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BattleMech Technical Readout
Name/Model: How durable can a mech get?
Designer: IIIIllllllIllIIIIIllll
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 18,462,333 C-Bills
Battle Value: 2,532
Chassis: Reinforced
Power Plant: 200 Compact
Walking Speed: 21.6 kph [10.8 kph]
Maximum Speed: 21.6 kph [10.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
1 Heavy Small Laser (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Quirks: Cowl(you guessed it, MOAR ARMOUR), Narrow/low profile (The mech is extraordinarily
dense, making it shockingly small for a 100toner), Protected Actuators(you guessed it, MOAR
ARMOUR), Reinforced Legs(everything is reinforced, even if the quirk is unhelpful),
Stable(The legs are very thick)
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Equipment Mass
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Internal Structure: Reinforced (C) 20.00
Engine (Armored): 200 Compact 13.00
Walking MP: 2 [1]
Running MP: 2 [1]
Jumping MP: 0
Heat Sinks (Double): 11 [22] (C) 1.00
Gyro (Armored): Compact 3.00
Cockpit (Armored): Small (C) 2.00
Armor Factor: 307 38.50
Type: Hardened (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Heavy Small Laser (C) H 1 0.50
Modular Armor (C) CT 1 1.00
Modular Armor (C) RT 1 1.00
Modular Armor (C) LT 1 1.00
Modular Armor (C) RA 1 1.00
Small Shield RA 3 2.00
Modular Armor (C) LA 1 1.00
Small Shield LA 3 2.00
Modular Armor (C) RL 1 1.00
Modular Armor (C) LL 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 77
TP: BM, SZ: 4, TMM: 0, MV: 0"
Damage: (S) 1 / (M) 0 / (L) 0, OV: 0
Armor (A): 23, Structure (S): 20
Specials: ARM, CR, ENE, MEL, SHLD
Distribution
Name/Model: How durable can a mech get?
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit (C) 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors (C) 4. Hand Actuator
5. Modular Armor (C) 5. Heavy Small Laser (C) 5. Modular Armor (C)
6.Small Shield 6. Roll Again 6.Small Shield
1.Small Shield 1.Small Shield
2.Small Shield 2.Small Shield
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Modular Armor (C) 1. Compact Engine 1. Modular Armor (C)
2. Roll Again 2. Compact Engine 2. Roll Again
3. Roll Again 3. Compact Engine 3. Roll Again
4. Roll Again 4. Compact Gyro 4. Roll Again
5. Roll Again 5. Compact Gyro 5. Roll Again
6. Roll Again 6.Double Heat Sink (C) 6. Roll Again
1. Roll Again 1.Double Heat Sink (C) 1. Roll Again
2. Roll Again 2.Double Heat Sink (C) 2. Roll Again
3. Roll Again 3.Double Heat Sink (C) 3. Roll Again
4. Roll Again 4. Modular Armor (C) 4. Roll Again
5. Roll Again 5.Double Heat Sink (C) 5. Roll Again
6. Roll Again 6.Double Heat Sink (C) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Modular Armor (C) 5. Modular Armor (C)
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: How durable can a mech get?
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Hardened): 377 x 2.5 x 2 1,885.000
Internal Structure (Reinforced w/ Compact Engine): 152 x 1.5 x 2 x 1 (+) 456.000 = 2,341.000
Gyro (Compact): 100 x 0.5 (+) 50.000 = 2,391.000
Defensive Equipment:
Small Shield (+) 50.000 = 2,441.000
Small Shield (+) 50.000 = 2,491.000
Armored Components:
Compact Engine (+) 15.000 = 2,506.000
Compact Gyro (+) 5.000 = 2,511.000
Foot Actuator (+) 5.000 = 2,516.000
Foot Actuator (+) 5.000 = 2,521.000
Hip (+) 5.000 = 2,526.000
Hip (+) 5.000 = 2,531.000
Life Support (C) (+) 5.000 = 2,536.000
Lower Leg Actuator (+) 5.000 = 2,541.000
Lower Leg Actuator (+) 5.000 = 2,546.000
Sensors (C) (+) 10.000 = 2,556.000
Shoulder (+) 5.000 = 2,561.000
Shoulder (+) 5.000 = 2,566.000
Small Cockpit (C) (+) 5.000 = 2,571.000
Upper Arm Actuator (+) 5.000 = 2,576.000
Upper Arm Actuator (+) 5.000 = 2,581.000
Upper Leg Actuator (+) 5.000 = 2,586.000
Upper Leg Actuator (+) 5.000 = 2,591.000
Defensive Movement Factor: +0 (*) 1.00 = 2,591.000
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Final Defensive Battle Rating: 2,591.000
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 3 (Weapons) = 23
Offensive Equipment:
Heavy Small Laser (C) 15.000
Total 'Mech Tonnage: (+) 100.000 = 115.000
Speed Factor: 2 (Run) + 0 (Jump) (*) 0.650 = 74.750
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Final Offensive Battle Rating: 74.750
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BattleMech Battle Value
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Defensive Battle Rating: 2,591.000
Offensive Battle Rating: (+) 74.750 = 2,665.750
Cockpit (Small): (*) 0.95 = 2,532.463
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Final BattleMech Battle Value: 2,532
Alpha Strike Conversion
Name/Model: How durable can a mech get?
