Units »Search» BattleMechs »Anomaly (Vindicator Glitch Variant) VND-1AAg
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Anomaly (Vindicator Glitch Variant) VND-1AAg
Designer: Lios
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3026
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 8,202,940 C-Bills
Battle Value: 1,354
Chassis: Ceresplex IV
Power Plant: GM 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Anderson Propulsion 30
Jump Capacity: 180 meters
Armor: Starshield
Armament:
1 Ceres Arms Smasher PPC
3 Ceres Arms Medium Lasers
Manufacturer: Ceres Metals Industries
Primary Factory: Capella
Communications: CeresCom Model 21-Rs with Guardian ECM Suite
Targeting & Tracking: C-Apple Churchill 2000
================================================================================================
Overview:
A heavily modified variant of the... unpopular "Avenging Angel" Vindicator, improved with
many rare Star League equipment. It is faster than even the stock VND-1AA, as robust as a
stock VND-1R, and has other surprises besides.
Capabilities:
Anomaly is what happens when a VND-1AA "Avenging Angel" Vindicator gets the "Royal"
treatment. Infused with many Star League parts (mostly from Artru's Castle Nautilus),
Anomaly is a vastly different and improved machine.
First, it is faster than even a stock 1AA. WHEST removed a 270 engine from a
too-damaged-to-repair PXH-1 Phoenix Hawk, and made it an XL using parts from Castle
Nautilus. Not only does this give Anomaly a top speed of over 90 kph, but leaves so much
room for armor and equipment. While an XL engine makes Anomaly more vulnerable, its pilot,
Glitch, is sufficiently skilled in high-maneuver combat to keep it safe. Anomaly also can
jump to its maximum distance of 180 meters.
Second, the weight savings, plus the removal of the LR5 rack, its ammo, and the small laser
in the left arm, allows Anomaly to bring its armor on par with a stock VND-1R. More space is
made by removing three of the heat sinks and upgrading Anomaly's remaining 13 to doubles,
allowing Glitch to consistently jump and attack at a high rate.
Third, the mech's loadout reflects the preference of Glitch for aggressive, in-your-face
fighting. Two Medium Lasers in the left arm join the original in the head to provide Anomaly
with good close-in firepower.
The decision to retain the 1AA's stock PPC is consistent both with Glitch's preferred
fighting style and her role as the head of the Bodyguard Lance of the Wild Hunt's Commander.
As Glitch said, her job is to get in the face of ANYONE trying to get to the Commander. She
can't do that firing at stand off range with an ER PPC. Besides, the stock cannon allows her
techs to easily maintain and replace the item with those from any Vindicator. The same is
true for the lasers, the two extras being of the same Ceres models mounted in a Vindicator's
head.
The all-energy loadout means the mech can run hot, but it keeps Anomaly safe from ammo
explosions, allowing Glitch to redline the mech if needed.
Finally, Anomaly carries a Guardian ECM Suite. Glitch requested it rather than add weapons,
armor, or even heat sinks. The ECM allows her to disrupt even advanced electronics,
targeting, and C3 gear. Given she loves to mix it up with the OpFor, Glitch becomes her
callsign, causing... glitches in the enemy formation as she moves faster than the average
Vindicator
Deployment:
Anomaly is the exclusive ride of Jessica "Glitch" Chernovskaya, who heads the Bodyguard
Lance of the Commander of the Wild Hunt (the mercenary company formerly known as Markham's
Marauders in BTech AP).
As of the eve of the Fourth Succession War, no other VND-1AAs of the Wild Hunt (they keep a
collection of the model at their base in Coromodir V) are built the same way.
The mech was modified from the VND-1AA the company... procured from a collector that Chief
Tech Yang Virtanen targeted.
Variants:
No variants exist of Anomaly.
Notable MechWarriors:
Jessica "Glitch" Chernovskaya, head of the Bodyguard Lance of the Commander of the Wild Hunt
mercenary outfit (the former Markham's Marauders).
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 18
Center Torso (rear): 9
R/L Torso: 11 16
R/L Torso (rear): 6
R/L Arm: 7 14
R/L Leg: 11 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
2 Jump Jets CT 2 1.00
Guardian ECM Suite LT 2 1.50
PPC RA 3 7.00
2 Medium Lasers LA 2 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 2
Specials: ECM, ENE
Distribution
Name/Model: Anomaly (Vindicator Glitch Variant) VND-1AAg
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5. Medium Laser 5. Sensors 5.PPC
6. Medium Laser 6. Life Support 6.PPC
1. Roll Again 1.PPC
2. Roll Again 2.Double Heat Sink
3. Roll Again 3.Double Heat Sink
4. Roll Again 4.Double Heat Sink
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Guardian ECM Suite 4. Gyro 4.Double Heat Sink
5.Guardian ECM Suite 5. Gyro 5.Double Heat Sink
6. Roll Again 6. Gyro 6.Double Heat Sink
1. Roll Again 1. Gyro 1.Double Heat Sink
2. Roll Again 2. XL Engine 2.Double Heat Sink
3. Roll Again 3. XL Engine 3.Double Heat Sink
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Anomaly (Vindicator Glitch Variant) VND-1AAg
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=============================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------
Armor (Standard): 152 x 2.5 x 1 380.000
Internal Structure (Standard w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 436.250
Gyro (Standard): 45 x 0.5 (+) 22.500 = 458.750
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 519.750
Defensive Movement Factor: +3 (*) 1.30 = 675.675
---------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 675.675
=============================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 26 (Heat Sinks) - 6 (Movement) - 19 (Weapons) = 7
Offensive Equipment:
PPC 176.000
Medium Laser (+) 46.000 = 222.000
Medium Laser (+) 46.000 = 268.000
Medium Laser (+) 46.000 = 314.000
Total 'Mech Tonnage: (+) 45.000 = 359.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 678.510
---------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 678.510
=============================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------
Defensive Battle Rating: 675.675
Offensive Battle Rating: (+) 678.510 = 1,354.185
---------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,354
Alpha Strike Conversion
Name/Model: Anomaly (Vindicator Glitch Variant) VND-1AAg
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
6 (Movement) + 19 (Weapons) - 4 (Base) (-) 21 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
PPC (+) 0.750 = 2.250
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
6 (Movement) + 19 (Weapons) - 4 (Base) (-) 21 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
PPC (+) 1.000 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
6 (Movement) + 10 (Weapons) - 4 (Base) (-) 12 = 14
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 0 (Overheat) (+) 0.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 14.500 = 16.500
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 16.500 = 27.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 30.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 32.500
------------------------------------------------------------------------------------------------------------
Final Point Value: 33
Cost Breakdown
Name/Model: Anomaly (Vindicator Glitch Variant) VND-1AAg
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (152 pts) 9.5 x 10,000 95,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 113,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 203,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 3,443,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,343,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,543,000.00
Life Support: 50,000 (+) 50,000.00 = 4,593,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,683,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 4,761,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 4,781,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,813,200.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,813,200.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Guardian ECM Suite 200,000 200,000.00
Jump Jets 45 x (6 x 6) x 200 (+) 324,000.00 = 524,000.00
Medium Laser 40,000 (+) 40,000.00 = 564,000.00
Medium Laser 40,000 (+) 40,000.00 = 604,000.00
Medium Laser 40,000 (+) 40,000.00 = 644,000.00
PPC 200,000 (+) 200,000.00 = 844,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 844,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,813,200.00
Weapons and Equipment Cost: (+) 844,000.00 = 5,657,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,202,940.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,202,940.00