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                 BattleMech Technical Readout

Name/Model:         RPGD Eaglehawk IGH-T5
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,963,140 C-Bills
Battle Value:       904

Chassis:              Standard
Power Plant:          270 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Smithson Lifters 
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    4 Small Lasers
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: For use against Archers.  If you get close, it's okay to shoot from the front.
    But the basic strategy is to jump around and get behind them.  Aim to give up your "roadside
    stone."  Fight, Sondra!!!

Capabilities:
    GM: I thought it was a very annoying mech to face off against.  Considering the number of
    weapons it had, I thought it might be more effective to use it to destroy vehicles.

Deployment:
    It's a P.Hawk, but with exclusively close-in armaments.  It also has better armor and none
    of the overheating problems of that icon - trading that LL in allows you do do a lot.
    However, you do lack a hole-puncher - pressure opponents, close in, throw hands.
    Upgrade with TSM, Talons, and that always-tasty 7-Jump-IJJ loadout.  Heck, give this thing a
    Partial Wing.  I want it to be a Jade Hawk.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      14             23       
    Center Torso (rear):                               5       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             10       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Machine Gun (Ammo 200)                                    CT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
4 Small Lasers                                            RT                4          2.00             
3 Jump Jets                                               LT                3          1.50             
4 Machine Guns                                            LT                4          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 1 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: