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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Gremlin Armored Car
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 5
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 57,400 C-Bills
Battle Value: 123
Movement Type: Wheeled
Power Plant: 45 Fuel Cell
Cruising Speed: 140.4 kph
Maximum Speed: 216 kph
Armor: Heavy Ferro-Fibrous
Armament:
1 MagShot Gauss Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 0.50
Engine: 45 Fuel Cell 1.50
Cruising MP: 13
Flanking MP: 20
Heat Sinks (Single): 1 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 19 1.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 5
R/L Side: 5
Rear: 4
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Weapons and Ammo Location Tonnage
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MagShot Gauss Rifle Front 0.50
MagShot Gauss Rifle (Ammo 50) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 12
TP: CV, SZ: 1, TMM: 4, MV: 26"w
Damage: (S) 0* / (M) 0* / (L) 0
Armor (A): 1, Structure (S): 1
Specials: FC, SRCH
Distribution
Name/Model: Gremlin Armored Car
Technology: Inner Sphere
Tonnage: 5
Configuration: Wheeled Combat Vehicle
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Front
1. MagShot Gauss Rifle
2. Empty
Left SideBodyRight Side
1. Empty 1. MagShot Gauss Rifle (Ammo 50) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Gremlin Armored Car
Technology: Inner Sphere
Tonnage: 5
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 19 x 2.5 x 1 47.500
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 53.500
Unit Type Modifier: Wheeled (*) 0.80 = 42.800
Defensive Movement Factor: +5 (*) 1.50 = 64.200
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Final Defensive Battle Rating: 64.200
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Offensive Battle Rating
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Offensive Equipment:
MagShot Gauss Rifle 15.000
MagShot Gauss Rifle (Ammo 50) (+) 2.000 = 17.000
Total Vehicle Tonnage: 5 / 2 (+) 2.500 = 19.500
Speed Factor: 20 (Flank) (*) 3.000 = 58.500
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Final Offensive Battle Rating: 58.500
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Combat Vehicle Battle Value
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Defensive Battle Rating: 64.200
Offensive Battle Rating: (+) 58.500 = 122.700
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Final BattleMech Battle Value: 123
Alpha Strike Conversion
Name/Model: Gremlin Armored Car
Technology: Inner Sphere
Tonnage: 5
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 5 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 13 (Cruise) = 26"
Wheeled Motive Type = 26"w
Ground Target Movement Modifier at 26" is 4
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Final Movement and Movement Modes: 26"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
MagShot Gauss Rifle (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
MagShot Gauss Rifle (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 19 armor points x 1 19.000 = 19.000
Armor Factor Conversion (/) 30 = 0.633
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Final Armor Value: 1
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with a Fuel Cell engine = FC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Wheeled) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[4 (26" Move)] x 0.25} (*) 2.000 = 5.400
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 3.25 (0.25 per 2") = 3.250
Final DIR Defensive Interaction Rating (+) 5.500 = 8.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 8.750 = 10.250
Agile [4 (TMM) - 1] x 0.5 (Medium) (+) 1.500 = 11.750
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Final Point Value: 12