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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder MAD-4Xr-2
Designer:           Mickey Serendipity
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         18,455,500 C-Bills
Battle Value:       1,711

Chassis:              Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Binary Laser Cannons
    2 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The original MAD-4X was an experimental variant made at Ronin Incorporated's facility on
    Wallis in 3039 under the supervision of engineer Arlo Fenster. Techs removed the standard
    weaponry from a Marauder and replaced the arm mounted weapons with a binary laser cannon in
    each arm, while the torso mounted autocannon was replaced by twin SRM-6 launchers backed by
    one ton of ammunition for each launcher. The Marauder-4X was also noteworthy because it used
    a prototype endo steel chassis.
    
    This custom variant, dubbed the MAD-4xr (for "refit") was created by the mechtechs working
    for the Knights of Canopus, a long-standing mercenary company, who acquired a Marauder 4X
    while working for the Free World's League. The circumstances of this acquisition are unclear
    and may or may not be related to the company's subsequent dismissal.
    
    Years later, the commander of the Knights of Canopus tasked his engineers with updating the
    ancient Marauder using modern technologies, resulting in the MAD-4Xr (and its several
    variants).

Capabilities:
    While the Marauder MAD-4Xr-1 simply updates the technology while remaining true to the
    original design, the MAD-4Xr-2 goes a little further. In addition to an endo steel chassis
    and XL engine and gyro, increased number and improved qualtiy of heat sinks, and added
    armor, the MAD-4Xr-2 exchanges the SRM-6s for LRM-5s and adds a ton of ammo, giving it the
    option to bombard its targets from a distance while maneuvering into position to use its
    powerful binary laser cannons. The lower mass of the long-range missile launchers allows it
    to add CASE to both torsos to protect its ammunition. Although not sufficient to keep the
    mech operational in the case of a bad ammunition explosion, it would be enough to make the
    mech salvageable in such a situation.
    
    The Marauder MAD-4Xr-2 has the following Design Quirks: Combat Computer, Command Mech,
    Cramped Cockpit, Difficult to Maintain, Hyper-Extending Actuators, Improved Cooling Jacket
    (Blazer Cannons), Narrow/Low Profile, No Ejection System.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 48)                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Binary Laser Cannon                                       RA                4          9.00             
Binary Laser Cannon                                       LA                4          9.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 8,  Structure (S): 3
Specials: CASE, IF1