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BattleMech Technical Readout
Name/Model: Decurian (Nightwards Mech) DEC-MH
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,704,427 C-Bills
Battle Value: 1,027
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Large Laser
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Marian Hegemony, a small, backwater Periphery nation, has recently begun to field a
home-grown BattleMech. Named Decurion after the Roman officers who commanded small units
during conflicts on ancient Terra, the 'Mech is rapidly gaining popularity among the
Hellenistic Marian's.
Capabilities:
The Decurion uses parts and weaponry considered terribly outmoded by today's military. The
enterprising Marian's have purchased massive lots of standard Lasers and Particle Cannon
from major Inner Sphere houses, as the Five Great Houses have begun to switch over to
Extended Range or Pulse variant energy weapons. This has given the Marian's a large surplus
of spare parts for their current units, plus enough surplus weaponry to create the Decurion.
Very few Decurions are exactly alike. Since the manufacture and shape of the Large Lasers
bought by the Hegemony are a mismatched hodgepodge, mass strikes by engineers tired of
having to fit the weapons to the base chassis of the Decurion have been a common event of
late, hampering the construction of the Decurion. Thankfully, the Medium Lasers the 'Mech
employs are all so similar in shape that they can easily be fitted into the chassis.
Engineers who work well are assigned to fit the Medium Laser while Large Laser Duty has
become a form of punishment on the production lines.
Despite the stopping power of the Large Laser, the main weapon of the 'Mech is the
Romanesque Gladius Hatchet(Since Swords aren't available at Level 1) it clutches in its
right hand. Since the Gladius has no moving parts, ammunition lines, or energy inputs, the
weapon is a definite favorite among the technicians. In addition, since the Hatchet is
simply a steel I-beam with a tack-welded steel blade, they can easily be manufactured and
replaced in the field.
The 'Mech is not terribly fast, but it is definitely on par with 'Mechs in the Medium weight
class. Although a lack of Jump Jets somewhat hampers its maneuverability, the Marian
Hegemony would not be able to easily maintain the (relatively) sophisticated Jump equipment.
However, the 'Mech does boast an incredible amount of armor plating-almost a quarter of its
total mass-allowing it to engage even the heaviest of opponents and stand a chance of
victory.
Deployment:
In production for less than a year, the Decurion has been deployed among the better Marian
units. So far, it has been well-received.
Variants:
The Hegemony is trialing a more expensive version of the Decurion. It uses Endo Steel
internal structure and Double Heat Sinks to provide the tonnage needed to mount a Large
Laser and Medium laser in each torso, plus a pair of Medium Lasers in the Center Torso.
Although it is a bare 300,000 C-Bills more expensive, the Hegemony technicians have
difficulty maintaining the more advanced Endo Steel and Double Heat Sinks. As such, it will
remain a rare 'Mech, probably assigned only to commanders of the Hegemony's more elite
units.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 13 3.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers RT 2 2.00
Large Laser LT 2 5.00
Medium Laser LT 1 1.00
Hatchet RA 3 3.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 3
Specials: ENE, MEL
Distribution
Name/Model: Decurian (Nightwards Mech) DEC-MH
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Roll Again 5. Sensors 5.Hatchet
6. Roll Again 6. Life Support 6.Hatchet
1. Roll Again 1.Hatchet
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Large Laser 1. Fusion Engine 1. Medium Laser
2.Large Laser 2. Fusion Engine 2. Medium Laser
3. Medium Laser 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Decurian (Nightwards Mech) DEC-MH
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Standard w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 440.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 460.500
Defensive Movement Factor: +3 (*) 1.30 = 598.650
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 598.650
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 13 (Heat Sinks) - 2 (Movement) - 17 (Weapons) = 0
Offensive Equipment:
Large Laser 123.000
Medium Laser (+) 46.000 = 169.000
Medium Laser (+) 46.000 = 215.000
Medium Laser (+) 46.000 = 261.000
Hatchet (+) 12.000 = 273.000
Total 'Mech Tonnage: (+) 40.000 = 313.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 428.810
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 428.810
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 598.650
Offensive Battle Rating: (+) 428.810 = 1,027.460
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,027
Alpha Strike Conversion
Name/Model: Decurian (Nightwards Mech) DEC-MH
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = -2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Large Laser (+) 0.800 = 2.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 29.900
Divided by the maximum heat output - 4 (/) 15 = 1.993
Rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = -2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Large Laser (+) 0.800 = 2.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 29.900
Divided by the maximum heat output - 4 (/) 15 = 1.993
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
13 (Heat Sinks) = 13
2 (Movement) - 4 (Base) (-) -2 = 15
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
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Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
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Final Armor Value: 5
===================================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with Hatchet = MEL
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 1 (Overheat) (+) 1.000 = 8.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 15.500 = 16.750
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 16.750 = 25.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 27.250
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Final Point Value: 27
Cost Breakdown
Name/Model: Decurian (Nightwards Mech) DEC-MH
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (136 pts) 8.5 x 10,000 85,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 101,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 181,000.00
Engine (Fusion): (5,000 x 200 x 40) / 75 (+) 533,333.33 = 714,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,314,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,514,333.33
Life Support: 50,000 (+) 50,000.00 = 1,564,333.33
Sensors: 40 x 2,000 (+) 80,000.00 = 1,644,333.33
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 1,650,333.33
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 18,400.00 = 1,668,733.33
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 1,696,733.33
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Total Structural Cost: 1,696,733.33
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Hatchet 3 x 5,000 15,000.00
Large Laser 100,000 (+) 100,000.00 = 115,000.00
Medium Laser 40,000 (+) 40,000.00 = 155,000.00
Medium Laser 40,000 (+) 40,000.00 = 195,000.00
Medium Laser 40,000 (+) 40,000.00 = 235,000.00
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Total Weapons and Equipment Cost 235,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,696,733.33
Weapons and Equipment Cost: (+) 235,000.00 = 1,931,733.33
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 2,704,426.67
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Final BattleMech Cost 2,704,427.00