BattleMech Technical Readout
Name/Model: Supernova
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Record Sheets: 3058 Upgrade
Record Sheets: 3058 Unabridged, Clan & Star League
Record Sheets: 3055 & 3058
Technology: Clan
Technology Rating: F
Tonnage: 90
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2846
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,346,100 C-Bills
Battle Value: 2,801
Chassis: NCIS Standard Type A
Power Plant: Consolidated 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Northrup Super Heavy Starlifters A100
Jump Capacity: 90 meters
Armor: Omega Heavy Stellarguard
Armament:
6 Series 7NC ER Large Lasers
Manufacturer: Irece Alpha
Primary Factory: Irece
Communications: Unknown
Targeting & Tracking: Big Cat Mk XXI
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Equipment Mass
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Internal Structure: Standard 9.00
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 26 [52] 16.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 33
Center Torso (rear): 10
R/L Torso: 19 26
R/L Torso (rear): 8
R/L Arm: 15 26
R/L Leg: 19 30
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 2.00
Jump Jet RT 1 2.00
Jump Jet LT 1 2.00
3 ER Large Lasers RA 3 12.00
3 ER Large Lasers LA 3 12.00
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Alpha Strike Statistics
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Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 5, OV: 1
Armor (A): 8, Structure (S): 7
Specials: ENE, OVL
Distribution
Name/Model: Supernova
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Double Heat Sink 4. Roll Again 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2. ER Large Laser 2. ER Large Laser
3. ER Large Laser 3. ER Large Laser
4. ER Large Laser 4. ER Large Laser
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5. Jump Jet 5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Supernova
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 232 x 2.5 x 1 580.000
Internal Structure (Standard w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 787.000
Gyro (Standard): 90 x 0.5 (+) 45.000 = 832.000
Defensive Movement Factor: +2 (*) 1.20 = 998.400
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Final Defensive Battle Rating: 998.400
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 52 (Heat Sinks) - 3 (Movement) - 72 (Weapons) = -17
Offensive Equipment:
ER Large Laser 248.000
ER Large Laser (+) 248.000 = 496.000
ER Large Laser (+) 248.000 = 744.000
ER Large Laser (+) 248.000 = 992.000
ER Large Laser (+) 248.000 = 1,240.000
ER Large Laser [Inefficient] (+) 124.000 = 1,364.000
Total 'Mech Tonnage: (+) 90.000 = 1,454.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,802.960
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Final Offensive Battle Rating: 1,802.960
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BattleMech Battle Value
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Defensive Battle Rating: 998.400
Offensive Battle Rating: (+) 1,802.960 = 2,801.360
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Final BattleMech Battle Value: 2,801
Alpha Strike Conversion
Name/Model: Supernova
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 26 x 2 = 52
Total Heat Output:
Movement = 3
ER Large Laser (+) 12 = 15
ER Large Laser (+) 12 = 27
ER Large Laser (+) 12 = 39
ER Large Laser (+) 12 = 51
ER Large Laser (+) 12 = 63
ER Large Laser (+) 12 = 75
Heat Efficiency:
Heat Dissipation Rate = 52
Total Heat Output - 4 (-) 71 = -19
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Unit is Inefficient: -19
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
ER Large Laser (+) 1.000 = 5.000
ER Large Laser (+) 1.000 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 52 = 312.000
Divided by the maximum heat output - 4 (/) 71 = 4.394
Rounded up to the nearest tenth = 4.4
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
ER Large Laser (+) 1.000 = 5.000
ER Large Laser (+) 1.000 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 52 = 312.000
Divided by the maximum heat output - 4 (/) 71 = 4.394
Rounded up to the nearest tenth = 4.4
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 26 x 2 = 52
Total Heat Output:
Movement = 3
ER Large Laser (+) 12 = 15
ER Large Laser (+) 12 = 27
ER Large Laser (+) 12 = 39
ER Large Laser (+) 12 = 51
ER Large Laser (+) 12 = 63
ER Large Laser (+) 12 = 75
Heat Efficiency:
Heat Dissipation Rate = 52
Total Heat Output - 4 (-) 71 = -19
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Unit is Inefficient: -19
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
ER Large Laser (+) 1.000 = 5.000
ER Large Laser (+) 1.000 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 52 = 312.000
Divided by the maximum heat output - 4 (/) 71 = 4.394
Rounded up to the nearest tenth = 4.4
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Final Long Range Damage Value: 5
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Convert Armor
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Standard: 232 armor points x 1 232.000 = 232.000
Armor Factor Conversion (/) 30 = 7.733
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Final Armor Value: 8
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Convert Structure
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Engine: Clan Fusion on a 90 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit contains no explosive components = ENE
