BattleMech Technical Readout
Name/Model: Venom SDR-9KB
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3060
Record Sheets: 3055 Upgrades Unabridged
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Striker
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3057
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,062,760 C-Bills
Battle Value: 769
Chassis: Standard
Power Plant: 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
3 Medium Pulse Lasers
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
During the Clan invasion of Draconis Combine space, large numbers of Combine 'Mechs were
destroyed in the fighting, with no chance of any salvage to support reconstruction. As a
result Coordinator Takashi Kurita orderd a massive production effort to replace fallen
units.
Nimakachi Fusion Products Ltd., a small manufacturer which had only produced Spiders,
was forced to comply.
Eager to profit from the circumstances, the firm's owners decided that simple expansion
of the Spider production lines would not guarantee future orders when the fighting slowed
down. So a new design was sanctioned, with the limited resources available for the required
expansion.
With an eye to future expansion, Nimakachi was eager to incorporate as much new and
recovered technology as was available from the Draconis Combine. The Venom was born. The
Combine military was so pleased with this design that it immediately placed an order for
production of the Venom in large numbers.
Capabilities:
The Venom is a heavier version of the old Spider produced on Tematagi. It is 35 tons and
uses Kallon FWL special ferro-fibrous armor. The new design also has an extralight engine,
the Vox 280XL, in rder to keep the space available for increased firepower. The weapons
featured by the design are four of the new Tronel XII ,medium pulse lasers.
The movement capabilities of the Venom are identical to those of the original Spider.
Since the phenomenal distances covered and the amount of control a pilot has during a jump
were paramount in the original design, changes would have been counterproductive
There are two drawbacks that could not be corrected. First, the 'Mechs armor is light.
The enginneers are hoping that the movement capabilities of this design are sufficient
compensation. The Second problem, which is compounded by the first, is the extra-light
design of the engine. Any reasonable penetration into the left or right torso would more
than likelu penetrate the engine's shielding
Like its predecessor, the Venom is successful because of its maneuverability.
The new Venom to roll off the production lines addresses the problems of the lack of
significant armor protection. One of the medium pulse lasers were removed and in its place
half a ton of additional armor was added. One machine gun with a ton of ammo was also added
to allow the design to deal with infantry better.
Deployment:
The first Venom came off the production line in January 3050, and has seen limited field
testing so far. Theodore Kurita has seen fit to have all new designs sent to areas near the
Periphery to protect against bandits and for potential punitive strikes. However, several of
the new 'Mech designs have been spotted patrolling worlds in Dieron, near the Terran
frontier
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 6
Heat Sinks (Single): 13 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 80 4.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 12
Center Torso (rear): 2
R/L Torso: 8 11
R/L Torso (rear): 2
R/L Arm: 6 8
R/L Leg: 8 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
3 Jump Jets RT 3 1.50
Machine Gun RT 1 0.50
Machine Gun (Ammo 100) RT 1 0.50
Medium Pulse Laser RT 1 2.00
3 Jump Jets LT 3 1.50
2 Medium Pulse Lasers LT 2 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM, SZ: 1, TMM: 3, MV: 16"/12"j
Damage: (S) 3 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: JMPW1
Distribution
Name/Model: Venom SDR-9KB
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Medium Pulse Laser
2. Medium Pulse Laser 2. XL Engine 2. Machine Gun
3. Medium Pulse Laser 3. XL Engine 3. Machine Gun (Ammo 100)
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Venom SDR-9KB
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 80 x 2.5 x 1 200.000
Internal Structure (Standard w/ XL Engine): 58 x 1.5 x 1 x 0.5 (+) 43.500 = 243.500
Gyro (Standard): 35 x 0.5 (+) 17.500 = 261.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 246.000
Defensive Movement Factor: +4 (*) 1.40 = 344.400
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 344.400
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 13 (Heat Sinks) - 6 (Movement) - 12 (Weapons) = 1
Offensive Equipment:
Medium Pulse Laser 48.000
Medium Pulse Laser (+) 48.000 = 96.000
Medium Pulse Laser (+) 48.000 = 144.000
Machine Gun (+) 5.000 = 149.000
Machine Gun (Ammo 100) (+) 0.500 = 149.500
Total 'Mech Tonnage: (+) 35.000 = 184.500
Speed Factor: 12 (Run) + 3 (Jump) (*) 2.300 = 424.350
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 424.350
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 344.400
Offensive Battle Rating: (+) 424.350 = 768.750
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Final BattleMech Battle Value: 769
Alpha Strike Conversion
Name/Model: Venom SDR-9KB
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
=================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
