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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bull Shark (Wild Hunt Support Variant) BSK-M3wh-MLRS
Designer:           Lios
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3027
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         9,370,725 C-Bills
Battle Value:       2,170

Chassis:              Standard
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    4 LRM 15s
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    More known as the "Em Elares", the name of the first M3-MP the Hunt turned into a missile
    carrier, this Hunt version of the Mass Production Bull Shark is... not a nice customer.
    
    It doesn't matter if the Em Elares Hunter Shark can't see you. If its friends can, you can
    BET you'll have its barrage of missiles screaming your way.

Capabilities:
    The MLRS Hunter Shark was born of a simple question: what if we put LRM racks on that thing?
    
    Four LR15 racks replace everything except the Hunter Shark's quad lasers. Each rack has two
    tons of ammo, allowing the Em Elares to continuously rain down sixty missiles from very far
    for two minutes and forty seconds.
    
    While the mech is supposed to work with other, more combat capable mechs, anyone stupid
    enough to think the Em Elares can't fight up close will be in for a rude awakening.
    
    First, this version of the M3-MP retained its four Medium Lasers.
    
    Second, the Em Elares, even if it's a long-range, indirect fire missile boat, kept the
    M3-MP's armor.
    
    Third, this is a Wild Hunt mech. It jumps 90 meters.
    
    During the final battles of the Restoration War, Directorate forces managed to hold up the
    Wild Hunt with artillery fire. Hunt scouts found a Locust spotting for the artillery.
    Carlios Dan Cannar ordered the Hugin to mark it and the original Em Elares to frag it.
    
    Sixty LRMs hit that Locust head on. It was spectacular.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             30       
    Center Torso (rear):                              11       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             25       
    R/L Leg:                           20             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
CASE                                                      RT                1          0.50             
LRM 15 (Ammo 32)                                          RT                4          4.00             
2 Medium Lasers                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
LRM 15 (Ammo 32)                                          LT                4          4.00             
2 Medium Lasers                                           LT                2          2.00             
2 LRM 15s                                                 RA                6         14.00             
2 LRM 15s                                                 LA                6         14.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 2
Armor (A): 8,  Structure (S): 8
Specials: CASE, IF4, LRM1/3/4