BattleMech Technical Readout
Name/Model: Euros [BASE]
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 37,299,500 C-Bills
Battle Value: 1,336
Chassis: Endo-Composite
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 32.4 kph
Flanking Speed: 54 kph
Armor: Standard
Armament:
34 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Wanted to see exactly how fearsome a QuadVee could be, Clan Hell?s Horses scientists
implemented studies that would result in a 100 ton monster named the Euros. Although not
very fast in either ?Mech or tank mode, this machine can bring pain and misery to those it
faces.
Capabilities:
Trying for maximum payload and maximum armor, the Euros is, at best, only average for its
size in speed, clocking in at a maximum 54 mph at a run/flank movement. However, this small
engine and the endo-composite frame of the design result in an Omni design with 34 tons of
Pod space; far more than any previous QuadVee. The main problem is the limited space for
this payload. Each machine has also been equipped with an advanced combat computer, but
these components tend to be hard to maintain.
Knowing this issue, the primary configuration mounts a centerline extended range PPC,
supported by Gauss rifles on either side. These hard hitting weapons are each equipped with
two tons of ammunition, allowing the machine to hang in for extended battles.
Alternate configuration A has been geared for more versatile combat with two Extended Range
Large Lasers and two LRM-15 racks fed by two tons of ammunition each providing long range
capability, while closer targets can be assaulted by 6 medium pulse lasers and a single
short range Streak missile four pack with one ton of ammunition.
Alternate configuration B mounts a HAG/30 on one side fed by four tons of ammunition mounted
opposite with a pair of large pulse lasers. To provide more long range firepower, an
extended range large laser is centrally mounted along with an ECM suite.
Other configurations are expected in coming months, but these are all that have this far
been confirmed.
Deployment:
Expensive to build, but effective in battle, the Euros is slowly been provided to assault
units.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
QuadVee Conversion Eqpt: 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Tracked Cruise MP: 3
Tracked Flank MP: 5
Heat Sinks (Laser): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: QuadVee 4.00
Armor Factor: 320 20.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 42
Center Torso (rear): 17
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
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Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head None 0
Center Torso None 2
Right Torso 2 XL Engine 8
2 Endo-Composite
Left Torso 2 XL Engine 8
2 Endo-Composite
Right Front Leg 1 Conversion Gear 0
1 Tracks
Left Front Leg 1 Conversion Gear 0
1 Tracks
Right Rear Leg 1 Conversion Gear 0
1 Tracks
Left Rear Leg 1 Conversion Gear 0
1 Tracks
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Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Tracks * 4 10.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 4, TMM: 1, MV: 6"qt
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 11, Structure (S): 5
Specials: ENE, OMNI, QV
Distribution
Name/Model: Euros [BASE]
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
====================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit 4. Foot Actuator
5. Conversion Gear 5. Sensors 5. Conversion Gear
6. Tracks 6. Life Support 6. Tracks
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Endo-Composite 5. Roll Again 5. Endo-Composite
6. Endo-Composite 6. Roll Again 6. Endo-Composite
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear 5. Conversion Gear
6. Tracks 6. Tracks
Battle Value Breakdown
Name/Model: Euros [BASE]
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
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Defensive Battle Rating
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Armor (Standard): 320 x 2.5 x 1 800.000
Internal Structure (Endo-Composite w/ XL Engine): 160 x 1.5 x 1 x 0.75 (+) 180.000 = 980.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,030.000
Defensive Movement Factor: +2 (*) 1.20 = 1,236.000
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Final Defensive Battle Rating: 1,236.000
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Offensive Battle Rating
-----------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) = 28
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 100.000
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Final Offensive Battle Rating: 100.000
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,236.000
Offensive Battle Rating: (+) 100.000 = 1,336.000
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Final BattleMech Battle Value: 1,336
Alpha Strike Conversion
Name/Model: Euros [BASE]
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Tracks = 6"qt
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qt
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
==========================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 320 armor points x 1 320.000 = 320.000
Armor Factor Conversion (/) 30 = 10.667
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Final Armor Value: 11
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Unit is a QuadVee 'Mech = QV
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 27.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 29.700
Final DIR Round to nearest half point = 29.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 29.500 = 30.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 30.250 = 32.250
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Final Point Value: 32
Cost Breakdown
Name/Model: Euros [BASE]
Technology: Clan
Tonnage: 100
Configuration: QuadVee OmniMech
==========================================================================================================================
Structural Cost
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Armor (Standard): (320 pts) 20.0 x 10,000 200,000.00
Internal Structure (Endo-Composite): 100 x 3,200 x 1 (+) 320,000.00 = 520,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 720,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,720,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,620,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 9,995,000.00
Life Support: 50,000 (+) 50,000.00 = 10,045,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 10,245,000.00
Heat Sinks (Laser): 12 x 6,000 (+) 72,000.00 = 10,317,000.00
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 10,457,000.00
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Total Structural Cost: 10,457,000.00
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Weapons and Equipment Cost
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Tracks (500 x 300 x 100) / 75 200,000.00
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Total Weapons and Equipment Cost 200,000.00
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BattleMech Cost
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Structural Cost: 10,457,000.00
Weapons and Equipment Cost: (+) 200,000.00 = 10,657,000.00
OmniMech Conversion Cost: (10,457,000.00 + 200,000.00) x 0.25 (+) 2,664,250.00 = 13,321,250.00
QuadVee Conversion Cost: (10,457,000.00 + 200,000.00) x 0.5 (+) 5,328,500.00 = 18,649,750.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 37,299,500.00
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Final BattleMech Cost 37,299,500.00