Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Alpha Strike |  Cost |  Availability  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         RPGD Crazy Sun CRA-2Z
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,012,960 C-Bills
Battle Value:       1,200

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Medium Lasers
    1 SRM 4
    14 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: The tactics are simple.  Charge into the attacker and when you get close, fire a
    volley of SLs at the same time.  If you need to quickly eliminate the enemy, fire a volley
    of torso equipment and hit them.  Rebecca is the best to ride.

Capabilities:
    GM: The destructive power of SLx14 is the most important thing.  Add Rebecca's shooting
    skills to this and you'll be unstoppable.  In this category, you might be debating whether
    to add jump jets, but Rebecca seems to have simply gone for destructive power.

Deployment:
    Please have mercy on me - by the time I'm done, I'll either have learned to love SLs, or
    grown a deep-seated vendeta against them.  At least the slower machines have better range
    than this.

Notable MechWarriors:
    Favorite of Rebecca Bayonnet of the Independent Fools - "I like the Crazy Sun mech that I
    used in the fifth battle. My criteria are very simple. Mechs are all about attack power,
    after all."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      20             25       
    Center Torso (rear):                               5       
    R/L Torso:                         14             19       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             12       
    R/L Leg:                           14             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
SRM 4                                                     CT                1          2.00             
SRM 4 (Ammo 25)                                           CT                1          1.00             
7 Small Lasers                                            RT                7          3.50             
7 Small Lasers                                            LT                7          3.50             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 5 / (M) 2 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 5
Specials: