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                 BattleMech Technical Readout

Name/Model:         Bull Shark (Wild Hunt Variant) BSK-MAZwh
Designer:           Lios
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3030
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         20,585,175 C-Bills
Battle Value:       1,828

Chassis:              Standard
Power Plant:          285 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    2 LB 10-X ACs
    4 Medium Lasers
    1 Thumper Artillery Cannon
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    I don't understand how Paragon designed the BSK-MAZ. The loadout is impossible, at least
    with the SLDF tech the Wolverines had when they left Clan space.
    
    So this is the Hunt's variant, instead. This is, canonically to BattleTech Azure Phoenix
    (BTAP), my personal BTech universe, how the Wild Hunt remade the BSK-MAZ after the Bounty
    Hunter dumped its parts on the unit.

Capabilities:
    When the Hunt first realized what they were looking at - a new mech - the first thought of
    the techs that looked at it, including Chief Virtanen and Dr. Murad, was... how the hell do
    you build this?
    
    A pair each of LB-10x and Ultra-5 ACs, four... extended range Medium Lasers (what now?), and
    a Thumper Artillery Cannon. On an Endo Steel chassis powered by a 280-rated XL engine.
    
    In the first place, there would be no space for it all. Secondly, the tonnage, even with the
    weight savings from the Endo Steel and XL, weren't there. Finally, what the hell is an ER
    Medium Laser? No matter how magical the repair bays of the Argo were, there were some things
    even those couldn't do.
    
    So in rebuilding the MAZ, the Hunt decided to stay with what they know. And, more
    importantly, obtain and maintain without moving heaven and Terra.
    
    First, it was decided to refabricate the chassis into a standard one to provide space. Since
    the Hunt had a supply of parts for XL engines, it was kept. There were worries about ammo
    explosions, but the mech was armored in 18 tons of slab. IF anything got through THAT
    quickly enough to detonate ammo, something had gone horribly wrong.
    
    The original MAZ's primary weapons fit: one LB-10X on each arm and the Thumper Cannon on the
    RT. The ACs got three tons of ammo each: 2 tons of Slugs and a ton of Clusters. The Cannon
    got a ton of standard shells and another of FAEs. It took a while to source a Thumper in the
    Frontier, but this was the Wild Hunt and it pays to be friends with... certain people. The
    LB-Xs were in inventory anyway.
    
    Because even the Artru Cache didn't have anything like ER Medium Lasers, the Hunt decided to
    just slot standard Mediums in there. Supposedly, each side torso got a pair but... how do
    you do THAT with the cannon on the RT? Instead two went to the LT and one each to the head
    and CT.
    
    12 Double Heat Sinks did their best to cool this beast.
    
    And because this was a Wild Hunt mech, it could jump 90 meters.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                       285 XL                   8.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             40       
    Center Torso (rear):                              15       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
Medium Laser                                              CT                1          1.00             
CASE                                                      RT                1          0.50             
Thumper Artillery Cannon                                  RT                7         10.00             
Thumper Artillery Cannon (Ammo 20)                        RT                1          1.00             
CASE                                                      LT                1          0.50             
LB 10-X AC (Ammo 20)                                      LT                2          2.00             
LB 10-X AC (Ammo 20) [Cluster]                            LT                2          2.00             
2 Medium Lasers                                           LT                2          2.00             
Thumper Artillery Cannon (Ammo 20) [Fuel-Air]             LT                1          1.00             
LB 10-X AC                                                RA                6         11.00             
LB 10-X AC (Ammo 10)                                      RA                1          1.00             
LB 10-X AC                                                LA                6         11.00             
LB 10-X AC (Ammo 10)                                      LA                1          1.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 4
Specials: ARTTC-1, CASE, FLK1/1/1