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Member Review - magical_savior : 20-Nov-2025 16:41 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
As a Prime variant, with the expectation that it might be the most common one in use, this seems to be a highly specialized tool. The range is middling at best with no way to close it, and damage expectations are down despite the possibility of networking through the Nova CEWS. It probably won't reach the fight. While TC suggests it might be accurate enough to use the jump movement, and it can be in an advantageous position surprisingly quickly - once it's there it won't have much to do. Given the Interface Cockpit bonuses, it should be able to hit while jumping because even the ERPPC has "Pulse-equivalent bonus" - but Gunnery will likely have to be tanked to fit it in a force.
Damage is surprisingly low; the token ranged weapons do more than it might seem at first and trying to kill it won't do much. Since it basically refuses to be killed, it's probably best ignored. Damage up close isn't hugely improved, though it can prove paralyzing with the Plasma Cannons and fairly effective against Combined Arms.
... But for 4,200BV, "1xERPPC, 2xERML" or "pick 4 out of 5 subweapons (iHSL for pilot self-damage purposes only) doesn't have much appeal. On the plus side, the brackets are mostly clean and heat is basically managed. But I'd trade the Retractable Blade for another iHML and some auxiliary equipment. Maybe change the heat balance and trade the 2xPlasma Cannon for 2xPlasma Rifle - if it's mixed-tech might as well use the best weapons in the Inner Sphere. |
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