Battle Value Breakdown
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Industrial): 96 x 2.5 x 1 240.000
Internal Structure (Industrial w/ Internal Combustion Engine): 51 x 1.5 x 0.5 x 1 (+) 38.250 = 278.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 293.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 278.250
Defensive Movement Factor: +1 (*) 1.10 = 306.075
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Final Defensive Battle Rating: 306.075
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 3 (Heat Sinks) - 10 (Weapons) = -1
Offensive Equipment:
Light PPC 88.000
ER Medium Laser (+) 62.000 = 150.000
Machine Gun (+) 5.000 = 155.000
Machine Gun (Ammo 100) (+) 0.500 = 155.500
Total 'Mech Tonnage: (+) 30.000 = 185.500
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 142.835
Basic Fire Control System: (*) 0.900 = 128.552
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Final Offensive Battle Rating: 128.552
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IndustrialMech Battle Value
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Defensive Battle Rating: 306.075
Offensive Battle Rating: (+) 128.552 = 434.627
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Final IndustrialMech Battle Value: 435
Alpha Strike Conversion
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 3 x 1 = 3
Total Heat Output:
Movement = 0
ER Medium Laser (+) 5 = 5
Light PPC (+) 5 = 10
Heat Efficiency:
Heat Dissipation Rate = 3
Total Heat Output - 4 (-) 6 = -3
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Unit is Inefficient: -3
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Light PPC (+) 0.375 = 0.575
ER Medium Laser (+) 0.500 = 1.075
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 3 = 3.225
Divided by the maximum heat output - 4 (/) 6 = 0.538
Rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 3 = 3.000
Divided by the maximum heat output - 4 (/) 6 = 0.500
Rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 3 x 1 = 3
Total Heat Output:
Movement = 0
Light PPC (+) 5 = 5
Heat Efficiency:
Heat Dissipation Rate = 3
Total Heat Output - 4 (-) 1 = 2
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Unit is Efficient: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Long Range Damage Value: 1
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Convert Armor
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Industrial: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 30 ton IndustrialMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with an Internal Combustion engine = EE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 4.050
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 7.500
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 7.500
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 7.500 = 8.000
Unit's Final Point Value:
Offensive Value = 4.050
Defensive Value (+) 8.000 = 12.050
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Final Point Value: 12
Cost Breakdown
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Industrial): (96 pts) 9.0 x 5,000 45,000.00
Internal Structure (Industrial): 30 x 300 x 1 (+) 9,000.00 = 54,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 114,000.00
Engine (Internal Combustion): (1,250 x 60 x 30) / 75 (+) 30,000.00 = 144,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 444,000.00
Cockpit (Industrial): 100,000 (+) 100,000.00 = 544,000.00
Life Support: 50,000 (+) 50,000.00 = 594,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 654,000.00
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 660,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 6,000.00 = 666,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 687,000.00
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Total Structural Cost: 687,000.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
Light PPC 150,000 (+) 150,000.00 = 230,000.00
Machine Gun 5,000 (+) 5,000.00 = 235,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 235,000.00
Power Amplifier 0.5 x 20,000 (+) 10,000.00 = 245,000.00
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Total Weapons and Equipment Cost 245,000.00
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IndustrialMech Cost
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Structural Cost: 687,000.00
Weapons and Equipment Cost: (+) 245,000.00 = 932,000.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 1,001,900.00
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Final IndustrialMech Cost 1,001,900.00