Units »Search» Combat Vehicles »Basilisk M35 Siege Tank
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Combat Vehicle Technical Readout
Name/Model: Basilisk M35 Siege Tank
Designer: SSK
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3025
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced (Extinct)
Total Cost: 888,750 C-Bills
Battle Value: 493
Movement Type: Tracked
Power Plant: Magna 150 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durallex Heavy with CASE
Armament:
1 Thumper
1 Autocannon/2
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Dalban Series K/Garret T11-B
Targeting & Tracking: FireScan
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Overview:
The Basilisk is a heavy tracked artillery vehicle designed for long-range indirect fire
support. Originally developed as a siege platform for prolonged planetary conflicts, the
vehicle combines a durable chassis with a turret-mounted Thumper artillery cannon. While
lightly armed for close defense, the Basilisk excels at destroying fortified positions and
supporting advancing formations from extreme range.
Capabilities:
The Basilisk provides reliable long-range fire support against entrenched infantry, light
vehicles, and static defenses. Its Thumper artillery system allows indirect bombardment over
vast distances while remaining outside direct enemy engagement range. A front-mounted
machine gun offers minimal anti-infantry protection against raiding forces and battle armor.
Deployment:
Basilisk batteries are commonly deployed behind the main battle line alongside
reconnaissance spotters and communication vehicles. Due to its slow speed and limited
close-range defenses, the vehicle relies heavily on escorts and defensive positioning.
Variants:
Long Tom version
SRM defense version
Command Basilisk
Notable MechWarriors:
"Iron Saint" – A Basilisk vehicle operated by the 12th Periphery Siege Regiment during the
New Vandenberg Rebellion.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 150 Internal Combustion 11.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 128 8.00
Type: Standard
Armor
Value
Front: 55
R/L Side: 29
Rear: 15
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Weapons and Ammo Location Tonnage
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Autocannon/2 Front 6.00
Thumper Front 15.00
Autocannon/2 (Ammo 45) Body 1.00
CASE Body 0.50
Thumper (Ammo 20) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: CV, SZ: 2, TMM: 1, MV: 6"t
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 4, Structure (S): 2
Specials: ARTT-1, CASE, EE, SRCH
Distribution
Name/Model: Basilisk M35 Siege Tank
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Front
1. Thumper
2. Autocannon/2
3. Empty
Left SideBodyRight Side
1. Empty 1. Thumper (Ammo 20) 1. Empty
2. CASE
3. Autocannon/2 (Ammo 45)
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Basilisk M35 Siege Tank
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 350.000
Unit Type Modifier: Tracked (*) 0.90 = 315.000
Defensive Movement Factor: +2 (*) 1.20 = 378.000
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Final Defensive Battle Rating: 378.000
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Offensive Battle Rating
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Offensive Equipment:
Thumper 43.000
Autocannon/2 (+) 37.000 = 80.000
Autocannon/2 (Ammo 45) (+) 5.000 = 85.000
Thumper (Ammo 20) (+) 5.000 = 90.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 115.000
Speed Factor: 5 (Flank) (*) 1.000 = 115.000
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Final Offensive Battle Rating: 115.000
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Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 378.000
Offensive Battle Rating: (+) 115.000 = 493.000
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Final BattleMech Battle Value: 493
Alpha Strike Conversion
Name/Model: Basilisk M35 Siege Tank
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with one Thumper = ARTT-1
Unit is equipped with CASE = CASE
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [ARTT] 6 x 1 (Inner) (+) 6.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 9.200
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 10.120
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 10.000 = 10.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 10.750 = 18.750
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Final Point Value: 19