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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hatchetman HCT-3R
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3035
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,129,390 C-Bills
Battle Value:       1,025

Chassis:              Chariot Type II 
Power Plant:          GM 180 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Luxor 2/Q 
    Jump Capacity:    120 meters
Armor:                Durallex Medium
Armament:             
    1 Defiance B3L Large Laser
    1 TharHes Maxi SRM 6
    2 Defiance B3M Medium Lasers
Manufacturer:         Defiance Industries
    Primary Factory:  Hesperus II
Communications:       TharHes HM-22
Targeting & Tracking: TharHes Ares -8a

================================================================================================
Variants:
    The HCT-3R Hatchetman was developed in an effort to make a more general purpose model of the
    HCT-3F Hatchetman. The immense size of the type 10 autocannon and its ammunition consumes
    almost one-third the total mass of that BattleMech, and removing it opened up several
    possible routes for improving the design. Firstly, a large laser was fitted into the space
    opened by removing the autocannon. Having the same range and hitting 80% as hard as the
    original autocannon means that very little was lost by this change, except that each shot is
    more than twice as hot, which is partially alleviated by the addition of an additional heat
    sinks. This would not remove all the extra heat if all the lasers were used at once for
    extended periods, so a large short-range missile rack was added in the other torso. Two tons
    of ammunition allow the use of alternate ammunition if the battlefield requires it. The last
    three tons freed by the switch have been devoted to extra armor, virtually maximizing the
    amount allowed on a 45 ton frame. Engineers also wanted to increase the machine’s ground
    speed and jump ability, but the former would require use of technology lost long ago, and
    only recently recovered and not yet out of prototype testing. And without an increase in
    fusion core power, jump capacity cannot be increased.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      14             20       
    Center Torso (rear):                               8       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  6       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               RT                2          5.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
Hatchet                                                   RA                3          3.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 4
Specials: MEL