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                 Combat Vehicle Technical Readout

Name/Model:         Juggernaut Assault Combat Vehicle JACV-100
Designer:           RagingBarBearian
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,735,000 C-Bills
Battle Value:       1,697

Movement Type:        Tracked
Power Plant:          300 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 LRM 20
    2 Light PPCs
    2 SRM 4s
    3 Machine Guns
Manufacturer:         The State (Kalyxa-5)
    Primary Factory:  State Production Plant
Communications:       ST Comms-Array
Targeting & Tracking: ST Battle-Comp

================================================================================================
Overview:
    Conceived by a regime known simply as the State on the resource-rich Deep Periphery world of
    Kalyxa-5, the Juggernaut Assault Combat Vehicle JACV-100 represents the final assault-class
    development of the Juggernaut combat vehicle series. Where the JLT-35 offered cheap armored
    firepower and the JHCV-75 gave poor armies a heavy line vehicle, the JACV-100 was built as a
    true assault juggernaut: a hundred-ton tracked combat vehicle intended to stand in the
    battle line, absorb punishment, and return sustained fire against vehicles, fortifications,
    infantry, and BattleMechs.
    
    Unlike the cheaper internal-combustion members of the series, the JACV-100 uses a 300-rated
    fusion engine. This significantly increases procurement cost, but also gives the vehicle the
    endurance and power reserve expected of a first-rank assault platform. Its 3/5 tracked
    movement remains slow, with a maximum speed of 54 km/h, but speed was never the design’s
    purpose. The JACV-100 was intended to advance with deliberate force, hold ground under fire,
    and serve as the armored center of a defensive or counteroffensive formation.
    
    The JACV-100’s turret mounts a broad mixed weapons package. An LRM-20 gives the vehicle
    long-range reach and indirect fire utility, while two Light PPCs provide reliable energy
    fire without ammunition dependency. Two SRM-4 launchers add close-range striking power, and
    three Machine Guns provide infantry suppression and final defensive fire against dismounted
    threats. A turret-mounted TAG system allows the vehicle to support guided-munition attacks,
    making it more valuable as a command-support asset than its brute appearance suggests.
    
    Protection is correspondingly heavy. The JACV-100 carries twenty-one tons of ferro-fibrous
    armor, giving it assault-class staying power while keeping mass available for its turreted
    armament and expanded crew-support space. The frontal and turret armor are especially heavy,
    allowing the vehicle to anchor a battle line and trade fire with medium-weight BattleMechs
    under favorable conditions. While it cannot match a BattleMech’s agility, elevation
    changes, or ability to exploit broken terrain, the JACV-100’s combination of armor, turret
    coverage, and sustained firepower made direct attacks against it costly.
    
    The retention of CASE reflects a constant State design principle carried forward from the
    lighter Juggernaut vehicles: crews are not expendable simply because the vehicle is
    affordable by military standards. The JACV-100 carries a significant ammunition burden for
    its LRM, SRM, and Machine Gun systems, but CASE improves crew survival in the event of an
    ammunition detonation. In State export literature, this was often emphasized as a mark of
    quality rather than luxury.
    
    The expanded 2.5-ton internal support allowance was fitted to support the JACV-100’s
    seven-person crew during extended deployments. The compartment includes compact reclining
    stations, limited personal stowage, ration storage, atmospheric humidity conversion for
    drinking water, and two shared commodes using suction and flash-incineration systems to seal
    biological waste into disposal cartridges. The space does not make the vehicle comfortable,
    but it allows the crew to remain sealed and operational for long alert periods, sleeping in
    shifts while maintaining weapons, communications, and sensor watch.
    
    Among crews, the JACV-100 was regarded as the point where the Juggernaut name stopped being
    aspirational. It was still slow, still tracked, and still dependent on ammunition supply for
    part of its firepower, but it was no longer a budget substitute pretending to be heavier
    than it was. It was a true assault combat vehicle: expensive compared to light armor,
    inexpensive compared to many BattleMechs of comparable battlefield presence, and dangerous
    enough that medium ’Mech pilots learned not to treat it as a mere tank.

Deployment:
    The JACV-100 was marketed to planetary governments, major militias, fortified frontier
    commands, and mercenary units that required assault-class firepower but could not justify
    the cost of acquiring and sustaining equivalent BattleMech assets. At over six million
    C-bills, it was not a cheap vehicle in absolute terms. Its value lay in what it provided for
    the price: assault-weight armor, turreted multi-range firepower, fusion endurance,
    ferro-fibrous protection, TAG support, and enough crew habitability for long defensive
    operations.
    
    In combat, the JACV-100 performed best as a formation anchor. It was commonly deployed to
    defend command posts, industrial zones, bridgeheads, city approaches, fortified depots, and
    major road junctions. Its LRM-20 allowed it to contribute before direct contact, while its
    Light PPCs gave it sustained medium-range pressure without draining ammunition stores. At
    close range, the SRM launchers and Machine Guns made infantry assaults and light-vehicle
    rushes costly.
    
    The vehicle was most effective when supported by lighter scouts, sentry vehicles, infantry
    screens, or faster armor. SLCV-type sentry vehicles were often used to watch the flanks,
    while lighter missile tanks or infantry spotters helped the JACV-100 exploit its LRM and TAG
    capability. When properly screened, the JACV-100 could force enemy commanders to either
    commit serious firepower to remove it or maneuver around the position entirely.
    
    Its weaknesses remained clear. The JACV-100 was slow, large, and vulnerable to being
    outmaneuvered if unsupported. Fast BattleMechs, hovercraft, aerospace units, and artillery
    could exploit its limited mobility. Its ammunition-fed systems also required steady supply,
    though the presence of two Light PPCs reduced its dependence on missiles compared to earlier
    Juggernaut designs.
    
    Despite these limits, the JACV-100 earned a strong reputation among commands that used it
    correctly. It was not a BattleMech replacement in maneuver warfare, nor was it meant to be.
    It was a wall with a turret: a fusion-powered assault vehicle that could take punishment,
    support guided fire, threaten medium ’Mechs, and hold ground long after lighter vehicles
    would have been forced back.
    
    Within the Juggernaut family, the JACV-100 became known as the True Juggernaut. The name was
    less a nickname than a battlefield judgment. The lighter models were practical, stubborn,
    and useful. The assault model was the one that made enemy commanders stop joking.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                28.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  375                    21.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      95                                              
    R/L Side:                                   75                                              
    Rear:                                       45                                              
    Turret:                                     85                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
LRM 20                                                       Turret                10.00        
2 Light PPCs                                                 Turret                6.00         
3 Machine Guns                                               Turret                1.50         
2 SRM 4s                                                     Turret                4.00         
TAG                                                          Turret                1.00         
CASE                                                          Body                 0.50         
Cargo, Standard (2.5 tons)                                    Body                 2.50         
LRM 20 (Ammo 24)                                              Body                 4.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
Machine Gun (Ammo 200)                                        Body                 1.00         
SRM 4 (Ammo 50)                                               Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 4 / (M) 4 / (L) 3
Armor (A): 13,  Structure (S): 5
Specials: CASE, CT2.5, IF1, LRM1/1/1, SRCH, SRM1/1, TAG, TUR(4/4/3, IF1, LRM1/1/1, SRM1/1, TAG)