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BattleMech Technical Readout
Name/Model: Wolf Trap (Tora) WFT-C
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Record Sheets: 3060
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Striker
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,124,858 C-Bills
Battle Value: 1,001
Chassis: Endo Steel
Power Plant: 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 LB 10-X AC
1 LRM 10
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Wolf Trap, a Federated Commonwealth codename for House Kurita's answer to the Wolfhound,
is a rubric likely to stick, even though the Draconis Combine will doubtless give it some
Japanese name. This Mech has been on the drawing boards for years, only recently entering
extensive field testing. One of the first completely new designs to emerge since the
recovery of Star League technology, it will be a bellwether to see if other realms, such as
the Free Worlds League and Capellan Confederation, rush to produce new designs instead of
revamping old ones.
Nearing production at a top-security wing of Luthien Armor Works, the Wolf Trap is
expected to be a blend of proven systems and advanced technology. Prototypes have
extra-light engines and Endo Steel internal structure. The advanced engine provides good
speed, and so designers have not equipped the Wolf Trap with jump jets. The weapons mix is
not one that generates great amounts of heat, and so the Wolf Trap prototypes do not have
bulky double heat sinks.
The Mechs weaponry is designed to deliver heavy damage at long range and follow up with
even more firepower as the range closes. The Victory 23R Medium Lasers and Shigunga Long
Range Missiles are proven systems, in use on many 'Mechs across Kurita space. The Imperator
Code Red LB 10-X Autocannon is still an official secret, promising but untested. If the
prototypes continue to perform well, the Wolf Trap is expected to begin production within
six months.
Capabilities:
With the recent devolpment of the C3 units, the Draconis Combine has been refitting many
designs to allow them to be used in C3 equipped units. The removal of one medium laser has
allowed the installation of the C3 slave and for this design to be incorporated into those
new Draconis Combine C3 units.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 17
Center Torso (rear): 6
R/L Torso: 11 13
R/L Torso (rear): 5
R/L Arm: 7 11
R/L Leg: 11 15
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 10 CT 2 5.00
CASE RT 1 0.50
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
LRM 10 (Ammo 12) RT 1 1.00
C3 Slave LT 1 1.00
Medium Laser LT 1 1.00
LB 10-X AC RA 6 11.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 2
Specials: C3S, CASE, FLK1/1/1, IF1, MHQ1
Distribution
Name/Model: Wolf Trap (Tora) WFT-C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.LB 10-X AC
4. Hand Actuator 4. Roll Again 4.LB 10-X AC
5. Endo Steel 5. Sensors 5.LB 10-X AC
6. Endo Steel 6. Life Support 6.LB 10-X AC
1. Roll Again 1.LB 10-X AC
2. Roll Again 2.LB 10-X AC
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Medium Laser 4. Gyro 4. LB 10-X AC (Ammo 10)
5. C3 Slave 5. Gyro 5. LB 10-X AC (Ammo 10) [Cluster]
6. Endo Steel 6. Gyro 6. LRM 10 (Ammo 12)
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5.LRM 10 5. Endo Steel
6. Endo Steel 6.LRM 10 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Wolf Trap (Tora) WFT-C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 120 x 2.5 x 1 300.000
Internal Structure (Endo Steel w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 356.250
Gyro (Standard): 45 x 0.5 (+) 22.500 = 378.750
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 333.750
Defensive Movement Factor: +3 (*) 1.30 = 433.875
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Final Defensive Battle Rating: 433.875
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 9 (Weapons) = 5
Offensive Equipment:
LB 10-X AC 148.000
LRM 10 (+) 90.000 = 238.000
Medium Laser (+) 46.000 = 284.000
LB 10-X AC (Ammo 10) (+) 19.000 = 303.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 322.000
LRM 10 (Ammo 12) (+) 11.000 = 333.000
Total 'Mech Tonnage: (+) 45.000 = 378.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 567.000
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 567.000
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 433.875
Offensive Battle Rating: (+) 567.000 = 1,000.875
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,001
Alpha Strike Conversion
Name/Model: Wolf Trap (Tora) WFT-C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=====================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
=====================================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 9 (Weapons) - 4 (Base) (-) 7 = 3
Offensive Equipment: = 0.000
LRM 10 (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
LB 10-X AC (+) 0.630 = 1.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
=====================================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 9 (Weapons) - 4 (Base) (-) 7 = 3
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
LRM 10 (+) 0.600 = 1.100
LB 10-X AC (+) 0.630 = 1.730
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Medium Range Damage Value: 2
=====================================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LB 10-X AC (+) 0.630 = 1.230
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped as a mobile headquarters = MHQ1
=====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 9.000
Overheat Factor 0 (Overheat) (+) 0.000 = 9.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 12.000 = 13.500
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 13.500 = 23.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 25.500
C3 23.5 (Subtotal) x 0.05 (+) 1.000 = 26.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 27.500
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Final Point Value: 28
Cost Breakdown
Name/Model: Wolf Trap (Tora) WFT-C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (120 pts) 7.5 x 10,000 75,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 147,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 237,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 3,477,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,377,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,577,000.00
Life Support: 50,000 (+) 50,000.00 = 4,627,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,717,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 14,850.00 = 4,731,850.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,763,350.00
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Total Structural Cost: 4,763,350.00
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Weapons and Equipment Cost
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C3 Slave 250,000 250,000.00
CASE 50,000 (+) 50,000.00 = 300,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 700,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 700,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 700,000.00
LRM 10 100,000 (+) 100,000.00 = 800,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 800,000.00
Medium Laser 40,000 (+) 40,000.00 = 840,000.00
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Total Weapons and Equipment Cost 840,000.00
================================================================================================================================
BattleMech Cost
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Structural Cost: 4,763,350.00
Weapons and Equipment Cost: (+) 840,000.00 = 5,603,350.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,124,857.50
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Final BattleMech Cost 8,124,858.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The C3-variant of the WFT-1 looses some short range firepower but can be of good use in a C3- network: It can use its speed to close and send targeting data back to its lancemates or it can stay back and bring its longrange weapons to bear with precise targeting data delivered from the front.
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Member Review - bladewind : 19-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Notice the resemblence to the Centurion in loadout ? Well this tried and true weapon's combo can work, just watch the ammo levels.
Once the ammo is gone, its time to run. The C3 slave will however make most of your Slug shot counts.
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Member Review - DarkAdder : 19-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A nice recon C3 mech, but not anything that can stand up to a sustained pounding. The LRMs make a nice light support weapon for the rest of the lance, via the C3 link. The LBX will let the mech deliver either a solid punch, or nickel-and-dime the target enough for the medium laser to open up some holes. Keep an eye on your ammo levels, though. This mech is definitely not built for marathon battles.
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