BattleMech Technical Readout
Name/Model: Vanquisher VQR-9Z
Designer: IIIIllllllIllIIIIIllll
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard (Extinct)
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 15,698,000 C-Bills
Battle Value: 3,192
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 32.4 kph [43.2 kph]
Maximum Speed: 54 kph [64.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
2 Gauss Rifles (C)
2 ER Large Lasers (C)
3 ER Medium Lasers (C)
Manufacturer: Skobel MechWorks
Primary Factory: Terra
Communications: Skobel Wave VI Comm
Targeting & Tracking: Falcon 12b Watcher
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Overview:
When Word of Blake ROM agents arrived on Terra with the plans for ComStar's new improved C3
computer (C3i), Precentor Martial St. Jamais deemed getting the new technology into service
a high priority. Word of Blake scientists had soon mastered production of the sophisticated
targeting and tracking system; all that was lacking was a platform to carry it. Though
several Star League-era designs were upgraded and refitted with the C3i, the Precentor
Martial chose to develop a brand new design around it as well. He commissioned Militia
designers to create a new assault 'Mech based on the aging King Crab but meant to showcase
the C3i's capabilities. He then began searching for a suitable company to produce the new
design.
Skobel MechWorks was the company for which he had been searching. A Terra-based company
that had produced the original BattleMech, the Mackie, Skobel was now turning out their
Nexus design for the Militia. The Precentor Martial ordered one of Skobel's ancient
factories reopened, one long mothballed and thought destroyed. From the very assembly lines
that had once produced the Mackie, stepped its descendent: the Vanquisher.
Capabilities:
Though based on the King Crab, the Vanquisher bears only a small resemblance to its
predecessor, despite its legs and hunched-over torso. This mammoth 'Mech utilizes long-range
weapons to bring down its foe, using targeting information gathered from its faster
companions to make a pinpoint assault. The light Gauss rifles and ER large lasers are the
Vanquisher's main weapons, though its three ER medium lasers boast impressive ranges as well
and can be quite dangerous in their own right.
The Vanquisher is slow, but it boasts an incredible amount of protection. Not only
does it bear almost twenty tons of standard armor, it lacks a dangerous extra-light engine.
It is also equipped with CASE in both side torsos to protect against light Gauss rifle
explosions. The new design meets its specifications admirably, and is sure to be the basis
on which any Militia C3i network is built.
Deployment:
The Vanquisher and various C3i-refitted 'Mechs have been distributed together to every
division of the Word of Blake Militia, where they have proven quite popular.
Perhaps the most spectacular success of the Vanquisher was on the world of Epsilon
Eridani in late 3066, when raiders attacked the defending Quality of Mercy III.
Demi-Precentor (Adept XII) Masayuki Hoshi used a Level II-two Vanquishers and four
Hussars-to hold off an entire company. Though the attackers announced themselves as a new
pirate band-the Devil's Brigade-Duke Benton of Eridani immediately denounced the Terra
Confederation for their blatant expansionism. Demi-Precentor Hoshi, however, apparently
stated that he felt it had been a masquerading unit from the Com Guards' Eleventh Division,
attempting to exact revenge for their removal from Caph.
Variants
A newly-produced version of the Vanquisher replaces the light Gauss rifles, ER large
lasers, and four heat sinks with four Ultra AC/5s and six tons of ammunition. Roughly one
out of every six Vanquishers is an Ultra AC variant.
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Equipment Mass
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Internal Structure: Endo Steel (C) 5.00
Engine: 300 Fusion 19.00
Walking MP: 3 [4]
Running MP: 5 [6]
Jumping MP: 0
Heat Sinks (Double): 19 [38] (C) 9.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser (C) H 1 1.00
Improved C3 Computer CT 2 2.50
ER Large Laser (C) RT 1 4.00
ER Medium Laser (C) RT 1 1.00
Gauss Rifle (Ammo 8) (C) RT 1 1.00
ER Large Laser (C) LT 1 4.00
ER Medium Laser (C) LT 1 1.00
CASE II (C) RA 1 0.50
Gauss Rifle (C) RA 6 12.00
Gauss Rifle (Ammo 8) (C) RA 1 1.00
CASE II (C) LA 1 0.50
Gauss Rifle (C) LA 6 12.00
Gauss Rifle (Ammo 8) (C) LA 1 1.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 67
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 5, OV: 1
Armor (A): 10, Structure (S): 8
Specials: C3I, CASEII, MHQ2, TSM
Distribution
Name/Model: Vanquisher VQR-9Z
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Double Heat Sink (C) 3. Cockpit 3.Double Heat Sink (C)
4.Double Heat Sink (C) 4. ER Medium Laser (C) 4.Double Heat Sink (C)
5.Gauss Rifle (C) 5. Sensors 5.Gauss Rifle (C)
6.Gauss Rifle (C) 6. Life Support 6.Gauss Rifle (C)
1.Gauss Rifle (C) 1.Gauss Rifle (C)
2.Gauss Rifle (C) 2.Gauss Rifle (C)
3.Gauss Rifle (C) 3.Gauss Rifle (C)
4.Gauss Rifle (C) 4.Gauss Rifle (C)
5. Gauss Rifle (Ammo 8) (C) 5. Gauss Rifle (Ammo 8) (C)
6. CASE II (C) 6. CASE II (C)
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink (C) 1. Fusion Engine 1.Double Heat Sink (C)
2.Double Heat Sink (C) 2. Fusion Engine 2.Double Heat Sink (C)
3. ER Medium Laser (C) 3. Fusion Engine 3. ER Medium Laser (C)
4. ER Large Laser (C) 4. Gyro 4. ER Large Laser (C)
5.Double Heat Sink (C) 5. Gyro 5. Gauss Rifle (Ammo 8) (C)
6.Double Heat Sink (C) 6. Gyro 6. Triple-Strength Myomer
1. Triple-Strength Myomer 1. Gyro 1. Triple-Strength Myomer
2. Triple-Strength Myomer 2. Fusion Engine 2. Endo Steel (C)
3.Double Heat Sink (C) 3. Fusion Engine 3. Endo Steel (C)
4.Double Heat Sink (C) 4. Fusion Engine 4. Endo Steel (C)
5.Double Heat Sink (C) 5.Improved C3 Computer 5. Endo Steel (C)
