Units »Search» Combat Vehicles »Tatra Kolos IV Recovery Vehicle
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Tatra Kolos IV Recovery Vehicle
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Star League / 2630
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 655,208 C-Bills
Battle Value: 275
Movement Type: Wheeled
Power Plant: Tatra 230 Internal Combustion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
2 Machine Guns
Manufacturer: Alliance Defenders Limited, Krauss-Liemann Incorporated, Majesty Metals and Manufacturing, Tatra Heavy Vehicles, Taurus Territorial Industries
Primary Factory: Alpheratz (ADL), Wotan (KLI), Dunianshire (MMM), Terra (THV), Taurus (TTI)
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Tatra factory, nested on the very heart of humanity on Terra, designed it's Kolos III
carriage based recovery vehicle around the freshly unveiled Battlemech technology back in
2445, but it never became what it was meant to be. The Hegemony and later the Star League
never actually accepted the Kolos III in service in spite of it being quite capable. The
original Tatra factory could have never met Hegemony production number demands and
outsourcing legal disputes got so bogged down, that the prototype didn't even enter the
contest when the newly formed Star League sought an universal recovery vehicle decades
later. Later the requirement to outfit the new generations with fusion engines were right
out of question for the moderately sized vehicle manufacturer, so Tatra focused on newly
opened periphery markets after as the post-reunification war restrictions were lifted. Tatra
outsourced the upgraded non-primitive models to several periphery manufacturers that made
the vehicle quite popular on the outskirts of civilisation where it's rugged nature was a
considerable asset.
Capabilities:
The Tatra Kolos IV Recovery Vehicle is one of the most basic 'Mech recovery vehicles you can
find on the market. It's four lift hoists and powerful, if basic, Internal combustion engine
allow for the full bulk of a Mackie to be loaded onto the sixteen wheel frame and moved
about at respectable speeds. Unlike most of the vehices of similar types the Kolos IV is
moderately armoured and while quite compact it has an enclosed compartment for a squad of
mechanics inside. A sturdy machine gun nest on the right side of the driver compartment can
provide some resistnce to battlefield scavengers who would interfere with vehicle
operations.
Deployment:
Due to it's curious production history the Kolos IV can be found mostly on Terra itself and
sometimes on it's closest neighbours and then in the periphery. First producer under license
was non other than Rim World's Krauss-Liemann Inc. that needed a specialised hauler for it's
projects and preferred a smaller partner that it could easily exploit if needed, but the
partnership proved surprisingly trouble-free as Tatra was quite eager to get a foothold on
different markets and Krauss-Liemann who was secretely producing the Kolos III unlicensed
for the republic since 2470's sought a legal way to offer it's products on the league
market. The initial production supposedly had some quality issues, but due to limited
production these problems mainly affected the Krauss-Liemann itself and the actual marketed
vehicles were already remarkably trouble-free. Majesty Metals came next shortly followed by
league investment fuelled for Alliance Defenders where Tatra hoped to get on Federated Suns
markets. A hope that never came to be. Instead the Concordat approached Tatra with some
backroom deals brokered in magistracy entertainment establishments and started to produce
the Kolos III as a civilian heavy hauler and shorlty after the IV upgrde packets.
Variants:
Tatra Kolos III Recovery Vehicle uses less advanced armor, but otherwise it's essentially
the same vehicle with many parts being interchangeable without modification. A testament to
the original construction sturdiness and simplicity.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 230 Internal Combustion 21.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 0 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 72 4.50
Type: Standard
Armor
Value
Front: 15
R/L Side: 15
Rear: 12
Turret: 15
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Weapons and Ammo Location Tonnage
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2 Machine Guns Turret 1.00
4 Lift Hoists Rear 12.00
Compartment, Infantry (3 tons) Body 3.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 7
TP: CV, SZ: 2, TMM: 2, MV: 10"w
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 3
Specials: EE, IT3, SRCH, TUR(0*/-/-)
Alpha Strike Conversion
Name/Model: Tatra Kolos IV Recovery Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Wheeled Motive Type = 10"w
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 3 tons of tons of space allocated for infantry transport = IT3
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 6.400
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 7.680
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 7.500 = 8.750
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 8.750 = 9.250
Brawler 9.25 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 2.500 = 6.750
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Final Point Value: 7