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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Giant Snapping Turtle "Export" GST35-E
Designer:           Kalyxa-5
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         568,688 C-Bills
Battle Value:       579

Movement Type:        Tracked
Power Plant:          Ace-35 Resilience Model-2 105 Internal Combustion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Standard with CASE
Armament:             
    1 LRM 10
    1 SRM 4
    1 Machine Gun
Manufacturer:         The State (Kalyxa-5)
    Primary Factory:  State Production Plant
Communications:       Nexus Comms-Array
Targeting & Tracking: Target Acquisition Suite

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Overview:
    The GST35-E Giant Snapping Turtle was engineered to fulfil a strategic requirement for the
    State: a durable, affordable combat vehicle capable of long-term deployment with a minimal
    logistical footprint. Designed directly by the central authorities on Kalyxa-5, the
    vehicle's primary directive is high accessibility and ease of maintenance. To achieve this,
    State engineers eschewed complex technologies in favor of reliable, universally recognized
    Inner Sphere standards. This strict design philosophy makes the Giant Snapping Turtle easy
    to repair using components and spare parts found commonly across the Inner Sphere. Because
    maintenance does not rely on specialized supply lines from Kalyxa-5, the combat vehicle has
    become a highly successful export model for the regime. The State frequently supplies the
    vehicle to strategic allies and various Inner Sphere factions seeking a cost-effective
    combat vehicle.

Capabilities:
    To ensure seamless integration into foreign arsenals and simplify replacement logistics, the
    vehicle’s offensive capabilities are modeled directly after common Inner Sphere weapon
    systems. For long-range engagement, the turret houses the LRM 10, allowing the vehicle to
    provide fire support or soften targets as they approach. The SRM 4 delivers excellent punch
    against weakened armor plates. A single, Machine Gun provides vital anti-infantry defense.
    Protecting the crew is an impressive 10.5 tons of Standard armor. This armor
    layout—unusually heavy for a 35-ton light combat vehicle—allows the "Snapping Turtle" to
    live up to its name, absorbing punishing enemy fire while keeping the crew secure. A small,
    dependable engine was used in order to accommodate the armor and weapon systems. This trade
    off was deemed acceptable as the Giant Snapping Turtle was not intended for leading
    assaults.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                              105 Internal Combustion           7.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     2.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      42                                              
    R/L Side:                                   22                                              
    Rear:                                       12                                              
    Turret:                                     38                                              

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Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
LRM 10                                                       Turret                5.00         
Machine Gun                                                  Turret                0.50         
SRM 4                                                        Turret                2.00         
CASE                                                          Body                 0.50         
LRM 10 (Ammo 24)                                              Body                 2.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 4 (Ammo 25)                                               Body                 1.00         

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Alpha Strike Statistics                                                    
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Point Value (PV): 21
TP: CV,  SZ: 1,  TMM: 1,  MV: 6"t
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 5,  Structure (S): 2
Specials: CASE, EE, IF1, SRCH, TUR(2/2/1, IF1)