6.Double Heat Sink (C) 6.Improved C3 Computer 6. Endo Steel (C)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer 5. Endo Steel (C)
6. Triple-Strength Myomer 6. Endo Steel (C)
Battle Value Breakdown
Name/Model: Vanquisher VQR-9Z
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Endo Steel w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Movement Factor: +2 (*) 1.20 = 1,254.600
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Final Defensive Battle Rating: 1,254.600
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 38 (Heat Sinks) - 2 (Movement) - 41 (Weapons) = 1
Offensive Equipment:
Gauss Rifle (C) 320.000
Gauss Rifle (C) (+) 320.000 = 640.000
ER Large Laser (C) (+) 248.000 = 888.000
ER Large Laser (C) (+) 248.000 = 1,136.000
ER Medium Laser (C) (+) 108.000 = 1,244.000
ER Medium Laser (C) (+) 108.000 = 1,352.000
ER Medium Laser (C) (+) 108.000 = 1,460.000
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,500.000
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,540.000
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,580.000
Total 'Mech Tonnage: (+) 150.000 = 1,730.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,937.600
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Final Offensive Battle Rating: 1,937.600
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BattleMech Battle Value
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Defensive Battle Rating: 1,254.600
Offensive Battle Rating: (+) 1,937.600 = 3,192.200
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Final BattleMech Battle Value: 3,192
Alpha Strike Conversion
Name/Model: Vanquisher VQR-9Z
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = -1
Offensive Equipment: = 0.000
ER Medium Laser (C) (+) 0.700 = 0.700
ER Medium Laser (C) (+) 0.700 = 1.400
ER Medium Laser (C) (+) 0.700 = 2.100
ER Large Laser (C) (+) 1.000 = 3.100
ER Large Laser (C) (+) 1.000 = 4.100
Gauss Rifle (C) (+) 1.245 = 5.345
Gauss Rifle (C) (+) 1.245 = 6.590
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 250.420
Divided by the maximum heat output - 4 (/) 39 = 6.421
Rounded up to the nearest tenth = 6.5
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Final Short Range Damage Value: 7
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = -1
Offensive Equipment: = 0.000
ER Medium Laser (C) (+) 0.700 = 0.700
ER Medium Laser (C) (+) 0.700 = 1.400
ER Medium Laser (C) (+) 0.700 = 2.100
ER Large Laser (C) (+) 1.000 = 3.100
ER Large Laser (C) (+) 1.000 = 4.100
Gauss Rifle (C) (+) 1.500 = 5.600
Gauss Rifle (C) (+) 1.500 = 7.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 269.800
Divided by the maximum heat output - 4 (/) 39 = 6.918
Rounded up to the nearest tenth = 7.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
38 (Heat Sinks) = 38
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = 14
Offensive Equipment: = 0.000
ER Large Laser (C) (+) 1.000 = 1.000
ER Large Laser (C) (+) 1.000 = 2.000
Gauss Rifle (C) (+) 1.500 = 3.500
Gauss Rifle (C) (+) 1.500 = 5.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.0
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Final Long Range Damage Value: 5
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Convert Armor
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Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with Improved C3 Computer = C3I
Unit is equipped with CASE II = CASEII
Unit is equipped as a mobile headquarters = MHQ2
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 5 (Long) = 26.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 28.000
Overheat Factor 1 (Overheat) (+) 1.000 = 29.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 30.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 30.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 30.000
Defensive Value (+) 31.750 = 61.750
C3 61.75 (Subtotal) x 0.05 (+) 3.000 = 64.750
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 66.750
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Final Point Value: 67
Cost Breakdown
Name/Model: Vanquisher VQR-9Z
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 355,000.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 1,955,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 3,955,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,855,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,055,000.00
Life Support: 50,000 (+) 50,000.00 = 5,105,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 5,305,000.00
Heat Sinks (Double): 19 x 6,000 (+) 114,000.00 = 5,419,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 5,439,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 5,509,000.00
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Total Structural Cost: 5,509,000.00
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Weapons and Equipment Cost
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CASE II (C) 175,000 175,000.00
CASE II (C) 175,000 (+) 175,000.00 = 350,000.00
ER Large Laser (C) 200,000 (+) 200,000.00 = 550,000.00
ER Large Laser (C) 200,000 (+) 200,000.00 = 750,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 830,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 910,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 990,000.00
Gauss Rifle (C) 300,000 (+) 300,000.00 = 1,290,000.00
Gauss Rifle (C) 300,000 (+) 300,000.00 = 1,590,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 1,590,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 1,590,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 1,590,000.00
Improved C3 Computer 750,000 (+) 750,000.00 = 2,340,000.00
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Total Weapons and Equipment Cost 2,340,000.00
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BattleMech Cost
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Structural Cost: 5,509,000.00
Weapons and Equipment Cost: (+) 2,340,000.00 = 7,849,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 15,698,000.00
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Final BattleMech Cost 15,698,000.00