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Design Overview
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Combat Vehicle Technical Readout
Name/Model: BV-3 Bridging Vehicle
Designer: Mechworks
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Configuration: Combat Vehicle
Era/Year: Star League / 2566
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 781,110 C-Bills
Battle Value: 276
Movement Type: Tracked
Power Plant: 105 Fuel Cell
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 105 Fuel Cell 4.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 1 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 56 3.50
Type: Standard
Armor
Value
Front: 16
R/L Side: 12
Rear: 8
Turret: 8
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Weapons and Ammo Location Tonnage
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Bridgelayer, Heavy Front 6.00
Machine Gun Front 0.50
Bridgelayer, Heavy Turret 6.00
Machine Gun Turret 0.50
Bridgelayer, Heavy Rear 6.00
Cargo, Liquid (1 ton) Body 1.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 5
TP: CV, SZ: 1, TMM: 1, MV: 6"t
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: BRID, CT1, FC, SRCH, TUR(0*/-/-)
Distribution
Name/Model: BV-3 Bridging Vehicle
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
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Front
1. Bridgelayer, Heavy
2. Machine Gun
3. Empty
Left SideBodyRight SideTurret
1. Empty 1. Machine Gun (Ammo 100) 1. Empty 1. Bridgelayer, Heavy
2. Cargo, Liquid (1 ton) 2. Machine Gun
3. Empty 3. Empty
Rear
1. Bridgelayer, Heavy
2. Empty
Battle Value Breakdown
Name/Model: BV-3 Bridging Vehicle
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 170.000
Defensive Equipment:
Bridgelayer, Heavy (+) 20.000 = 190.000
Bridgelayer, Heavy (+) 20.000 = 210.000
Bridgelayer, Heavy (+) 20.000 = 230.000
Unit Type Modifier: Tracked (*) 0.90 = 207.000
Defensive Movement Factor: +2 (*) 1.20 = 248.400
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Final Defensive Battle Rating: 248.400
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (+) 5.000 = 10.000
Machine Gun (Ammo 100) (+) 0.500 = 10.500
Total Vehicle Tonnage: 35 / 2 (+) 17.500 = 28.000
Speed Factor: 5 (Flank) (*) 1.000 = 28.000
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Final Offensive Battle Rating: 28.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 248.400
Offensive Battle Rating: (+) 28.000 = 276.400
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Final BattleMech Battle Value: 276
Alpha Strike Conversion
Name/Model: BV-3 Bridging Vehicle
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Bridgelayer, Heavy = BRID
Unit is equipped with 1 tons of Cargo = CT1
Unit is equipped with a Fuel Cell engine = FC
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 6.160
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 6.000 = 6.750
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 6.750 = 7.250
Brawler 7.25 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 2.000 = 5.250
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Final Point Value: 5