BattleMech Technical Readout
Name/Model: Euros Alt Config Beta
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 41,849,500 C-Bills
Battle Value: 2,788
Chassis: Endo-Composite
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 32.4 kph
Flanking Speed: 54 kph
Armor: Standard
Armament:
1 Hyper-Assault Gauss 30
2 Large Pulse Lasers
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
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Overview:
Wanted to see exactly how fearsome a QuadVee could be, Clan Hell?s Horses scientists
implemented studies that would result in a 100 ton monster named the Euros. Although not
very fast in either ?Mech or tank mode, this machine can bring pain and misery to those it
faces.
Capabilities:
Trying for maximum payload and maximum armor, the Euros is, at best, only average for its
size in speed, clocking in at a maximum 54 mph at a run/flank movement. However, this small
engine and the endo-composite frame of the design result in an Omni design with 34 tons of
Pod space; far more than any previous QuadVee. The main problem is the limited space for
this payload. Each machine has also been equipped with an advanced combat computer, but
these components tend to be hard to maintain.
Knowing this issue, the primary configuration mounts a centerline extended range PPC,
supported by Gauss rifles on either side. These hard hitting weapons are each equipped with
two tons of ammunition, allowing the machine to hang in for extended battles.
Alternate configuration A has been geared for more versatile combat with two Extended Range
Large Lasers and two LRM-15 racks fed by two tons of ammunition each providing long range
capability, while closer targets can be assaulted by 6 medium pulse lasers and a single
short range Streak missile four pack with one ton of ammunition.
Alternate configuration B mounts a HAG/30 on one side fed by four tons of ammunition mounted
opposite with a pair of large pulse lasers. To provide more long range firepower, an
extended range large laser is centrally mounted along with an ECM suite.
Other configurations are expected in coming months, but these are all that have this far
been confirmed.
Deployment:
Expensive to build, but effective in battle, the Euros is slowly been provided to assault
units.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
QuadVee Conversion Eqpt: 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Tracked Cruise MP: 3
Tracked Flank MP: 5
Heat Sinks (Laser): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: QuadVee 4.00
Armor Factor: 320 20.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 42
Center Torso (rear): 17
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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ECM Suite CT 1 1.00
ER Large Laser CT 1 4.00
Hyper-Assault Gauss 30 RT 8 13.00
Hyper-Assault Gauss 30 (Ammo 16) LT 4 4.00
2 Large Pulse Lasers LT 4 12.00
Tracks * 4 10.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 52
TP: BM, SZ: 4, TMM: 1, MV: 6"qt
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 11, Structure (S): 5
Specials: CASE, ECM, FLK1/1/1, OMNI, OVL, QV, TUR(4/4/4, FLK1/1/1)
Distribution
Name/Model: Euros Alt Config Beta
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit 4. Foot Actuator
5. Conversion Gear 5. Sensors 5. Conversion Gear
6. Tracks 6. Life Support 6. Tracks
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Large Pulse Laser 3. XL Engine 3.Hyper-Assault Gauss 30
4.Large Pulse Laser 4. Gyro 4.Hyper-Assault Gauss 30
5.Large Pulse Laser 5. Gyro 5.Hyper-Assault Gauss 30
6.Large Pulse Laser 6. Gyro 6.Hyper-Assault Gauss 30
1. Hyper-Assault Gauss 30 (Ammo 4) 1. Gyro 1.Hyper-Assault Gauss 30
2. Hyper-Assault Gauss 30 (Ammo 4) 2. XL Engine 2.Hyper-Assault Gauss 30
3. Hyper-Assault Gauss 30 (Ammo 4) 3. XL Engine 3.Hyper-Assault Gauss 30
4. Hyper-Assault Gauss 30 (Ammo 4) 4. XL Engine 4.Hyper-Assault Gauss 30
5. Endo-Composite 5. ER Large Laser 5. Endo-Composite
6. Endo-Composite 6. ECM Suite 6. Endo-Composite
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear 5. Conversion Gear
6. Tracks 6. Tracks
Battle Value Breakdown
Name/Model: Euros Alt Config Beta
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
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Defensive Battle Rating
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Armor (Standard): 320 x 2.5 x 1 800.000
Internal Structure (Endo-Composite w/ XL Engine): 160 x 1.5 x 1 x 0.75 (+) 180.000 = 980.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,030.000
Defensive Equipment:
ECM Suite (+) 61.000 = 1,091.000
Defensive Movement Factor: +2 (*) 1.20 = 1,309.200
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Final Defensive Battle Rating: 1,309.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 38 (Weapons) = -10
Offensive Equipment:
Hyper-Assault Gauss 30 401.000
Large Pulse Laser (+) 265.000 = 666.000
Large Pulse Laser (+) 265.000 = 931.000
ER Large Laser (+) 248.000 = 1,179.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 1,229.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 1,279.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 1,329.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 1,379.000
