Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Alpha Strike |  Cost |  Availability  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         RPGD Super Locust LCT-2V
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,864,925 C-Bills
Battle Value:       868

Chassis:              Standard
Power Plant:          245 Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Medium Lasers
    5 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: Run around on flat ground as per the original theory, and kick any enemies that
    appear!  Since there are even flying machines against the enemy, I made the lightweight
    class weapon-focused.  With the thickest armor as in the original, it should be possible to
    push it a little (?).

Capabilities:
    GM: This lightweight mech doesn't try to compete with the variable mechs in terms of
    mobility, but instead strengthens its armor and firepower.  With such thick armor, you can
    run across the battlefield with confidence.  Even if you get too carried away and crash into
    an enemy mech, it's no problem.

Deployment:
    I don't know about NO problem, but it does focus on being pretty tough by eschewing JJs.
    Though I did wish for a new 7-jump Rooster.  Really is a bulkier Locust, as promised.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     245 Fusion                12.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             10       
    R/L Leg:                            8             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 200)                                    H                 1          1.00             
Machine Gun                                               CT                1          0.50             
Medium Laser                                              CT                1          1.00             
2 Machine Guns                                            RA                2          1.00             
Medium Laser                                              RA                1          1.00             
2 Machine Guns                                            LA                2          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: