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Combat Vehicle Technical Readout
Name/Model: Ultralight Security Vehicle USV-8
Designer: RagingBarBearian
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 8
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 59,895 C-Bills
Battle Value: 160
Movement Type: Tracked
Power Plant: 40 Internal Combustion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
1 Light Machine Gun
Manufacturer: The State (Kalyxa-5)
Primary Factory: State Production Plant
Communications: ST Comms-Array
Targeting & Tracking: ST Battle-Comp
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Overview:
The Ultralight Security Vehicle USV-8, rolling out from the State Production Plant on
Kalyxa-5, represents an unconventional approach to planetary policing and asymmetrical urban
warfare. Stripping away the mass and mechanical vulnerability of a traditional turret ring,
the USV-8 features a low-slung, wedge-shaped casemate chassis that presents an incredibly
small target profile to enemy gunners.
Capabilities:
To aim its front-facing armament, the vehicle relies entirely on an advanced drivetrain
system capable of rapid pivot turns for horizontal traverse, while a specialized hydraulic
suspension tilts the entire hull forward or backward for vertical gunlay. This rigid
structure allows the tiny eight-ton frame to carry three full tons of standard armor
plating.
The front glacis plate can withstand hits that would instantly vaporize other ultralight
vehicles, allowing the USV-8 to confidently project the State’s enigmatic military
presence from claustrophobic subterranean city networks to wide-open frontier plains at a
flanking speed of 86.4 km/h.
The main armament is a heavily modified Light Machine Gun mounted directly into the nose of
the hull. Unlike standard anti-infantry ballistics, this weapon utilizes a lengthened,
heavy-duty barrel assembly that sacrifices close-range stopping power in exchange for
extreme muzzle velocity and extended ballistic range. Firing dense, armor-piercing sabots,
this weapon allows the USV-8 to harass and threaten light BattleMechs from distances where
conventional machine guns would falter.
Variants:
Internally, the USV-8 is manufactured around two radically divergent control philosophies,
though both configurations preserve an insulated half-ton cargo bay within the rear hull.
The first configuration is the chillingly efficient Clonette variant. This model utilizes a
specialized, restrained control system designed to interface directly with the State’s
biologically immortal female clones. The Bondagette operator is physically integrated into
the pilot seat with mechanical restraints, sealing her into the cockpit as a permanent,
biological component of the vehicle. This dark synthesis guarantees absolute, unquestioning
loyalty to the State’s command network throughout the asset's indefinite lifespan.
For conventional human personnel, the State fields the Operator variant, which reconfigures
the half-ton cargo space into a high-density survival and comfort suite designed for
extended solo deployments. This suite integrates an atmospheric humidity converter that
extracts pristine drinking water from the ambient air, alongside a specialized suction
commode that flash-incinerates biological waste into compact, sanitary disposal cartridges.
The cabin also provides sealed storage for two weeks of rations and a thirty-liter personal
stowage trunk. Tucked inside this trunk is a padded, four-and-a-half kilogram mini-vault
containing five specific, factory-issued treasures meant to sustain the pilot's morale: a
one-kilogram bar of unmarked 999.9 fine silver for off-world emergency currency; a rugged,
fifteen-terabyte handheld digital entertainment archive pre-loaded with games, books, and
videos; and three intricately detailed, four-inch titanium alloy figurines finished in an
antique patina, depicting an hourglass-figured woman in a high-cut swimsuit, a massive giant
toad, and a perfect scale replica of the USV-8 itself.
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 40 Internal Combustion 2.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 48 3.00
Type: Standard
Armor
Value
Front: 20
R/L Side: 10
Rear: 8
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Weapons and Ammo Location Tonnage
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Light Machine Gun Front 0.50
Cargo, Insulated (0.5 tons) Body 0.50
Light Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 9
TP: CV, SZ: 1, TMM: 2, MV: 10"t
Damage: (S) 0* / (M) 0* / (L) 0
Armor (A): 2, Structure (S): 1
Specials: CT0.5, EE, SRCH
Alpha Strike Conversion
Name/Model: Ultralight Security Vehicle USV-8
Technology: Inner Sphere
Tonnage: 8
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 8 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (+) 0.100 = 0.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.1
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (+) 0.100 = 0.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.1
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
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Final Armor Value: 2
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.600
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 5.520
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 5.500 = 6.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 6.750 = 8.250
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 8.750
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Final Point Value: 9