Units »Search» BattleMechs »Quicksilver ((Strikesilver Variant)) CWC-X002ls
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BattleMech Technical Readout
Name/Model: Quicksilver ((Strikesilver Variant)) CWC-X002ls
Designer: Lios
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Role: Striker
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3027
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,961,458 C-Bills
Battle Value: 740
Chassis: Bergan VII Modified
Power Plant: GM 175
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Pitban LFT-10
Jump Capacity: 150 meters
Armor: StarSlab/1
Armament:
3 Martell Medium Lasers
Manufacturer: Majesty Metals and Manufacturing
Primary Factory: Canopus IV, Dunianshire
Communications: Garret T-10B
Targeting & Tracking: O/P 911
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Overview:
The "Standard technologies" version of the Quicksilver, built on a smaller (actually a
modified LCT-1V Locust) frame, but retaining its ground speed, decent jump distance, but
packs more weapons for its revised role as a scout striker.
Capabilities:
Smaller but still retaining the ground speed of the original X002, much of its jump
distance, but with more weapons, the "Strikesilver" is more of a light striker than a recon
unit, although it can serve the same role as the venerable LCT-1V Locust its chassis is
heavily modified from.
A major come-on for the Strikesilver is its all-energy loadout. Designed as a striker, the
X002ls can also double as a long-range, deep-strike unit that can operate far from bases for
extended periods, its MechWarrior only needing personal supplies and some maintenance on the
machine to keep it going. Canoveri doctrine suggested bringing along a technician or two to
do the maintenance for a Lance or Star of the "Strikes" operating as long-range,
deep-penetration forces.
While a Strikesilver has less of a jump distance than its full recon cousin, the 150 meters
it CAN hop is still a considerable distance, allowing it to traverse most kinds of terrain.
Deployment:
Five tons lighter than the intended X002 Quicksilver, the X002ls variant is intended to be
the version that can be produced NOW by Majesty Metals at its existing Canopus plant, as it
already produces the LCT-1V Locust - the base for the redesign - under license from Bergen.
While the bulk of the "Strikesilver" production goes to the MAF, the Aurigan Coalition and
Grand Duchy of Andurien were both sold this version prior to the invasion of the Capellan
Confederation.
At just shy of 2 million C-bills but with far more capability than a stock LCT-1V (and it
can jump!), the mech is quickly replacing the venerable Locust in the armies of these
states.
Variants:
The "Flamesilver" variant replaces any of the three Medium Lasers with Flamers, often two.
This provides a Quicksilver lance with anti-infantry capabilities while keeping with the
design's easy logistics during long-range missions.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 175 Fusion 7.00
Walking MP: 7
Running MP: 11
Jumping MP: 5
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 10
Center Torso (rear): 6
R/L Torso: 6 8
R/L Torso (rear): 4
R/L Arm: 4 6
R/L Leg: 6 10
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
Medium Laser CT 1 1.00
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 1, TMM: 3, MV: 14"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE, JMPW1
Distribution
Name/Model: Quicksilver ((Strikesilver Variant)) CWC-X002ls
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Medium Laser 3. Cockpit 3. Medium Laser
4. Roll Again 4. Heat Sink 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Quicksilver ((Strikesilver Variant)) CWC-X002ls
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard w/ Fusion Engine): 43 x 1.5 x 1 x 1 (+) 64.500 = 264.500
Gyro (Standard): 25 x 0.5 (+) 12.500 = 277.000
Defensive Movement Factor: +4 (*) 1.40 = 387.800
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Final Defensive Battle Rating: 387.800
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 5 (Movement) - 9 (Weapons) = 2
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Total 'Mech Tonnage: (+) 25.000 = 163.000
Speed Factor: 11 (Run) + 3 (Jump) (*) 2.160 = 352.080
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Final Offensive Battle Rating: 352.080
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BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 387.800
Offensive Battle Rating: (+) 352.080 = 739.880
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Final BattleMech Battle Value: 740
Alpha Strike Conversion
Name/Model: Quicksilver ((Strikesilver Variant)) CWC-X002ls
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 14"/10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) + 9 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) + 9 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) - 4 (Base) (-) 1 = 9
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 14.000 = 16.250
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 16.250 = 22.750
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 26.750
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Final Point Value: 27
Cost Breakdown
Name/Model: Quicksilver ((Strikesilver Variant)) CWC-X002ls
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 60,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 110,000.00
Engine (Fusion): (5,000 x 175 x 25) / 75 (+) 291,666.67 = 401,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,001,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,201,666.67
Life Support: 50,000 (+) 50,000.00 = 1,251,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 1,301,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 5,000.00 = 1,306,666.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,324,166.67
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Total Structural Cost: 1,324,166.67
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Weapons and Equipment Cost
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Jump Jets 25 x (5 x 5) x 200 125,000.00
Medium Laser 40,000 (+) 40,000.00 = 165,000.00
Medium Laser 40,000 (+) 40,000.00 = 205,000.00
Medium Laser 40,000 (+) 40,000.00 = 245,000.00
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Total Weapons and Equipment Cost 245,000.00
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BattleMech Cost
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Structural Cost: 1,324,166.67
Weapons and Equipment Cost: (+) 245,000.00 = 1,569,166.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 1,961,458.33
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Final BattleMech Cost 1,961,458.00