-----------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"/12"j
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
6 (Movement) + 12 (Weapons) - 4 (Base) (-) 14 = -1
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Medium Pulse Laser (+) 0.660 = 0.860
Medium Pulse Laser (+) 0.660 = 1.520
Medium Pulse Laser (+) 0.660 = 2.180
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 28.340
Divided by the maximum heat output - 4 (/) 14 = 2.024
Rounded up to the nearest tenth = 2.1
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Final Short Range Damage Value: 3
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
6 (Movement) + 12 (Weapons) - 4 (Base) (-) 14 = -1
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 25.740
Divided by the maximum heat output - 4 (/) 14 = 1.839
Rounded up to the nearest tenth = 1.9
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Final Medium Range Damage Value: 2
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
13 (Heat Sinks) = 13
6 (Movement) - 4 (Base) (-) 2 = 11
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
=================================================================================================================
Convert Armor
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Ferro-Fibrous: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere XL on a 35 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------
Jumping TMM is 1 less than Ground TMM = JMPW1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 14.000 = 16.500
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 16.500 = 24.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 28.000
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Final Point Value: 28
Cost Breakdown
Name/Model: Venom SDR-9KB
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (80 pts) 4.5 x 20,000 90,000.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 104,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 174,000.00
Engine (XL): (20,000 x 280 x 35) / 75 (+) 2,613,333.33 = 2,787,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,687,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,887,333.33
Life Support: 50,000 (+) 50,000.00 = 3,937,333.33
Sensors: 35 x 2,000 (+) 70,000.00 = 4,007,333.33
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 4,013,333.33
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 4,029,433.33
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 4,053,933.33
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Total Structural Cost: 4,053,933.33
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Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Jump Jets 35 x (6 x 6) x 200 252,000.00
Machine Gun 5,000 (+) 5,000.00 = 257,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 257,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 317,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 377,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 437,000.00
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Total Weapons and Equipment Cost 437,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,053,933.33
Weapons and Equipment Cost: (+) 437,000.00 = 4,490,933.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 6,062,760.00
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Final BattleMech Cost 6,062,760.00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Very weird "upgrade" of the -9K. Some additional armor, an additional single heat sink and a MG and all this was payed for with a laser and two JJ's. The loss of the JJ's is a very bad idea and still heat is a great problem.
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Member Review - DarkAdder : 07-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This looks like a mech you send into cities that have infantry problems.
Im not sure that cutting the jump mobility is the best way to go, however. This mech relies heavily on the ability to jump away from danger, and reducing that ability may just doom this design.
The extra heat sink is nice, but not enough. This mech carries ammo, granted its only half ton, but its still explosive. And I dont see CASE on this thing anywhere. Granted, the XL engine is going to be badly abused in an ammo explosion, but Id like to have something to salvage, other than paper clips....
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Member Review - Blackhand : 31-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Your giving up the one thing that keeps this mech alive. Jump jets, for machine guns...
Makes no sense, if you want a Venom go with the A. Its more survivable.
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Member Review - mud : 06-Dec-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
This design does not make too much sense to me. An extra heat sink was not worth lowering this 'mech's jump capacity, and a high-priced hunter killer like this should not be stopping to deal with ground-pounders with it's M.G.
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Member Review - Wanallo : 01-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A nice variant with good close range punch. Stay away from the big boys and you have a nice big brother for the locust here.
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"Underneath this flabby exterior is an enormous lack of character." - Oscar Levant