Base long-range damage is at least 1 more than the heat-modified damage = OVL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Overheat) (+) 1.000 = 23.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 23.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.250
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 25.500 = 26.750
Unit's Final Point Value:
Offensive Value = 23.250
Defensive Value (+) 26.750 = 50.000
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Final Point Value: 50
Cost Breakdown
Name/Model: Supernova
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (232 pts) 14.5 x 10,000 145,000.00
Internal Structure (Standard): 90 x 400 x 1 (+) 36,000.00 = 181,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 361,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 1,981,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,881,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,081,000.00
Life Support: 50,000 (+) 50,000.00 = 3,131,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,311,000.00
Heat Sinks (Double): 26 x 6,000 (+) 156,000.00 = 3,467,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 27,000.00 = 3,494,000.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 3,557,000.00
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Total Structural Cost: 3,557,000.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
ER Large Laser 200,000 (+) 200,000.00 = 600,000.00
ER Large Laser 200,000 (+) 200,000.00 = 800,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,000,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,200,000.00
Jump Jets 90 x (3 x 3) x 200 (+) 162,000.00 = 1,362,000.00
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Total Weapons and Equipment Cost 1,362,000.00
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BattleMech Cost
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Structural Cost: 3,557,000.00
Weapons and Equipment Cost: (+) 1,362,000.00 = 4,919,000.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 9,346,100.00
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Final BattleMech Cost 9,346,100.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Honky laser sniper. Sure u can't fire all 6 at ago but you can still fire up to 4 so no biggie. 5 if u prefer to push it alittle.
The mech might be lightly armored but it has standard engine so it will last longer than most XL designs.
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Member Review - Knightrunner : 29-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
I fail to see how a Warhawk C has a beter range or more firepower than this design, although it certainly handles heat better. The Warhawk Prime may have sightly more firepower, but has the same problemes with heat.
This is the perfect mech for hilly terrain- by setting up at the top of a hill, it can snipe oncoming mechs, and easily outmanuver any assaults without JJ's. Even at close range it is a match for most heavies in a slugfest- while at long range it's more than a match for the Dire Wolf Prime. The light armor and high heat are its only drawbacks- and it can lose an entire torso with minimal decline in combat effectiveness.
Just like the Nova Prime, it relys on energy firepower, rather than high-tech trimmings, and can easily outlast more 'advanced' mechs.
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Member Review - Blackhand : 28-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Sure its powerful. Sure its good. but for 10 tons less the War Hawk exists with a longer range and more damage. Mixing in LPL and ER LL works better than this straight one method style.
Its okay for 2nd line units, but even there you could do better with IIC Warhammers.
Use it if you wish to, but really come on with the choices you have pick something better. Even if this will work.
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Member Review - DarkAdder : 27-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Quite possibly the ultimate sniper.
A nice, big range envelope and maneuverability enough to keep heavier mechs at arms length. The guns pack enough punch to deter lighter mechs for fear of being killed outrignt.
The only down side is the unGodly heat that one alpha strike will produce. A heat spike of 72 heat points is something that cant be ignored. The DHS will eliminate well over half of that, but your mech is going to be risking shut down, as well as being reduced in mobility and accuracy.
Ideal for sniper work, but you have to use the utmost care, or this thing will be turned into 90 tons of 'Kick Me' when it shuts down from heat.
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Member Review - Wanallo : 24-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Personally i believe this is the perfect sniper, JJ's exellent heat ability, brilliant long range weaponry. Ok armour is lacking but does a sniper really need it. Speed is average for its wieght but could do with being a bit faster to get out of a tight situation. A pair of these (per star) covering the flanks could cause serious damage. Just make sure the other mechs take the flak from the enemies heavy hitters.
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"Only when we are no longer afraid do we begin to live." - Dorothy Thompson