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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Quicksilver ((Strikesilver Variant)) CWC-X002ls
Designer:           Lios
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3027
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,961,458 C-Bills
Battle Value:       740

Chassis:              Bergan VII Modified 
Power Plant:          GM 175 
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Pitban LFT-10 
    Jump Capacity:    150 meters
Armor:                StarSlab/1
Armament:             
    3 Martell Medium Lasers
Manufacturer:         Majesty Metals and Manufacturing
    Primary Factory:  Canopus IV, Dunianshire
Communications:       Garret T-10B
Targeting & Tracking: O/P 911

================================================================================================
Overview:
    The "Standard technologies" version of the Quicksilver, built on a smaller (actually a
    modified LCT-1V Locust) frame, but retaining its ground speed, decent jump distance, but
    packs more weapons for its revised role as a scout striker.

Capabilities:
    Smaller but still retaining the ground speed of the original X002, much of its jump
    distance, but with more weapons, the "Strikesilver" is more of a light striker than a recon
    unit, although it can serve the same role as the venerable LCT-1V Locust its chassis is
    heavily modified from.
    
    A major come-on for the Strikesilver is its all-energy loadout. Designed as a striker, the
    X002ls can also double as a long-range, deep-strike unit that can operate far from bases for
    extended periods, its MechWarrior only needing personal supplies and some maintenance on the
    machine to keep it going. Canoveri doctrine suggested bringing along a technician or two to
    do the maintenance for a Lance or Star of the "Strikes" operating as long-range,
    deep-penetration forces.
    
    While a Strikesilver has less of a jump distance than its full recon cousin, the 150 meters
    it CAN hop is still a considerable distance, allowing it to traverse most kinds of terrain.

Deployment:
    Five tons lighter than the intended X002 Quicksilver, the X002ls variant is intended to be
    the version that can be produced NOW by Majesty Metals at its existing Canopus plant, as it
    already produces the LCT-1V Locust - the base for the redesign - under license from Bergen.
    
    While the bulk of the "Strikesilver" production goes to the MAF, the Aurigan Coalition and
    Grand Duchy of Andurien were both sold this version prior to the invasion of the Capellan
    Confederation.
    
    At just shy of 2 million C-bills but with far more capability than a stock LCT-1V (and it
    can jump!), the mech is quickly replacing the venerable Locust in the armies of these
    states.

Variants:
    The "Flamesilver" variant replaces any of the three Medium Lasers with Flamers, often two.
    This provides a Quicksilver lance with anti-infantry capabilities while keeping with the
    design's easy logistics during long-range missions.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       8             10       
    Center Torso (rear):                               6       
    R/L Torso:                          6              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            4              6       
    R/L Leg:                            6             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Medium Laser                                              CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: ENE, JMPW1