BattleMech Technical Readout
Name/Model: Boreas 2 ETA
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 60
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 21,520,800 C-Bills
Battle Value: 1,865
Chassis: Endo-Composite
Power Plant: 300 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Cruising Speed: 54 kph
Flanking Speed: 86.4 kph
Armor: Standard
Armament:
1 ER PPC
1 LRM 10
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Although moderately accepted as a combat unit, the original Boreas was still more of a
proof-of-concept design for an Omni-QUADVee than a finished design. The Boreas 2 takes the
machine to its logical conclusion.
Capabilities:
The most noticeable deficiency of the original Boreas was its limited ground speed. To
address this, the designers fitted a type 300 extra-light engine to the frame. This both
increased the ground speed by 25 percent and freed up some 2 tons for additional
improvements. Knowing that QuadVees were already tight on space and that the extra-light
engine would consume some of the limited space, the engineers chose to forgo use of
ferro-fibrous armor or full a full endo-steel frame. Fortunately, an endo-composite frame
consumed far less space and still freed some crucial tonnage to increase the Pod space of
the design.
Using the original model?s configurations as a basis, new configurations were then developed
for the Boreas 2 to make use of the improved payload. The primary configuration retains the
original?s extended range PPC, but replaces the former?s Streak-6 launcher and its attendant
ton of ammunition with a standard 6 pack launcher of SRM?s tied into an Artemis V FCS and
equips it with two tons of ammunition. The medium pulse laser was replaced with an improved
heavy medium laser on each side. The design also comes equipped with an Angel ECM suite and
a light active probe.
For alternate configuration A, the engineers equipped the model with another ton of
ammunition for its HAG-20, 2 extended range medium lasers and an extended range small laser.
Alternate configuration B adds three extended range medium lasers and an extended range
small laser to the original?s Streak LRM-20.
Alternate configuration C included two anti-personnel Gauss rifles with a ton of ammunition
with a Watchdog CEWS.
The final standard configuration, D, tied it?s improved heavy large lasers into a targeting
computer with an ECM suite and light TAG providing additional options to the design.
To enable several of these models to be used as efficiently as possible, the weapons were
tied into a combat computer. However, these units are often difficult to maintain,
especially in the field.
Update: Since the previous report, a few more alternate configurations have been fielded:
Alternate Configuration Epsilon appears to be an anti-armor/infantry model with paired
plasma cannons and AP Gauss rifles fed by three and one ton of ammunition respectively,
backed by a pair of extended range medium lasers. A light active probe helps it detect
hidden targets.
Alternate Configuration Eta is the first to mount jump jets, allowing leaps up to 150
meters. For weapons, this configuration mimics the classic Griffin BattleMech, mounting an
extended range PPC and LRM-10 rack fed by two tons of ammunition.
Alternate Configuration Theta is a murderous close-in fighter, mounting four medium pulse
lasers and two extended range medium lasers all tied into a targeting computer. To help deal
with the excessive heat of this payload, two additional laser heat sinks have been added.
This configuration also comes equipped with an ECM suite, active probe and light TAG unit.
As more configurations are fielded, further updates will be posted.
