDuckk's Mech)) HTH-1
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Star League / 2570
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,049,840 C-Bills
Battle Value: 725
Chassis: Standard
Power Plant: 150 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 Medium Lasers
1 Autocannon/2
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Hathor - named after the Egyptian ox goddess - represents the Taurian answer to the SLDF
problem. Indications of a hardliner approach to the Periphery began reaching the Taurian
Concordat as soon as the 2570s. Directive 21 issued by the First Lord against the Outworlds
Alliance was an especially rude wake up call. Fearing the Concordat would be next, the
Taurian Defense Force began war gaming invasion scenarios. The results of that were not
encouraging; the TDF was simply too small to stand off against the significantly larger SLDF
in a conventional engagement. Thus seeking an unconventional equalizer, the TDF began
specifying new designs, from which the Hathor was born.
Capabilities:
The Hathor was designed for two goals. First, a mass producible harasser unit, acting as a
low cost force multiplier for heavier TDF formations. Secondly, the design needed to counter
the SLDF's Stingers and Wasps. An AC2 mounted in the right arm provides the long range
stand-off capability, which keeps the mech out of heavier opponent's reach. A trio of Medium
Lasers - two in the left arm, one in the torso - ensures the Hathor outguns most SLDF light
units at close range. This heavy armament does come at a cost, in the form of a 150-rated
Fusion Engine and lacking Jump Jets. While the Hathor can usually keep out of range of
heavier combatants, the relatively low top speed does mean the Hathor can be forced into an
engagement by a determined opponent.
Hathors were often attached to dedicated fire support companies, where their autocannons can
supplement other long range fire, while using their Medium Laser batteries to discourage
spoiling counterattacks. Alternatively, they were assigned as part of mixed composition
cavalry missions, where a lance of Hathors are split into pairs, with each pair assigned to
providing cover for one of the other two lances. Oftentimes one of each pair would be
assigned to antiaircraft duty, loading their AC2 magazine with flak ammunition. The Hathor
would go on to serve with distinction during the Reunification Wars, but with the
Concordat's capitulation at the end and the surrender of the worlds with its manufacturing,
the mech was consigned to the history books.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 150 Fusion 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 3
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
Autocannon/2 (Ammo 45) RT 1 1.00
Autocannon/2 RA 1 6.00
2 Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 3, Structure (S): 3
Specials:
Distribution
Name/Model: Hathor ((AlchemicalDuckk's Mech)) HTH-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Autocannon/2
6. Medium Laser 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Autocannon/2 (Ammo 45)
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Hathor ((AlchemicalDuckk's Mech)) HTH-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Standard w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 336.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 351.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 336.500
Defensive Movement Factor: +3 (*) 1.30 = 437.450
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 437.450
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 10 (Weapons) = 4
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Autocannon/2 (+) 37.000 = 175.000
Autocannon/2 (Ammo 45) (+) 5.000 = 180.000
Total 'Mech Tonnage: (+) 30.000 = 210.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 287.700
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 287.700
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 437.450
Offensive Battle Rating: (+) 287.700 = 725.150
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 725
Alpha Strike Conversion
Name/Model: Hathor ((AlchemicalDuckk's Mech)) HTH-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===========================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===========================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===========================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
-----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
===========================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Medium Laser (+) 0.500 = 0.632
Medium Laser (+) 0.500 = 1.132
Medium Laser (+) 0.500 = 1.632
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
-----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===========================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Medium Laser (+) 0.500 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
-----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===========================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
-----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
===========================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------
Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
-----------------------------------------------------------------------------------------------------------
Final Armor Value: 3
===========================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
-----------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===========================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
===========================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 10.800
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 11.000 = 12.250
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 12.250 = 19.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 21.250
-----------------------------------------------------------------------------------------------------------
Final Point Value: 21
Cost Breakdown
Name/Model: Hathor ((AlchemicalDuckk's Mech)) HTH-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard): 30 x 400 x 1 (+) 12,000.00 = 77,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 137,000.00
Engine (Fusion): (5,000 x 150 x 30) / 75 (+) 300,000.00 = 437,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,037,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,237,000.00
Life Support: 50,000 (+) 50,000.00 = 1,287,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,347,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 1,360,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,381,800.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,381,800.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Autocannon/2 75,000 75,000.00
Autocannon/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 75,000.00
Medium Laser 40,000 (+) 40,000.00 = 115,000.00
Medium Laser 40,000 (+) 40,000.00 = 155,000.00
Medium Laser 40,000 (+) 40,000.00 = 195,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 195,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,381,800.00
Weapons and Equipment Cost: (+) 195,000.00 = 1,576,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 2,049,840.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,049,840.00