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Design Overview
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                 BattleMech Technical Readout

Name/Model:         RPGD Skeleton Soldier SKL-01
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,768,700 C-Bills
Battle Value:       467

Chassis:              Standard
Power Plant:          140 Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Standard
Armament:             
    3 Medium Lasers
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Skeleton serise mechs are the initiation trial to the NAIS-run Battle Over 3025 experiments.
    A test leveled at aspiring mercs.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     140 Fusion                 5.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   0                      0.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       6              0       
    Center Torso (rear):                               0       
    R/L Torso:                          5              0       
    R/L Torso (rear):                                  0       
    R/L Arm:                            3              0       
    R/L Leg:                            4              0       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
Medium Laser                                              CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 16
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 0,  Structure (S): 2
Specials: ENE