Units »Search» BattleMechs »Uziel (Uri's Revenge) UZL-3S-UR
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Uziel (Uri's Revenge) UZL-3S-UR
Designer: timothyellisiii
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Civil War / 3065
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,886,500 C-Bills
Battle Value: 1,245
Chassis: Foundation E50 Endo Steel
Power Plant: GM 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 50
Jump Capacity: 180 meters
Armor: Maximillian 100
Armament:
1 ER Large Laser
1 TharHes Thunderbolt 12 Large Pulse Laser
1 Defiance Model XII ER Medium Laser
1 Defiance Shredder LB 2-X AC
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communications: Neil 6000-G
Targeting & Tracking: RCA Instatrac Mark XXII
================================================================================================
Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?Ã?Â?s
plants on Hesperus II are probably the most famous in the Inner Sphere, but its facilities
on Furillo, though unable to produce the sheer volumes of equipment that the Hesperus plants
do, are no less capable. FurilloÃ?Â?Ã?Â?s general manager, Duke Thelonius Gracchi, felt
nonetheless that even within Defiance his divisions were considered second-rate. In an
effort to boost Defiance-FurilloÃ?Â?Ã?Â?s image and increase morale among his thousands
of employees, he commissioned the Uziel and personally sold the new Ã?Â?Ã?Â?Mech to
units within both the LAAF and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon
gives it the ability to reach out and damage an enemy from extreme ranges. Though the weapon
does relatively little damage, it is ideal for hit-and-fade tactics, arresting the
enemyÃ?Â?Ã?Â?s attention and either driving them into a trap or simply harassing them
from afar. The Uziel, however, is not primarily a ranged-attack Ã?Â?Ã?Â?Mech. It mounts
a battery of various-class lasers as well as an SRM 6 launcher, giving it a short-range
barrage that is tough to beat in an Inner Sphere Ã?Â?Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Ã?Â?Mech was in great demand during the Fifteenth Battle
for Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored
for reinforcements while DefianceÃ?Â?Ã?Â?s board of directors demanded that Gracchi send
as many new Ã?Â?Ã?Â?Mechs as possible to aid in the defense of his sister divisions.
More than one newscast from the planet prominently featured the Uziel standing guard in
front of DefianceÃ?Â?Ã?Â?s mountain entrances, so while the company as a whole is still
spending most of their resources on Hesperus II, the Furillo plant has been buried in orders
for their new Ã?Â?Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Ã?Â?Mech.
Variants:
UZL-3S-3R
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 17
Center Torso (rear): 6
R/L Torso: 12 14
R/L Torso (rear): 4
R/L Arm: 8 12
R/L Leg: 12 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser H 1 1.00
ER Large Laser CT 2 5.00
3 Jump Jets RT 3 1.50
LB 2-X AC (Ammo 45) RT 1 1.00
3 Jump Jets LT 3 1.50
LB 2-X AC RA 4 6.00
Large Pulse Laser LA 2 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 1
Armor (A): 4, Structure (S): 2
Specials: FLK0*/0*/0*
Distribution
Name/Model: Uziel (Uri's Revenge) UZL-3S-UR
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Large Pulse Laser 4. ER Medium Laser 4.LB 2-X AC
5.Large Pulse Laser 5. Sensors 5.LB 2-X AC
6. Endo Steel 6. Life Support 6.LB 2-X AC
1. Endo Steel 1.LB 2-X AC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Roll Again 1. Gyro 1. Roll Again
2. Endo Steel 2. XL Engine 2. Roll Again
3. Endo Steel 3. XL Engine 3. LB 2-X AC (Ammo 45)
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5.ER Large Laser 5. Endo Steel
6. Endo Steel 6.ER Large Laser 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Uziel (Uri's Revenge) UZL-3S-UR
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.5 (+) 62.250 = 382.250
Gyro (Standard): 50 x 0.5 (+) 25.000 = 407.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 392.250
Defensive Movement Factor: +3 (*) 1.30 = 509.925
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 509.925
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 6 (Movement) - 28 (Weapons) = -6
Offensive Equipment:
ER Large Laser 163.000
Large Pulse Laser (+) 119.000 = 282.000
ER Medium Laser [Inefficient] (+) 31.000 = 313.000
LB 2-X AC [Inefficient] (+) 21.000 = 334.000
LB 2-X AC (Ammo 45) (+) 5.000 = 339.000
Total 'Mech Tonnage: (+) 50.000 = 389.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 735.210
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 735.210
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 509.925
Offensive Battle Rating: (+) 735.210 = 1,245.135
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,245
Alpha Strike Conversion
Name/Model: Uziel (Uri's Revenge) UZL-3S-UR
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
========================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
========================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
========================================================================================================================
Determine Short/Medium Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 11 x 2 = 22
Total Heat Output:
Movement = 6
ER Large Laser (+) 12 = 18
ER Medium Laser (+) 5 = 23
LB 2-X AC (+) 1 = 24
Large Pulse Laser (+) 10 = 34
Heat Efficiency:
Heat Dissipation Rate = 22
Total Heat Output - 4 (-) 30 = -8
------------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -8
========================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LB 2-X AC (+) 0.069 = 0.069
ER Medium Laser (+) 0.500 = 0.569
ER Large Laser (+) 0.800 = 1.369
Large Pulse Laser (+) 0.990 = 2.359
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 51.898
Divided by the maximum heat output - 4 (/) 30 = 1.730
Rounded up to the nearest tenth = 1.8
------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LB 2-X AC (+) 0.105 = 0.105
ER Medium Laser (+) 0.500 = 0.605
ER Large Laser (+) 0.800 = 1.405
Large Pulse Laser (+) 0.990 = 2.395
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 52.690
Divided by the maximum heat output - 4 (/) 30 = 1.756
Rounded up to the nearest tenth = 1.8
Unit receives Overheat (OV) value of 1
------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
========================================================================================================================
Determine Long Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 11 x 2 = 22
Total Heat Output:
Movement = 6
ER Large Laser (+) 12 = 18
LB 2-X AC (+) 1 = 19
Heat Efficiency:
Heat Dissipation Rate = 22
Total Heat Output - 4 (-) 15 = 7
------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 7
========================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LB 2-X AC (+) 0.105 = 0.105
ER Large Laser (+) 0.800 = 0.905
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
========================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------
Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
========================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
========================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Flak-capable weapons = FLK0*/0*/0*
========================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 1 (Overheat) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 12.000 = 14.000
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 14.000 = 23.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 25.000
------------------------------------------------------------------------------------------------------------------------
Final Point Value: 25
Cost Breakdown
Name/Model: Uziel (Uri's Revenge) UZL-3S-UR
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 160,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 260,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,260,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,160,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,360,000.00
Life Support: 50,000 (+) 50,000.00 = 5,410,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,510,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 5,576,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 15,000.00 = 5,591,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,626,000.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 5,626,000.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
Jump Jets 50 x (6 x 6) x 200 (+) 360,000.00 = 640,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 815,000.00
LB 2-X AC 150,000 (+) 150,000.00 = 965,000.00
LB 2-X AC (Ammo 45) [Empty Bin] 0 (+) 0.00 = 965,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 965,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,626,000.00
Weapons and Equipment Cost: (+) 965,000.00 = 6,591,000.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 9,886,500.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,886,500.00