BattleMech Technical Readout
Name/Model: Gendarme GND-01
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,858,819 C-Bills
Battle Value: 1,477
Chassis: GND Endo Steel
Power Plant: Core Tek 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Lexington Load Lifters
Jump Capacity: 150 meters
Armor: Durallex Special Medium with CASE
Armament:
1 Victory Nickel Alloy ER Large Laser
1 Victory Starfire Medium Laser
3 Shigunga SRM 2s
3 Victory Gnatbite Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Sipher SecureCom with Guardian ECM Suite
Targeting & Tracking: Matabushi Sentinel with Beagle Active Probe
================================================================================================
Overview:
Dante Enterprises of Loysville is a small BattleMech manufacturing firm located near the old
Smoke Jaguar border, in the Draconis Combine. Established in late 3060, the firm?s primary
role was to be R&D of upgrade kits for serving Draconis Combine designs; however, the firm
also managed to acquire some old manufacturing lines from Gorton, Kingsley, and Thorpe, and
set up a small manufacturing line to support their technical division. Sub-contacting with
the new Crosby ?Mech Research Firm and Gorton, Kingsley, and Thorpe, Dante Enterprises
acquired the rights to the new No-Dachi and aging Panther designs, producing a single new
?Mech a month. Over time, Dante Enterprises? manufacturing base and technical staff
expanded, and the firm evolved into a minor player in the DCMS manufacturing fields. Dante
Enterprises quickly became renowned for its innovative approach to designing new machinery
and rebuilding existing designs.
On 09/11/67, Dante Enterprises received a design brief from the Star League, calling for a
?Mech that could handle enemy armour and infantry. Although the design specifications
instructed Dante Enterprises to use the VL-2T Vulcan and WCT-4M Watchman as baselines when
designing the new ?Mech, Dante Enterprises instead used one of the Draconis Combine?s most
proven ?Mechs- the SHD-2H Shadow Hawk.
Capabilities:
The Draconis Combine having long since solved he manufacturing problems which historically
prevented them from deploying Jump-capable designs en mass, Dante Enterprises? first port of
call was in the addition of two extra Jump Jets to the ?Mech?s torso, allowing it to leap up
to 150 meters and escape deep waters.
Since the ?Mech would be intended to operate against opposing Special Forces divisions,
Dante Enterprises elected to include a Beagle Active Probe to aid in detecting hidden and
shut-down units, as well as a powerful Guardian ECM Suite to shield the ?Mech as it
maneuvers to oppose the enemy. Both electronic items are housed in EW blisters that rise
from the ?Mech?s shoulders, giving both systems 360 degree arcs of coverage. Though the
Guardian Active Probe has proven a popular addition for the few DEST pilots who have tested
the design, they have questioned the usefulness of the Active Probe, as most Special Forces
teams are outfitted with Nighthawk, Infiltrator, or Kage suits which even the sophisticated
suite cannot detect. However, its use in detecting Stealth Armored units has gone some way
to allaying those concerns.
The design team opted for the ultimate in survivability and cost efficiency by keeping the
Core Tek 275 Power Plant in the face of the greater speed and lower mass offered by XL
engines. Since the ?Mech is intended to operate alone, behind enemy lines, and quite
probably unsupported, the additional ease of maintenance and survivability edge granted by
the heavier Core Tek, combined with 10.5 tons of Durallex Special Medium with CASE, the
?Mech is capable of operating under heavy fire. The ?Mech?s legs are also more heavily
armored than the norm, to protect the design from enemy Anti-Mech attacks. The ?Mech?s
internal superstructure was replaced with new Endo Steel, considerably lightening the mass
it occupies and freeing up vital weight for offensive systems.
Primarily armed with a powerful Victory Nickel Alloy ER Large Laser, capable of hitting
targets out past 600 meters, no enemy infantry or vehicle is safe. The main weapon was moved
from the Left Torso to the Right Arm, held in a rifle assembly that makes the ?Mech look
similar to the Griffon.
The main weapon is supported by a head-mounted Medium Laser and a three-pack of Small
Lasers. Although the Medium Laser is capable of damaging enemy ?Mechs, the Victory Gnatbite
Lasers are intended solely for use against enemy infantry. The Medium Laser, mounted in the
?Mech?s head, has a limited firing arc, but the trio of Small Lasers are held in a
triangular mount extending like claws over the ?Mech?s left hand.
