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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Nobunaga Mobile HQ
Designer: Gunnarzen
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 100
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 32,885,000 C-Bills
Battle Value: 1,073
Movement Type: Tracked
Power Plant: VOX 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: StarSlab-7 Heavy Ferro-Fibrous with CASE
Armament:
2 FarFire MML 9 w/ Artemis IV FCS
1 Beamsplitter Laser Anti-Missile System
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications: Sipher Battlesys 5.2 with Angel ECM Suite
Targeting & Tracking: Eagle Eye VY 9-3 with Bloodhound Active Probe
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Overview:
The Nobunaga was built by Luthien Armor Works for the Draconis Combine, to be a Heavy Mobile
Command Post.
Capabilities:
--- DESIGN QUIRKS --- Battle Computer (+5), Difficult to Maintain (-1), Hard to Pilot (-2),
Improved Communications (+1), Improved Sensors (+1), Non-Standard Parts (-1), Poor
Performance (-3)
The Nobunaga comes with the latest in advanced computer equipment. Using an Angel ECM
suite, Bloodhound Active Probe, twin C3 Boosted Master Computers, and 7 tons of advanced
communications equipment. In addition to this command and control gear the Nobunaga has a
Beamsplitter Laser Anti-Missile System to deal with incoming missiles. 9.5 tons of
StarSlab-7 Heavy Ferro-Fibrous coupled with C.A.S.E. help keep the crew and the onboard
infantry safe. Twin FarFire MML 9 launchers augmented with Artemis IV Fire-Control Systems
allow for a reasonable offence at all ranges. The 4 tons of ammo the MMLs have offer a good
couple of mins for combat. Finally the 16 ton Battle Armor Compartment is meant to carry a
full platoon of battle armor infantry. Often this is a full platoon of Kanazuchi Battle
Armor, but mixed platoons made up of induvial squads of Kage, Raiden, and Void have been
used. The infantry bay can also be quickly converted to house other forms of infantry. The
most common uses are 5 platoons of foot infantry, 4 platoons of jump infantry, 3 platoons of
either motorized infantry or mechanized infantry.
Deployment:
Due to the extreme cost, coupled with its slow speed, the Nobunaga has seen little in the
way of offence action. Used mostly as a defensive command and control unit in charge of a
garrisons forces. Where and when its been employed, the Nobunaga has been exceeding useful.
Variants:
Other then different infantry bay configurations there are currently no know variants.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XL 14.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 188 9.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 48
R/L Side: 38
Rear: 27
Turret: 37
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Weapons and Ammo Location Tonnage
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Laser Anti-Missile System Turret 1.50
2 MML 9 w/ Artemis IV FCS Turret 14.00
Angel ECM Suite Body 2.00
Bloodhound Active Probe Body 2.00
2 C3 Boosted Masters Body 12.00
CASE Body 0.50
Communications Equipment (7 tons) Body 7.00
Compartment, Battle Armor (16 tons) Body 16.00
MML 9 (Ammo 22) [SRM / Artemis IV] Body 2.00
MML 9 (Ammo 26) [LRM / Artemis IV] Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 47
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 6, Structure (S): 5
Specials: AECM, AMS, BH, C3BSM2, CASE, IF1, IT16, MHQ19, RCN, SRCH, TAG, TUR(3/3/2, AMS, IF1)
Alpha Strike Conversion
Name/Model: Nobunaga Mobile HQ
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
MML 9 w/ Artemis IV FCS (TU) (+) 1.400 = 1.400
MML 9 w/ Artemis IV FCS (TU) (+) 1.400 = 2.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
MML 9 w/ Artemis IV FCS (TU) (+) 1.050 = 1.050
MML 9 w/ Artemis IV FCS (TU) (+) 1.050 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
MML 9 w/ Artemis IV FCS (TU) (+) 0.700 = 0.700
MML 9 w/ Artemis IV FCS (TU) (+) 0.700 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Long Range Damage Value: 2
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Convert Armor
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Heavy Ferro-Fibrous: 188 armor points x 1 188.000 = 188.000
Armor Factor Conversion (/) 30 = 6.267
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Final Armor Value: 6
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Laser Anti-Missile System (TU) = AMS
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with two C3 Boosted Master = C3BSM2
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with 16 tons of tons of space allocated for infantry transport = IT16
Unit is equipped as a mobile headquarters = MHQ19
Unit is equipped with Bloodhound Active Probe = RCN
Unit is a Combat Vehicle = SRCH
Unit is equipped with C3 Boosted Master = TAG
Unit is equipped with turret mounted weapons = TUR(3/3/2)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 12.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 15.800
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 17.380
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 17.500 = 19.250
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 19.250 = 31.750
C3 31.75 (Subtotal) x 0.05 (+) 1.500 = 33.250
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 36.250
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 38.250
Force Bonus [MHQ19] Mobile Headquarters (+) 7.000 = 45.250
Force Bonus [RCN] Recon (+) 2.000 = 47.250
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Final Point Value: 47
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
While I can appreciate the desire for a mobile command post, my commanders are frothing at the mouth using words like, "Distributed capabilities" and "Redundancy." I don't think they think this is a good idea.
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