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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Charger CGR-3Dα
Designer:           Festy_Dog
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            80
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3096
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         26,170,440 C-Bills
Battle Value:       1,699

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Improved
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    4 Medium Pulse Lasers
Manufacturer:         Promethean Armouries
    Primary Factory:  PA Loxley Campus, PA Ravensbourne Campus
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "Is it a LAM? Is it a plane? No! It's a Charger!" recited the hilarious, tongue-in-cheek
    advert playing at the Promethean Armouries booth at the 3089 Solaris Military Expo. The
    CRG-3D was an inside joke that evolved into a halo mech, "An 80 ton wrecking ball that flies
    better than a mech half it's weight!"
    
    The -3D's life began as a skunkworks project that Erika Inōe and a handful of her peers
    drew up to present to then CEO Conrad Clausewitz as a birthday present. When they handed him
    the demonstration miniature he took such a liking to it that he greenlit the design for
    actual production. The CGR-3D is at once hilarious and haunting.
    
    Possibly the most expensive Charger ever put into production, but when offered offered as
    one of PA's small batch, specialist products the initial outlay on their part wasn't an
    over-commitment. PA never expected widespread adoption so the design was treated like one of
    their resurrected lostech designs. Slow and steady 3D-printing of endosteel structure was
    PA's primary advantage. PA's electronics subsidiary licensed the Angel ECM design for
    production at their own facility. Everything else was purchased from their usual partners.

Capabilities:
    The most agile assault mech in the Inner Sphere, or at least that's what Promethean
    Armouries claim. Eight improved jump jets make a convincing argument.
    
    The -3D has enough mobility and armour to get into opfor's face, a C3 slave to provide
    telemetry to allies while there, and an Angel ECM to muffle the screams. Arms are kept free
    of weapons because it is intended they will spend most of their time throwing hands. Its
    loaded up with some short ranged weapons in the torso because the -3D will always be very
    close to it's target. A 240 meter jump range ensures all but the swiftest mechs will
    struggle to elude it's fists.
    
    Both variants are victim to the curse of machines at the highest levels of performance:
    frequent, inconvenient maintenance and an array of high-stress parts to monitor that can
    only be can only be replaced through PA. While PA's replacement parts are very affordable,
    production takes longer than other manufacturers and delivery can be tedious. In most cases
    the same parts from older model Chargers can fit right in but as they are not designed to
    the same tolerances as as the -3D versions they either wear out much quicker and/or end up
    failing catastrophically under stresses they weren't designed for.

Variants:
    From 3099, Promethean Armouries did offer another variant of the -3D inspired by a bespoke
    machine requested by a Solaris arena pilot. The variants came to be known as alpha
    (original) and omega.
    
    The omega variant downgraded the pulse lasers to normal lasers, and eschewed the Angel ECM.
    In exchange, it gained a hatchet.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  246                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                               9       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Angel ECM Suite                                           CT                2          2.00             
3 Improved Jump Jets                                      RT                6          6.00             
2 Medium Pulse Lasers                                     RT                2          4.00             
3 Improved Jump Jets                                      LT                6          6.00             
2 Medium Pulse Lasers                                     LT                2          4.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"/16"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: AECM, C3S, ENE, JMPS1, MHQ1