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Equipment Mass
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Internal Structure: Endo-Composite 4.50
QuadVee Conversion Eqpt: 6.00
Engine: 300 XL 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Tracked Cruise MP: 5
Tracked Flank MP: 8
Heat Sinks (Laser): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: QuadVee 4.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 20 26
Center Torso (rear): 10
R/L Torso: 14 21
R/L Torso (rear): 7
R/L Front Leg: 14 21
R/L Rear Leg: 14 21
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 1.00
ER PPC RT 2 6.00
2 Jump Jets RT 2 2.00
2 Jump Jets LT 2 2.00
LRM 10 LT 1 2.50
LRM 10 (Ammo 24) LT 2 2.00
Tracks * 4 6.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 3, TMM: 2, MV: 10"qt/10"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, IF1, OMNI, QV, TUR(3/3/3, IF1)
Distribution
Name/Model: Boreas 2 ETA
Technology: Clan
Tonnage: 60
Configuration: QuadVee OmniMech
====================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit 4. Foot Actuator
5. Tracks 5. Sensors 5. Tracks
6. Conversion Gear 6. Life Support 6. Conversion Gear
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. LRM 10 5. Gyro 5.ER PPC
6. LRM 10 (Ammo 12) 6. Gyro 6.ER PPC
1. LRM 10 (Ammo 12) 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Endo-Composite 5. Jump Jet 5. Endo-Composite
6. Endo-Composite 6. Roll Again 6. Endo-Composite
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Tracks 5. Tracks
6. Conversion Gear 6. Conversion Gear
Battle Value Breakdown
Name/Model: Boreas 2 ETA
Technology: Clan
Tonnage: 60
Configuration: QuadVee OmniMech
=====================================================================================================
Defensive Battle Rating
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Armor (Standard): 184 x 2.5 x 1 460.000
Internal Structure (Endo-Composite w/ XL Engine): 107 x 1.5 x 1 x 0.75 (+) 120.375 = 580.375
Gyro (Standard): 60 x 0.5 (+) 30.000 = 610.375
Defensive Movement Factor: +3 (*) 1.30 = 793.488
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Final Defensive Battle Rating: 793.488
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 5 (Movement) - 19 (Weapons) = 2
Offensive Equipment:
ER PPC 412.000
LRM 10 (+) 109.000 = 521.000
LRM 10 (Ammo 12) (+) 14.000 = 535.000
LRM 10 (Ammo 12) (+) 14.000 = 549.000
Total 'Mech Tonnage: (+) 60.000 = 609.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 1,071.840
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Final Offensive Battle Rating: 1,071.840
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BattleMech Battle Value
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Defensive Battle Rating: 793.488
Offensive Battle Rating: (+) 1,071.840 = 1,865.328
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Final BattleMech Battle Value: 1,865
Alpha Strike Conversion
Name/Model: Boreas 2 ETA
Technology: Clan
Tonnage: 60
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
QuadVee with Tracks = 10"qt
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"qt/10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 19 (Weapons) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
LRM 10 (T) (+) 0.600 = 0.600
ER PPC (T) (+) 1.500 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 19 (Weapons) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
LRM 10 (T) (+) 0.600 = 0.600
ER PPC (T) (+) 1.500 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 19 (Weapons) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
LRM 10 (T) (+) 0.600 = 0.600
ER PPC (T) (+) 1.500 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 184 armor points x 1 184.000 = 184.000
Armor Factor Conversion (/) 30 = 6.133
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Final Armor Value: 6
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Convert Structure
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Engine: Clan XL on a 60 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit utilizes modular (Omni) technology = OMNI
Unit is a QuadVee 'Mech = QV
Unit is equipped with turret mounted weapons = TUR(3/3/3)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 13.500
Overheat Factor 0 (Overheat) (+) 0.000 = 13.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 14.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 18.000 = 19.750
Unit's Final Point Value:
Offensive Value = 14.500
Defensive Value (+) 19.750 = 34.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 37.250
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Final Point Value: 37
Cost Breakdown
Name/Model: Boreas 2 ETA
Technology: Clan
Tonnage: 60
Configuration: QuadVee OmniMech
=========================================================================================================================
Structural Cost
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Armor (Standard): (184 pts) 11.5 x 10,000 115,000.00
Internal Structure (Endo-Composite): 60 x 3,200 x 1 (+) 192,000.00 = 307,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 427,000.00
Engine (XL): (20,000 x 300 x 60) / 75 (+) 4,800,000.00 = 5,227,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 6,127,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 6,502,000.00
Life Support: 50,000 (+) 50,000.00 = 6,552,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 6,672,000.00
Heat Sinks (Laser): 10 x 6,000 (+) 60,000.00 = 6,732,000.00
Leg Actuators: 60 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 84,000.00 = 6,816,000.00
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Total Structural Cost: 6,816,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
Jump Jets 60 x (5 x 5) x 200 (+) 300,000.00 = 650,000.00
LRM 10 100,000 (+) 100,000.00 = 750,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 750,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 750,000.00
Tracks (500 x 300 x 60) / 75 (+) 120,000.00 = 870,000.00
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Total Weapons and Equipment Cost 870,000.00
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BattleMech Cost
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Structural Cost: 6,816,000.00
Weapons and Equipment Cost: (+) 870,000.00 = 7,686,000.00
OmniMech Conversion Cost: (6,816,000.00 + 870,000.00) x 0.25 (+) 1,921,500.00 = 9,607,500.00
QuadVee Conversion Cost: (6,816,000.00 + 870,000.00) x 0.5 (+) 3,843,000.00 = 13,450,500.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 21,520,800.00
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Final BattleMech Cost 21,520,800.00