The final weapons the ?Mech carries, however, are likely to be its most feared; a trio of
Shigunga SRM-2s, one mounted in each torso, supplied with a plentiful 2 tons of ammunition.
Typically, one ton loads Smoke ammunition to obscure the ?Mech?s location, whilst the other
ton loads the dreaded Inferno ammunition. Simulated testing has seen the Inferno rockets
inspire terror among enemy Infantry, who can be boxed in or simply incinerated by the
volatile incendiary rounds.
The ?Mech has been fitted with a single additional Double Heat Sink., allowing it to
dissipate almost all of the heat it generates, even at a full jump. Pilots can safely use
most of their firepower most of the time; they are encouraged to skip firing the ER Large
Laser at closer targets in order to most efficiently manage their heat.
At the end of the refitting process, the Dante engineers felt they had moved on from
creating a simple Shadow Hawk variant to making an entirely new design. Therefore, they
decided to rename the ?Mech; a simple historical search provided a new name: Gendarme, the
elite French enforcement division from ancient Terra.
Deployment:
Thus far, only three Gendarme exist, purpose-built proof-of-concept ?Mechs. If the design is
accepted by the Star League for deployment to the SLDF, Dante Enterprises would likely have
to sub-contract construction of the design. Since the ?Mech is relatively low-tech in terms
of construction materials and requirements, it is possible the task could even be contracted
out to a Periphery nation.
Variants:
After the elite DEST were called in to help the testing process, rumors flew thick and fast
that the Dragon was considering picking up the design for its most elite warriors. Ever
since the attempt on Coordinator Theodore Kurita?s life, he has maintained a small cadre of
DEST MechWarriors that augment the Otomo, Izanagi Warriors, and Second Sword of Light as his
personal guard. These rumors have quietly given way to reality; the Gendarme project has
given birth to the Shadow Hunter. Whereas the Gendarme focus on low-cost efficiency, the
Shadow Hunter is intended to hunt down and destroy enemy threats up to and including enemy
?Mechs equipped with Stealth Armour. The ?Mech changes up to a powerful VOX 330 XL Engine,
and is armed with a Victory Heartbeat Large Pulse Laser, supported by a Victory Nightfire ER
Medium Laser and a pair of Shigunga SRM-4s. It is also capable of jumping 30 meters further.
Notable MechWarriors:
The legendary Graeme Southall, Dante Enterprises? most hapless test pilot, was unleashed
with the new Gendarme. Based as it was on an ancient Star League design, it was unsurprising
that even Graeme?s best (worst?) efforts were unable to cause major problems with the ?Mech.
Aside from tearing an EW pylon from the ?Mech after pitching over face-first into a stand of
maple trees, he was unable to reveal any design flaws. The pylons were, of course, heavily
reinforced after that expensive lesson.
================================================================================================
Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (rear): 8
R/L Torso: 13 17
R/L Torso (rear): 7
R/L Arm: 9 16
R/L Leg: 13 23
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Jump Jet CT 1 0.50
SRM 2 CT 1 1.00
CASE RT 1 0.50
Guardian ECM Suite RT 2 1.50
2 Jump Jets RT 2 1.00
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
Beagle Active Probe LT 2 1.50
CASE LT 1 0.50
2 Jump Jets LT 2 1.00
SRM 2 LT 1 1.00
SRM 2 (Ammo 50) LT 1 1.00
ER Large Laser RA 2 5.00
3 Small Lasers LA 3 1.50
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 2 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 5
Specials: CASE, ECM, PRB, RCN
Distribution
Name/Model: Gendarme GND-01
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5. Small Laser 5. Sensors 5.ER Large Laser
6. Small Laser 6. Life Support 6.ER Large Laser
1. Small Laser 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. SRM 2 1. Fusion Engine 1. SRM 2
2. SRM 2 (Ammo 50) 2. Fusion Engine 2. SRM 2 (Ammo 50)
3. CASE 3. Fusion Engine 3. CASE
4.Beagle Active Probe 4. Gyro 4.Guardian ECM Suite
5.Beagle Active Probe 5. Gyro 5.Guardian ECM Suite
6. Roll Again 6. Gyro 6. Roll Again
1. Jump Jet 1. Gyro 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 2 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Endo Steel
Battle Value Breakdown
Name/Model: Gendarme GND-01
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 168 x 2.5 x 1 420.000
Internal Structure (Endo Steel w/ Fusion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 556.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 584.000
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 594.000
Guardian ECM Suite (+) 61.000 = 655.000
Defensive Movement Factor: +3 (*) 1.30 = 851.500
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Final Defensive Battle Rating: 851.500
