Units »Search» BattleMechs »Chamelon IIC, Cheap Trainer 2 Ton Switch, Armor, Tar Comp, MASC, Comms
Design Overview
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BattleMech Technical Readout
Name/Model: Chamelon IIC, Cheap Trainer 2 Ton Switch, Armor, Tar Comp, MASC, Comms
Designer: trrebi981
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,532,990 C-Bills
Battle Value: 1,515
Chassis: Standard
Power Plant: 270 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 ER Large Laser
2 ER Medium Lasers
2 Small Pulse Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 270 Fusion 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 12
Center Torso (rear): 3
R/L Torso: 11 12
R/L Torso (rear): 2
R/L Arm: 7 11
R/L Leg: 11 11
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Weapons and Ammo Location Critical Tonnage
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2 Machine Guns CT 2 0.50
Jump Jet RT 1 0.50
Small Pulse Laser RT 1 1.00
Communications Equipment (2 tons) LT 2 2.00
Jump Jet LT 1 0.50
Machine Gun (Ammo 100) LT 1 0.50
Small Pulse Laser LT 1 1.00
ER Large Laser RA 1 4.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 1
Armor (A): 3, Structure (S): 4
Specials: CASE, MHQ2
Distribution
Name/Model: Chamelon IIC, Cheap Trainer 2 Ton Switch, Armor, Tar Comp, MASC, Comms
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Large Laser
6. Roll Again 6. Life Support 6. ER Medium Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Small Pulse Laser 2. Fusion Engine 2. Small Pulse Laser
3.Communications Equipment (2 ton) 3. Fusion Engine 3. Roll Again
4.Communications Equipment (2 ton) 4. Gyro 4. Roll Again
5. Machine Gun (Ammo 100) 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Machine Gun 5. Roll Again
6. Roll Again 6. Machine Gun 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Chamelon IIC, Cheap Trainer 2 Ton Switch, Armor, Tar Comp, MASC, Comms
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 96 x 2.5 x 1 240.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 352.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 375.000
Defensive Movement Factor: +3 (*) 1.30 = 487.500
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Final Defensive Battle Rating: 487.500
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 26 (Weapons) = -6
Offensive Equipment:
ER Large Laser 248.000
ER Medium Laser (+) 108.000 = 356.000
ER Medium Laser (+) 108.000 = 464.000
Small Pulse Laser [Inefficient] (+) 12.000 = 476.000
Small Pulse Laser [Inefficient] (+) 12.000 = 488.000
Machine Gun (+) 5.000 = 493.000
Machine Gun (+) 5.000 = 498.000
Machine Gun (Ammo 100) (+) 0.500 = 498.500
Total 'Mech Tonnage: (+) 45.000 = 543.500
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 1,027.215
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Final Offensive Battle Rating: 1,027.215
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BattleMech Battle Value
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Defensive Battle Rating: 487.500
Offensive Battle Rating: (+) 1,027.215 = 1,514.715
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Final BattleMech Battle Value: 1,515
Alpha Strike Conversion
Name/Model: Chamelon IIC, Cheap Trainer 2 Ton Switch, Armor, Tar Comp, MASC, Comms
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 26 (Weapons) - 4 (Base) (-) 28 = -8
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Small Pulse Laser (+) 0.330 = 0.730
Small Pulse Laser (+) 0.330 = 1.060
ER Medium Laser (+) 0.700 = 1.760
ER Medium Laser (+) 0.700 = 2.460
ER Large Laser (+) 1.000 = 3.460
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 69.200
Divided by the maximum heat output - 4 (/) 28 = 2.471
Rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 26 (Weapons) - 4 (Base) (-) 28 = -8
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
ER Medium Laser (+) 0.700 = 1.360
ER Medium Laser (+) 0.700 = 2.060
ER Large Laser (+) 1.000 = 3.060
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 61.200
Divided by the maximum heat output - 4 (/) 28 = 2.186
Rounded up to the nearest tenth = 2.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 12 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Engine: Clan Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Communications Equipment = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 1 (Overheat) (+) 1.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 12.000 = 14.000
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 14.000 = 26.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 29.000
Force Bonus [RCN] Recon (+) 2.000 = 31.000
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Final Point Value: 31
Cost Breakdown
Name/Model: Chamelon IIC, Cheap Trainer 2 Ton Switch, Armor, Tar Comp, MASC, Comms
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (96 pts) 6.0 x 10,000 60,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 78,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 168,000.00
Engine (Fusion): (5,000 x 270 x 45) / 75 (+) 810,000.00 = 978,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,878,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,078,000.00
Life Support: 50,000 (+) 50,000.00 = 2,128,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,218,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,278,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 2,298,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,330,200.00
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Total Structural Cost: 2,330,200.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
Communications Equipment (2 ton) 10000 x 2 (+) 20,000.00 = 70,000.00
ER Large Laser 200,000 (+) 200,000.00 = 270,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 350,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 430,000.00
Jump Jets 45 x (6 x 6) x 200 (+) 324,000.00 = 754,000.00
Machine Gun 5,000 (+) 5,000.00 = 759,000.00
Machine Gun 5,000 (+) 5,000.00 = 764,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 764,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 780,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 796,000.00
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Total Weapons and Equipment Cost 796,000.00
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BattleMech Cost
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Structural Cost: 2,330,200.00
Weapons and Equipment Cost: (+) 796,000.00 = 3,126,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 4,532,990.00
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Final BattleMech Cost 4,532,990.00