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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Assassin ASN-31R
Designer:           Wisecrack
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         3,728,013 C-Bills
Battle Value:       800

Chassis:              Standard
Power Plant:          280 Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    2 Rocket Launcher 10 (Prototype)s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Assassin ASN-31R is a dedicated recon variant of the Assassin Battlemech.

Capabilities:
    The original missile launches have been stripped from the mech and replaced with two
    prototype 10-tube Rocket Launchers.
    They are primarily meant to discourage pursuit as the ASN-31 is not intended for frontline
    combat.
    
    With the saved weight, the ASN-31 mounts two additional tons of communication equipment,
    normally reserved for heavier command units. This gives it exceptional communications and
    control capabilities, although it falls short of the old Star League ECM and BAP technology.
    
    Additional armour protects this mech and its valuable communications equipment.
    
    Finally, the techs and pilot got fed up with the typical methods of trying to fix the
    cramped cockpit, so they decided to go a different route. The mechs' ejection system has
    been removed entirely in order to free up cockpit space and improve the life support systems
    to acceptable standards.
    
    The modifications allow the pilot to remain in the field as long as most other mechs. The
    reconnaissance nature of the mech means direct engagement is not a priority, so the loss of
    the ejection system is considered a worthwhile trade.

Deployment:
    As a reconnaissance unit, the ASN-31 operates in a Command role of a scout lance.
    
    This particular mech is typically accompanied by a pair of modified WASP-1AR mechs. Able to
    outrun most opponents, the trio of mechs excel at gathering intel from behind enemy lines.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             14       
    Center Torso (rear):                               5       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             10       
    R/L Leg:                           10             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
Rocket Launcher 10 (Prototype)                            RT                1          0.50             
Communications Equipment (2 tons)                         LT                2          2.00             
3 Jump Jets                                               LT                3          1.50             
Rocket Launcher 10 (Prototype)                            LT                1          0.50             
Medium Laser                                              RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ENE, MHQ2, RCN