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 5 (Movement) - 24 (Weapons) = -1
Offensive Equipment:
ER Large Laser 163.000
Medium Laser (+) 46.000 = 209.000
SRM 2 (+) 21.000 = 230.000
SRM 2 (+) 21.000 = 251.000
SRM 2 (+) 21.000 = 272.000
Small Laser (+) 9.000 = 281.000
Small Laser (+) 9.000 = 290.000
Small Laser [Inefficient] (+) 4.500 = 294.500
SRM 2 (Ammo 50) (+) 3.000 = 297.500
SRM 2 (Ammo 50) (+) 3.000 = 300.500
Total 'Mech Tonnage: (+) 55.000 = 355.500
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 625.680
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 625.680
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 851.500
Offensive Battle Rating: (+) 625.680 = 1,477.180
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Final BattleMech Battle Value: 1,477
Alpha Strike Conversion
Name/Model: Gendarme GND-01
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
===================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
5 (Movement) + 24 (Weapons) - 4 (Base) (-) 25 = -3
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
SRM 2 (+) 0.200 = 0.400
SRM 2 (+) 0.200 = 0.600
Small Laser (+) 0.300 = 0.900
Small Laser (+) 0.300 = 1.200
Small Laser (+) 0.300 = 1.500
Medium Laser (+) 0.500 = 2.000
ER Large Laser (+) 0.800 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 61.600
Divided by the maximum heat output - 4 (/) 25 = 2.464
Rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
5 (Movement) + 24 (Weapons) - 4 (Base) (-) 25 = -3
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
SRM 2 (+) 0.200 = 0.400
SRM 2 (+) 0.200 = 0.600
Medium Laser (+) 0.500 = 1.100
ER Large Laser (+) 0.800 = 1.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 41.800
Divided by the maximum heat output - 4 (/) 25 = 1.672
Rounded up to the nearest tenth = 1.7
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Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) + 12 (Weapons) - 4 (Base) (-) 13 = 9
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
===================================================================================================================
Convert Armor
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Standard: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
===================================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 8.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 9.000
Overheat Factor 0 (Overheat) (+) 0.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 20.500 = 22.250
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 22.250 = 31.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 33.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 35.250
Force Bonus [PRB] Active Probe (+) 1.000 = 36.250
Force Bonus [RCN] Recon (+) 2.000 = 38.250
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Final Point Value: 38
Cost Breakdown
Name/Model: Gendarme GND-01
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (168 pts) 10.5 x 10,000 105,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 193,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 303,000.00
Engine (Fusion): (5,000 x 275 x 55) / 75 (+) 1,008,333.33 = 1,311,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,211,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,411,333.33
Life Support: 50,000 (+) 50,000.00 = 2,461,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 2,571,333.33
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 2,637,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 2,662,633.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 2,701,133.33
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Total Structural Cost: 2,701,133.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
CASE 50,000 (+) 50,000.00 = 250,000.00
CASE 50,000 (+) 50,000.00 = 300,000.00
ER Large Laser 200,000 (+) 200,000.00 = 500,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 700,000.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 975,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,015,000.00
Small Laser 11,250 (+) 11,250.00 = 1,026,250.00
Small Laser 11,250 (+) 11,250.00 = 1,037,500.00
Small Laser 11,250 (+) 11,250.00 = 1,048,750.00
SRM 2 10,000 (+) 10,000.00 = 1,058,750.00
SRM 2 10,000 (+) 10,000.00 = 1,068,750.00
SRM 2 10,000 (+) 10,000.00 = 1,078,750.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 1,078,750.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 1,078,750.00
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Total Weapons and Equipment Cost 1,078,750.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,701,133.33
Weapons and Equipment Cost: (+) 1,078,750.00 = 3,779,883.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 5,858,819.17
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Final BattleMech Cost 5,858,819.00