Total 'Mech Tonnage: (+) 100.000 = 1,479.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,479.000
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Final Offensive Battle Rating: 1,479.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,309.200
Offensive Battle Rating: (+) 1,479.000 = 2,788.200
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Final BattleMech Battle Value: 2,788
Alpha Strike Conversion
Name/Model: Euros Alt Config Beta
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Tracks = 6"qt
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qt
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 38 (Weapons) - 4 (Base) (-) 36 = -12
Offensive Equipment: = 0.000
ER Large Laser (T) (+) 1.000 = 1.000
Large Pulse Laser (T) (+) 1.100 = 2.100
Large Pulse Laser (T) (+) 1.100 = 3.200
Hyper-Assault Gauss 30 (T) (+) 1.992 = 5.192
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 124.608
Divided by the maximum heat output - 4 (/) 36 = 3.461
Rounded up to the nearest tenth = 3.5
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 38 (Weapons) - 4 (Base) (-) 36 = -12
Offensive Equipment: = 0.000
ER Large Laser (T) (+) 1.000 = 1.000
Large Pulse Laser (T) (+) 1.100 = 2.100
Large Pulse Laser (T) (+) 1.100 = 3.200
Hyper-Assault Gauss 30 (T) (+) 1.800 = 5.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 120.000
Divided by the maximum heat output - 4 (/) 36 = 3.333
Rounded up to the nearest tenth = 3.4
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 38 (Weapons) - 4 (Base) (-) 36 = -12
Offensive Equipment: = 0.000
ER Large Laser (T) (+) 1.000 = 1.000
Large Pulse Laser (T) (+) 1.100 = 2.100
Large Pulse Laser (T) (+) 1.100 = 3.200
Hyper-Assault Gauss 30 (T) (+) 1.800 = 5.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 120.000
Divided by the maximum heat output - 4 (/) 36 = 3.333
Rounded up to the nearest tenth = 3.4
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 320 armor points x 1 320.000 = 320.000
Armor Factor Conversion (/) 30 = 10.667
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Final Armor Value: 11
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite (T) = ECM
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit utilizes modular (Omni) technology = OMNI
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is a QuadVee 'Mech = QV
Unit is equipped with turret mounted weapons = TUR(4/4/4)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 1 (Overheat) (+) 1.000 = 19.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 19.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.250
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 27.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 29.700
Final DIR Round to nearest half point = 29.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 29.500 = 30.250
Unit's Final Point Value:
Offensive Value = 19.250
Defensive Value (+) 30.250 = 49.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 51.500
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Final Point Value: 52
Cost Breakdown
Name/Model: Euros Alt Config Beta
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
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Structural Cost
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Armor (Standard): (320 pts) 20.0 x 10,000 200,000.00
Internal Structure (Endo-Composite): 100 x 3,200 x 1 (+) 320,000.00 = 520,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 720,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,720,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,620,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 9,995,000.00
Life Support: 50,000 (+) 50,000.00 = 10,045,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 10,245,000.00
Heat Sinks (Laser): 12 x 6,000 (+) 72,000.00 = 10,317,000.00
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 10,457,000.00
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Total Structural Cost: 10,457,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ECM Suite 200,000 (+) 200,000.00 = 250,000.00
ER Large Laser 200,000 (+) 200,000.00 = 450,000.00
Hyper-Assault Gauss 30 500,000 (+) 500,000.00 = 950,000.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 950,000.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 950,000.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 950,000.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 950,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,125,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,300,000.00
Tracks (500 x 300 x 100) / 75 (+) 200,000.00 = 1,500,000.00
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Total Weapons and Equipment Cost 1,500,000.00
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BattleMech Cost
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Structural Cost: 10,457,000.00
Weapons and Equipment Cost: (+) 1,500,000.00 = 11,957,000.00
OmniMech Conversion Cost: (10,457,000.00 + 1,500,000.00) x 0.25 (+) 2,989,250.00 = 14,946,250.00
QuadVee Conversion Cost: (10,457,000.00 + 1,500,000.00) x 0.5 (+) 5,978,500.00 = 20,924,750.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 41,849,500.00
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Final BattleMech Cost 41,849,500.00