Alpha Strike Conversion
Name/Model: LRM Turret XX
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
==========================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==========================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
==========================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"t
==========================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 20 (+) 0.600 = 0.600
LRM 20 (+) 0.600 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==========================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 20 (+) 1.200 = 1.200
LRM 20 (+) 1.200 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
==========================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 20 (+) 1.200 = 1.200
LRM 20 (+) 1.200 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==========================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------------
Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
==========================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------------
Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
==========================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is equipped with forward facing LRMs = LRM1/2/2
Unit is a Combat Vehicle = SRCH
==========================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 11.000
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.400
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 7.400
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 7.500 = 8.000
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 8.000 = 21.000
------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 21