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Equipped with Hardened Armor (-) 1 = 2"
Equipped with Modular Armor (-) 1 = 0"
Ground Target Movement Modifier at 0" is 0
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Final Movement and Movement Modes: 0"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 3 (Weapons) - 4 (Base) (-) 1 = 21
Offensive Equipment: = 0.000
Heavy Small Laser (C) (+) 0.570 = 0.570
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 3 (Weapons) - 4 (Base) (-) 1 = 21
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) - 4 (Base) (-) -2 = 24
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Hardened: 307 armor points x 2 614.000 = 614.000
Modular Armor: 70 armor points x 1 (+) 70.000 = 684.000
Armor Factor Conversion (/) 30 = 22.800
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Final Armor Value: 23
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Convert Structure
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Engine: Inner Sphere Compact on a 100 ton BattleMech = 10.0
Structure: Reinforced (*) 2 = 20.0
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Final Structure Value: 20
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Hardened armor = CR
Unit contains no explosive components = ENE
Unit is equipped with Small Shield = MEL
Unit is equipped with Small Shield = SHLD
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 1.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 3.000
Overheat Factor 0 (Overheat) (+) 0.000 = 3.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 3.500
Blanket Offensive Modifier 1 (Base) - 0.1 (SHLD) (*) 0.900 = 3.150
Defensive Interaction Rating:
Armor Factor 23 (Armor) x 2.0 (Non-Vehicle Unit) = 46.000
Structure Factor 20 (Structure) x 1.0 (Other Unit) (+) 20.000 = 66.000
Defense Factor 1 + [0 (0" Move)] (*) 1.000 = 66.000
Final DIR Round to nearest half point = 66.000
Unit's Defensive Value:
Movement Factor 0 (0.25 per 2") = 0.000
Special Ability Factor [ARM] Armored Component (+) 0.500 = 0.500
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 0.750
Special Ability Factor [SHLD] 7 (1 per 3 Armor points) (+) 7.000 = 7.750
Final DIR Defensive Interaction Rating (+) 66.000 = 73.750
Unit's Final Point Value:
Offensive Value = 3.150
Defensive Value (+) 73.750 = 76.900
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Final Point Value: 77
Cost Breakdown
Name/Model: How durable can a mech get?
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================================================================
Structural Cost
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Armor (Hardened): (307 pts) 38.5 x 15,000 577,500.00
Internal Structure (Reinforced): 100 x 6,400 x 1 (+) 640,000.00 = 1,217,500.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,417,500.00
Engine (Compact): (Armored) (10,000 x 200 x 100) / 75 + (3 x 150,000) (+) 3,116,666.67 = 4,534,166.67
Gyro (Compact): (Armored) 3.0 x 400,000 + (2 x 150,000) (+) 1,500,000.00 = 6,034,166.67
Cockpit (Small): (Armored) 175,000 + (1 x 150,000) (+) 325,000.00 = 6,359,166.67
Life Support: (Armored) 50,000 + (1 x 150,000) (+) 200,000.00 = 6,559,166.67
Sensors: (Armored) 100 x 2,000 + (2 x 150,000) (+) 500,000.00 = 7,059,166.67
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 7,125,166.67
Arm Actuators: (Armored) 100 x ((100 x 2) + (50 x 2) + (80 x 2)) + (4 x 150,000) (+) 646,000.00 = 7,771,166.67
Leg Actuators: (Armored) 100 x ((150 x 2) + (80 x 2) + (120 x 2)) + (8 x 150,000) (+) 1,270,000.00 = 9,041,166.67
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Total Structural Cost: 9,041,166.67
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Weapons and Equipment Cost
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Heavy Small Laser (C) 20,000 20,000.00
Modular Armor (C) 10,000 (+) 10,000.00 = 30,000.00
Modular Armor (C) 10,000 (+) 10,000.00 = 40,000.00
Modular Armor (C) 10,000 (+) 10,000.00 = 50,000.00
Modular Armor (C) 10,000 (+) 10,000.00 = 60,000.00
Modular Armor (C) 10,000 (+) 10,000.00 = 70,000.00
Modular Armor (C) 10,000 (+) 10,000.00 = 80,000.00
Modular Armor (C) 10,000 (+) 10,000.00 = 90,000.00
Small Shield 50,000 (+) 50,000.00 = 140,000.00
Small Shield 50,000 (+) 50,000.00 = 190,000.00
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Total Weapons and Equipment Cost 190,000.00
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BattleMech Cost
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Structural Cost: 9,041,166.67
Weapons and Equipment Cost: (+) 190,000.00 = 9,231,166.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 18,462,333.33
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Final BattleMech Cost 18,462,333.00