Alpha Strike Conversion
Name/Model: Black Marauder [REDACTED][Praise Blake]
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with a Supercharger (*) 1.25 = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 31 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 39 = -3
Offensive Equipment: = 0.000
Silver Bullet Gauss Rifle (+) 0.784 = 0.784
ER PPC (C) (+) 1.500 = 2.284
ER PPC (C) (+) 1.500 = 3.784
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 136.224
Divided by the maximum heat output - 4 (/) 39 = 3.493
Rounded up to the nearest tenth = 3.5
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 31 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 39 = -3
Offensive Equipment: = 0.000
Silver Bullet Gauss Rifle (+) 0.945 = 0.945
ER PPC (C) (+) 1.500 = 2.445
ER PPC (C) (+) 1.500 = 3.945
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 142.020
Divided by the maximum heat output - 4 (/) 39 = 3.642
Rounded up to the nearest tenth = 3.7
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 31 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 39 = -3
Offensive Equipment: = 0.000
Silver Bullet Gauss Rifle (+) 0.945 = 0.945
ER PPC (C) (+) 1.500 = 2.445
ER PPC (C) (+) 1.500 = 3.945
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 142.020
Divided by the maximum heat output - 4 (/) 39 = 3.642
Rounded up to the nearest tenth = 3.7
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 231 armor points x 1 231.000 = 231.000
Armor Factor Conversion (/) 30 = 7.700
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Final Armor Value: 8
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Convert Structure
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Engine: Clan XL on a 75 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with CASE II = CASEII
Unit is equipped with an Interface cockpit = DN
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with Light TAG = LTAG
Unit is equipped with Void-Signature System = MAS
Unit is equipped with Bloodhound Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 17.500
Overheat Factor 0 (Overheat) (+) 0.000 = 17.500
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 17.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.750
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 20.000
Defense Factor 1 + {[3 (MAS Special)] x 0.25} (*) 1.750 = 35.000
Final DIR Round to nearest half point = 35.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 35.000 = 36.250
Unit's Final Point Value:
Offensive Value = 17.750
Defensive Value (+) 36.250 = 54.000
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 58.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 61.000
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 63.000
Force Bonus [RCN] Recon (+) 2.000 = 65.000
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Final Point Value: 65
Cost Breakdown
Name/Model: Black Marauder [REDACTED][Praise Blake]
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (231 pts) 14.5 x 10,000 145,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 265,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 415,000.00
Engine (XL): (20,000 x 300 x 75) / 75 (+) 6,000,000.00 = 6,415,000.00
Gyro (None): (+) 0.00 = 6,415,000.00
Cockpit (Interface): 1,500,000 (+) 1,500,000.00 = 7,915,000.00
Life Support: 50,000 (+) 50,000.00 = 7,965,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 8,115,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 8,223,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 22,500.00 = 8,245,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 8,298,000.00
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Total Structural Cost: 8,298,000.00
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Weapons and Equipment Cost
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Angel ECM Suite (C) 750,000 750,000.00
Bloodhound Active Probe 500,000 (+) 500,000.00 = 1,250,000.00
CASE II (C) 175,000 (+) 175,000.00 = 1,425,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,725,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 2,025,000.00
Light TAG (C) 40,000 (+) 40,000.00 = 2,065,000.00
Silver Bullet Gauss Rifle 350,000 (+) 350,000.00 = 2,415,000.00
Silver Bullet Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 2,415,000.00
Silver Bullet Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 2,415,000.00
Supercharger (C) 300 x 10,000 (+) 3,000,000.00 = 5,415,000.00
Void-Signature System 2,000,000 (+) 2,000,000.00 = 7,415,000.00
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Total Weapons and Equipment Cost 7,415,000.00
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BattleMech Cost
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Structural Cost: 8,298,000.00
Weapons and Equipment Cost: (+) 7,415,000.00 = 15,713,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 27,497,750.00
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Final BattleMech Cost 27,497,750.00